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1. Innovative Language Pedagogy Report

2. Understanding Technological Change and Skill Needs: Technology and Skills Foresight. Cedefop Practical Guide 3

3. Teaching Digital Skills: Implications for VET Educators. Good Practice Guide

4. Using Technology to Support Postsecondary Student Learning: A Practice Guide for College and University Administrators, Advisors, and Faculty. WWC 20090001

5. 4 for the Fall: A Blueprint for Supporting the High School Class of 2021

6. Guide to Blended Learning

7. Illustrating Sampling Distribution of a Statistic: Minitab Revisited

8. Evaluating 1-, 2- and 3- Parameter Logistic Models Using Model-Based and Empirically-Based Simulations under Homogeneous and Heterogeneous Set Conditions

9. Cost-Driven Design for Archival Repositories.

10. Electronic Aid Office. 1998 Participant Workbook.

11. BRIDGE: A Simulation Model for Comparing the Costs of Expanding a Campus Using Distributed Instruction versus Classroom Instruction. Documentation and Instructions.

12. Using Virtual Reality To Bring Your Instruction to Life.

13. Transforming Libraries: Issues and Innovations in Geographic Information Systems, Volume 2. SPEC Kit 219.

14. The International Negotiation Seminars Project. Project ICONS.

15. Considerations for Designing Instructional Virtual Environments.

16. Westward Expansion: The Oregon Trail.

17. How To Recognize Excellent Educational Software.

18. Some Empirical Guidelines for Building Testlets. Program Statistics Research Technical Report No. 91-14.

19. Computer Software & Programing Utilization in Kinematics.

20. Learning Together: Computer-Integrated Classrooms.

21. Oceanography for Landlocked Classrooms. Monograph V.

22. Computer-Integrated Instruction Inservice Notebook: Secondary School Social Studies.

23. Teaching Thermodynamics with Physlets[R] in Introductory Physics

24. Learning in Chemistry with Virtual Laboratories.

25. Fixed-Weight Methods of Scoring Computer-Based Adaptive Tests. Computerized Testing Report. LSAC Research Report Series.

26. Investigating Complexity Using Excel and Visual Basic.

28. Visual Basic Science Simulations.

29. The Tides--A Neglected Topic.

30. Atwood's Machine: Experiments in an Accelerating Frame.

32. Using Simulation on the Internet To Teach Statistics.

33. Simulation Software to Augment Laboratory Exercises: An Example from Microbiology.

36. Getting Students Familiar with the Use of Computers: Study of the Falling of a Body in a Fluid.

37. The Asymmetrical 'Sticking' Behavior of Two Balls on an Incline.

38. Modeling Forces on the Human Body.

40. Interactive Video and Instruction. What Research Says to the Teacher.

41. Fulbright Hays Summer Seminar Abroad Program: Curriculum Projects, 1984.

42. Some New Ways of Proceeding in Problem Solving.

43. Assessment of Techniques for Evaluating Computer Systems for Federal Agency Procurements. Final Report.

44. How To Produce Computer-Based Learning Materials. Teaching and Learning in Higher Education, 18.

45. Exploratory Computer Literacy Curriculum Guide, Grades 9-12.

46. Expert System Knowledge Base for a Computer Simulation of Judgments on Dossiers of School Teacher Performance.

47. Computer Education: Getting Started.

48. Simulations and the Curriculum.

49. Using UTAH PILOT To Teach Basic DIALOG Searching.

50. Philosophy of Microcomputer Use in the Mathematics Curriculum.

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