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103 results on '"Altman, Eitan"'

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1. Design and Cross-Layer Optimization of Low Cost RIS-Assisted Communication Systems

2. The Mask Game with Multiple Populations

3. Preface to Special Issue on Dynamic Games for Modeling and Control of Epidemics

4. Individual equilibrium and learning in processor sharing systems

5. Performance bounds and pathwise stability for generalized vacation and polling systems

6. Time-sharing policies for controlled Markov chains

8. Mining competition in a multi-cryptocurrency ecosystem at the network edge

9. Designing Virus-Resistant, High-Performance Networks: A Game-Formation Approach

10. State-Policy Dynamics in Evolutionary Games

11. A Novel Distributed Network Selection Scheme for Heterogeneous Wireless Network Environments

12. On Nonzero-Sum Game Considered on Solutions of a Hybrid System with Frequent Random Jumps

13. Timelines are Publisher-Driven Caches

14. Mean-Field Game Approach to Admission Control of an M/M/$$\infty $$ ∞ Queue with Shared Service Cost

15. The Ordered Timeline Game: Strategic Posting Times Over a Temporally Ordered Shared Medium

16. On the Efficiency of Sampling and Countermeasures to Critical-Infrastructure-Targeted Malware Campaigns

17. Decentralized Protection Strategies Against SIS Epidemics in Networks

18. Self-Optimizing Load Balancing With Backhaul-Constrained Radio Access Networks

19. Core Stable Algorithms for Coalition Games with Complementarities and Peer Effects

20. Optimum and Equilibrium in Assignment Problems With Congestion: Mobile Terminals Association to Base Stations.

21. A Stochastic Game Approach for Competition over Popularity in Social Networks

22. Hawks and Doves in a Dynamic Framework

23. Game theoretic analysis of collusions in nonneutral networks

24. Optimal Quarantining of Wireless Malware Through Reception Gain Control.

25. Tradeoffs in green cellular networks

26. Optimal Control in Two-Hop Relay Routing.

27. Stochastic State Dependent Population Games in Wireless Communication.

28. Markov Decision Evolutionary Games.

29. Constrained Games: The Impact of the Attitude to Adversary's Constraints.

30. A Mixed Optimum in Symmetric Distributed Computer Systems.

31. Connectivity in one-dimensional ad hoc networks: A queueing theoretical approach

32. A survey on discriminatory processor sharing

33. Analysis of customers’ impatience in queues with server vacations

34. Capacity of Multiservice WCDMA Networks with Variable GoS

35. Time-Averaging of High-Speed Data Transfer Protocols.

36. Analysis of Alternating-Priority Queueing Models with (Cross) Correlated Switchover Times

37. Fixed point analysis of single cell IEEE 802.11e WLANs

38. Perturbation analysis for denumerable Markov chains with application to queueing models

39. ON THE WORKLOAD PROCESS IN A FLUID QUEUE WITH A RESPONSIVE BURSTY INPUT AND SELECTIVE DISCARDING

40. Queueing and Fluid Analysis of Partial Message Discarding Policy

41. Estimating membership in a multicast session

42. S-Modular Games and Power Control in Wireless Networks.

43. On ACK filtering on a slow reverse channel

44. CDMA Uplink Power Control as a Noncooperative Game

45. Nash Equilibria for Combined Flow Control and Routing in Networks: Asymptotic Behavior for a Large Number of Users.

46. Mixed Equilibrium (ME) for Multiclass Routing Games.

47. Regular Ordering and Applications in Control Policies

48. Competitive Routing in Networks With Polynomial Costs.

49. Routing into Two Parallel Links: Game-Theoretic Distributed Algorithms

50. ON THE COMPARISON OF QUEUEING SYSTEMS WITH THEIR FLUID LIMITS

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