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1. Modelo instruccional configurable y computable basado en elementos de gamificación: un estudio de caso sobre la educación en ingeniería de software/Configurable and computable instructional model based on gamification elements: a case study on education in software engineering

2. Developing Leadership Skills in Introduction to Engineering Courses through Multi-Media Case Studies.

3. Using PSpice in Teaching Impulse Voltage Testing of Power Transformers to Senior Undergraduate Students.

4. Working with Students and Parents to Improve the Freshman Retention.