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132 results on '"Educational software"'

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1. Scoreboard for Excel: Real-time Formative Feedback and Honesty Controls for Quantitative Disciplines

2. The Variation of Radiative Heat Loss as a Function of Position for an Isothermal Square Twist Origami Radiator

3. Improving Student Writing Fluency and Writing Self-Efficacy Through Blogging

4. Humanizing Data-Driven Methods in Engineering Education Research: A Systematic Literature Review of Four Journals From 2011 to 2021

7. Patterns of interaction with a hypermedia system : a study of authors and users

8. Exploring the Relationship between App Quality and Learners’ Acceptance of Mobile Learning

9. Computational Technology in the Classroom: A Qualitative Approach to UnderstandingEducators’ Perspectives on the Role of Technology in K-12 Education

10. Understanding the Impact of Virtual Reality Upon Instruction of TCP/IP Subnetting

11. Parent Management of Child Media Use, Ages 2-5 Years, During 2020-22 of the COVID-19 Pandemic

12. An Ed-Tech Organizational Transition from a Reactive to a Proactive Change Model in Client Success

13. Teachers and Technology: A Qualitative Program Evaluation of Technology SkillsDevelopment in a Teacher Preparation Program

14. Data Analytics and Visualization for Virtual Simulation

15. Realistic Virtual Human Character Design Strategy and Experience for Supporting Serious Role-Playing Simulations on Mobile Devices

16. Understanding Student Engagement and Experiences in a HyFlex Laboratory Course

17. Effect of Learning Modality on Academic Performance in a Physician Assistant Gross Anatomy Course

18. Computer Mediated Communication: Perceptions of Academic Advisors Regarding Text Messaging in Higher Education

19. Virtual Reality-Based Serious Role-Playing Games as Digital Experiential Learning Tools to Deliver Healthcare Skills through Mobile Devices

20. Effects of Proactive Coping and Subjective Norm on Perceived Usefulness and Perceived Ease-of-use of an Enterprise-wide Learning Management System

21. Application-Based Network Traffic Generator for Networking AI Model Development

22. Content Adaption and Design In Mobile Learning of Wind Instruments

23. A Constructivist Instructional DesignIntroducing visual programming to professional designers

24. The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-based Research Study

25. Relationships Between Asynchronous Online Discussion Design and Undergraduate Student Perceptions of Community, Participation, and Motivation

26. Preservice Teachers’ Perceptions of Artificial Intelligence Tutors for Learning

27. Mitigation of Data Scarcity Issues for Semantic Classification in a Virtual Patient Dialogue Agent

28. Aerodynamic Analysis of Conventional and Spherical Tires

29. Examining Mathematical Modeling of Fifth Grade Students Using InteractiveSimulations

30. Investigation Into the Use of a Collaborative E-Book Reader AmongIntroductory Physics Students

31. Agents of Influence: A Metaphor Analysis of Middle Level Students’ and Teachers’ Conceptualizations Surrounding Blended Learning

32. Guidelines for Remote Usability Testing of Children's Interactive Products

33. IoT – Enhancing Data-driven Decision-making in Higher Education. Case Study of Ohio University

34. Virtuo-ITS: An Interactive Tutoring System to Teach Virtual Memory Concepts of an Operating System

35. Web-Delivered Assembly Language Interactive Training and its Sequence Identification for Software Reverse Engineering

36. CONSIDER: A Novel, Online Approach to Conflict-Driven Collaborative-Learning

37. Usability of Just-in-Time Training for Treestand Safety Among Age Diverse Populations

38. Nursing Instructor Perceptions in the Assessment of Student Voice-Journals

39. Digital Literacy: Beyond the Rhetoric of Economic Empowerment

40. An Exploratory Study of Augmented Reality and Mobile Games Examining Ingress Player Motivation and Potential Educational Value

41. Construction Simulation of Wudian Using 3-D Graphics and Animations

42. Adapting to a Virtual Learning Environment

43. Using Self-Directed Video Prompting for Skill Acquisition With Post-Secondary Students With Intellectual Developmental Disabilities

44. The Effects of a Computer-Assisted and Culturally Relevant Repeated Reading Intervention on the Oral Reading Fluency of Second Grade Students At-Risk

45. Improving Game Design through Responsive Configuration and Procedural Generation

46. Video Games and English as a Foreign Language Education in Burkina Faso

47. Using Online Mathematics Skills Games To Promote Automaticity

48. Intrusion, Convenience, or Indifference: Investigating Attitudes of Community College Students Regarding the Use of Social Networking Software in College Coursework

49. The Impact of Formative Assessment Program Implementation on Reading Achievement

50. Configurable Persuasive Games

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