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Your search keyword '"AUGMENTED reality"' showing total 54 results

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54 results on '"AUGMENTED reality"'

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1. Augmented Reality facial expression tracking interface to improve Theory of Mind in children with ASD, based on design principles created through a user centred design process

2. Conceptualisation and realisation of a design space for Augmented Reality Television

3. Original portfolio of compositions

4. Exploring the potential of augmented reality to support people living with dementia to complete tasks at home

5. Investigating spatial augmented reality for collaborative design

6. Human Computer Interaction Design for Assisted Bridge Inspections via Augmented Reality

7. Enhancing Security and Privacy in Head-Mounted Augmented Reality Systems Using Eye Gaze

8. Examining the Role of Immersive Technologies in Preparing Preservice Elementary Teachers: Augmented Reality, Integrated STEM, Teaching Self-efficacy, and Technology Self-efficacy

9. Comparison of Augmented Reality Rearview and Radar Head-Up Displays for Increasing Spatial Awareness During Exoskeleton Operation

10. Evaluation of Augmented Reality and Wearable Sensors to Assess Neurovestibular and Sensorimotor Performance in Astronauts for Extravehicular Activity Readiness

11. Operation D.A.R.T. (Designing Augmented Reality for Transfer) Improving Preparedness for Basic Combat Training Candidates

12. Enhancing Human-Robot Collaboration Through Intuitive Augmented Reality Interface and Precise Visualization

13. Augmented Reality Experience and Perception Theory: A Quantitative Study Using Eye Tracking to Investigate How Mobile Phone Users Perceive Multiple Layered Depths

14. Developing an Augmented Reality Visual Clutter Score Through Establishing the Applicability of Image Analysis Measures of Clutter and the Analysis of Augmented Reality User Interface Properties

15. Development of Shared Situation Awareness Guidelines and Metrics as Developmental and Analytical Tools for Augmented and Virtual Reality User Interface Design in Human-Machine Teams

16. Glass: The Augmented Reality Glass Blowing Assistant

17. Purli: A Better Way to Brush

18. All Hands on Deck: Choosing Virtual End Effector Representations to Improve Near Field Object Manipulation Interactions in Extended Reality

19. ARtificial Games

20. Optimizing Cueing Strategies for Freezing of Gait in Parkinson Disease With a NewAugmented Reality Cue

21. Augmented Reality Shopping Guide: Enhancing Efficiency and Experience

22. Exploring Augmented Reality for a One-Dimensional Motion Physics Laboratory Experiment

23. Immersive Space to Think: Immersive Analytics for Sensemaking with Non-Quantitative Datasets

24. III-nitride microLEDs down to 1-micron diameter

25. Accelerating Precision Station Keeping for Automated Aircraft

26. AUGMENTED REALITY AND MOBILE SYSTEMS FOR HEAVY EQUIPMENT OPERATORS IN SURFACE MINING

27. Relational Experience Design for Immersive Narratives

28. Design and measurements of high-performance metasurface diffractive waveguide systems

29. Quality of Experience and Security for Augmented and Virtual Reality Applications

30. Designing for misalignment in Augmented Reality displays: Towards a Theory of Contextual Aids

31. Immersive analytics for oncology patient cohorts

32. Effectiveness of Augmented RealityCommunication Through Poster Design

33. Balanced AR Glasses System Between Text and Image Information Helps People Get a better Reading Skill

34. Integrating Mixed Reality Technologies into an Environmental Learning Field Experience: A Case Study

35. Layering landscapes: Linguistic commodification and semiotic layering in United States’ recreational spaces

36. Querying Structured Data in Augmented Reality

37. Agile development of Domain-Specific solutions for emerging mobile systems

38. Orientation Device

39. Exploratory Analysis of Variance: Examining the Role of Teacher Education Level on Educator Sense of Self-Efficacy

40. Ruminations

41. Augmented Reality for Human Control of Engineering Tasks

42. Assisting Spatial Referencing for Collaborative Augmented Reality

43. Students' Perceptions of Learning Environment and Achievement with Augmented Reality Technology

45. Reimagining Arts Engagement Through Gamification And Digital Placemaking: The Intersection of Meaning at Hybrid Spaces.

46. Lightness, Brightness, and Transparency in Optical See-Through Augmented Reality

47. Phenomenal Things

48. Uncovering the Recycling Distraction: a Graphic Designer’s Journey Designing a Website to Challenge Recycling-Based Individualism

49. Design and Evaluation of Pervasive Augmented Reality Systems

50. Trust in Common Ground: The Association of Coordination Performance and Interpersonal Trust within Asymmetrical Cooperative Pairs

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