Search

Your search keyword '"HRTF"' showing total 111 results

Search Constraints

Start Over You searched for: Descriptor "HRTF" Remove constraint Descriptor: "HRTF" Publication Type Electronic Resources Remove constraint Publication Type: Electronic Resources
111 results on '"HRTF"'

Search Results

1. Real-time immersive audio featuring facial recognition and tracking

2. Latent Representations and Spatial Upsampling of Personalized Head Related Transfer Functions – Exploring Deep Learning Approaches

3. IMPLEMENTERINGSMETODER AV 3D-LJUD : Om användares upplevelse av spatial återgivning i datorspel

4. How does the number of early reflections in virtual reality environments affect sound localization performance?

5. The creation of a binaural spatialization tool

6. HRTF-Based Sound Field Interpolation in the Presence of a Human Head

7. Spatialized navigation in first person: 3D based audio and the navigational benefits

8. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game

9. Skräckljud och utforskning i en virtuell stadsmiljö

10. Nuevas formas de la escucha: audífonos con sonido tridimensional

11. Y tú, ¿qué escuchas? Investigación EAFIT estudia el sonido en los audífonos

12. Optimization and improvements in spatial sound reproduction systems through perceptual considerations

14. Effort compression: signal-dependent gain management for the pressure matching beamforming method

15. Att mixa i nya dimensioner : En studie om den upplevda effekten av binaural processering av popmusik

16. Realitat augmentada amb 'head transfer response function' (HTRF)

17. Técnicas de Interpolación en Sistemas de Sonido Espacial Avanzados

18. Técnicas avanzadas para la medida de Head-Related Transfer Functions

20. Medidas de maniquís acústicos binaurales y espacialización de sonidos

21. Binaural ljudlokalisering av vertikala ljudkällor : En undersökning om spatial ljudlokalisering i ett förstapersonsspel

22. A Comparison Of Two Commercially Available Alternatives For Spatializing Audio Over Headphones In A Game Setting

23. Rudiments of spatial audio synthesis

24. Sound localization.

25. Desarrollo y evaluación de ténicas de auido espacial

26. Spectromorphology and Spatiomorphology: Wave terrain synthesis as a framework for controlling timbre spatialisation in the frequency domain

27. Realización de un cancelador de cross-talk para la generación de sonidos 3D transaurales con fines médicos

29. Verbetering van verstaanbaarheid in teleconferenties door het gebruik van beamformen

30. Design of a binaural synthesis processor in the browser using Web Audio API

31. Headphone-Based virtual spatialization of sound with a GPU accelerator

32. Effects on Localization Performance from Moving the Sound Source in Binaural Reproductions

33. Localización de sonidos en entorno abierto por personas ciegas

34. Admissible range for individualization of head-related transfer function in median plane

35. Técnicas de sonido binaural en la postproducción audiovisual

36. Comparison between two 3d-sound engines of the accuracy in determining the position of a source

37. Introducció de l'elevació als sistemes de reproduccio de so espacial basats en Wave-Field Synthesis mitjançant l'ús de l'HRTF

38. In a real game situation, is HRTF-enhanced game audio preferable over regular stereo game audio?

39. Binaural Hearing-Human Ability of Sound Source Localization

40. The affect of artificial hair in a mixing situation : using an artificial head as a model

41. Percepción de la Elevación

43. Listener envelopment : effects of changing the sidewall material in a model of an existing concert hall

44. Función de transferencia de la cabeza

45. Localización en el plano Horizontal

46. Introducción a la percepción Espacial del Sonido

47. Percepción de la Distancia

48. A low cost, non-individualized surround sound system based upon head related transfer functions: An ergonomics study and prototype development

49. Validation of a 3-D Virtual Acoustic Prototyping Method For Use In Structural Design

50. The Capture and Recreation of 3D Auditory Scenes

Catalog

Books, media, physical & digital resources