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3,570 results on '"GAMIFICATION"'

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2. A framework and serious game to support those with mild cognitive impairment

3. The effectiveness of augmented reality with gamification in learning 3D geometry

4. Design and evaluation of gamified questioning-based online educational applications for secondary school students

5. Exploring the perceived barriers for using gamification as a technique for increasing stakeholder engagement in sustainability accounting and its reporting

6. Student centred digital game-based learning

7. Gamification and ocean literacy in early secondary education

8. Public engagement technology for bioacoustic citizen science

9. Serious games in teaching computer programming : usage and evaluation

10. Upper limb movement modelling for adaptive and personalised physical rehabilitation in virtual reality

11. Post-digital audience engagement activity in and across visual arts and publishing

12. Gamification, interdependence, and the moderating effect of personality on performance

13. VideoTag : encouraging the effective tagging of internet videos through tagging games

14. Can online interfaces enhance learning for public decision-making? : eliciting citizens’ preferences for multicriteria decision analysis

15. Gamifying online surveys to engage citizens in complex decision-making

17. Gamified online surveys : assessing experience with self-determination theory

18. Beezy, a gamified project management tool

19. Los juegos de Escape Room como herramienta docente en Urbanismo: una propuesta didáctica

21. Predictive Model for Factors Influencing Students’ Continuance Usage Intention on a Gamified Formative Assessment Application

22. Moodle-Based E-learning Development by Implementing Gamification Concept

23. Videojocs: més enllà de la diversió

24. Use of gamification as a pedagogical strategy to strengthen the understanding of application problems with rational numbers

25. The learning-oriented gamification virtual environments of Android Studio

26. Resíduos sólidos urbanos em contexto educacional com crianças: Uma experiência extensionista em jogo

27. Actualización educativa: Una revisión bibliográfica sobre las metodologías emergentes en el metaverso

28. Interacción y gamificación: enseñanza de la filosofía en la Universidad de Pamplona

29. Nuevas técnicas docentes en Anatomía Humana para estudiantes de Ciencias de la Actividad Física y Deporte

30. La implementación de un simulador de negocios en el Máster de Turismo de la Universidad de Huelva

31. DefAnalytical Game: Aprendizaje de Términos Analíticos mediante una Aplicación Móvil

32. Gamificación aplicada a la enseñanza de excipientes farmacéuticos

33. ParasiteApp: nuevo sistema de aprendizaje dinámico

34. Escape Room educativo como propuesta de Gamificación en prácticas de Microbiología

35. Aplicación del Aula Invertida en la Docencia sobre Soluciones de Mantenimiento de Lentes de Contacto

36. Use of gamification in English learning in Higher Education: A systematic review

37. Serious video games in engineering education: A scoping review

38. Simulando el Siglo de Oro: la reconstrucción del corral del Príncipe en el videojuego «Los Sims 4»

39. Effect of Gamification on Students’ Mathematical Learning Abilities at Primary Level

40. Effect of Gamification on Students’ Mathematical Learning Abilities at Primary Level

41. The Impact of Gamification on the Utilization of Knowledge

42. Investment behaviour in the age of 'Neo-brokers'

44. Gamifying model-based engineering : The PapyGame tool

45. Exploring Persuasive Design Elements in Duolingo

46. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

47. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

48. Swift vs React Native : A performance comparison for automatization of gamification using QR-codes

49. Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements.

50. Nebula, a Gamification Framework for a High-quality Online Learning Experience

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