581 results on '"Winslow A"'
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2. Visualizing Decisions and Analytics of Artificial Intelligence based Cancer Diagnosis and Grading of Specimen Digitized Biopsy: Case Study for Prostate Cancer.
3. Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry.
4. Demo: Velox: Enhancing P2P Real-Time Communication in Browsers.
5. Turning Around and Around: Motion Planning through Thick and Thin Turnstiles.
6. Grand challenges in WaterHCI
7. Development and External Validation of a Machine Learning Model to Predict High Flow Nasal Cannula Failure
8. Using Machine Learning to Predict the Effective Treatments for Patients With Clinical Deterioration
9. Development and External Validation of a Natural Language Processing Tool to Identify Hospitalized Patients With Infection on Admission
10. Proximal Hypoglossal Nerve Stimulation Improves Self-reported Frequency and Severity of Snoring in Moderate to Severe Obstructive Sleep Apnea
11. CrowdMuse: Supporting Crowd Idea Generation through User Modeling and Adaptation.
12. Robotic Etching: The creation of digital etching using robotics.
13. Natural Language Processing of Clinical Notes for Improved Early Prediction of Septic Shock in the ICU.
14. Sepsis Prediction Using Semi-Supervised and Transfer Learning.
15. Some Open Problems in Polyomino Tilings.
16. Optimal Staged Self-assembly of Linear Assemblies.
17. Vertex Unfoldings of Orthogonal Polyhedra: Positive, Negative, and Inconclusive Results.
18. Freezing Simulates Non-freezing Tile Automata.
19. Packing Cube Nets into Rectangles with O(1) Holes.
20. Non-determinism Reduces Construction Time in Active Self-assembly Using an Insertion Primitive.
21. Reconfiguration of Satisfying Assignments and Subset Sums: Easy to Find, Hard to Connect.
22. Predictors and Outcomes of Gaming in an Intelligent Tutoring System.
23. 979 Phagocytosis increases an oxidative metabolic and immune suppressive signature in tumor macrophages
24. More than a Feeling: The MiFace Framework for Defining Facial Communication Mappings.
25. Collaboration Improves Student Interest in Online Tutoring.
26. Scalable Crowd Ideation Support through Data Visualization, Mining, and Structured Workflows.
27. Verification in Staged Tile Self-Assembly.
28. Complexities for High-Temperature Two-Handed Tile Self-assembly.
29. The dance of emotion: Demonstrating ubiquitous understanding of human motion and emotion in support of human computer interaction.
30. Self-Experimentation for Behavior Change: Design and Formative Evaluation of Two Approaches.
31. The Effect of Peripheral Micro-tasks on Crowd Ideation.
32. Multiplication characteristics of Al0.4Ga0.07In0.53As avalanche photodiodes grown as digital alloys on InP substrates.
33. CrowdMuse: An Adaptive Crowd Brainstorming System.
34. Ontologies in the Digital Repository: Metadata Integration, Knowledge Management and Ontology-Driven Applications.
35. Optimal Staged Self-Assembly of General Shapes.
36. Resiliency to Multiple Nucleation in Temperature-1 Self-Assembly.
37. A Quasilinear-Time Algorithm for Tiling the Plane Isohedrally with a Polyomino.
38. A Brief Tour of Theoretical Tile Self-Assembly.
39. Corticomuscular coherence variation throughout the gait cycle during overground walking and ramp ascent: A preliminary investigation.
40. Noninvasive EEG correlates of overground and stair walking.
41. Blinded by Science?: Exploring Affective Meaning in Students' Own Words.
42. Cognitive workload in conventional direct control vs. pattern recognition control of an upper-limb prosthesis.
43. Design of geometric molecular bonds.
44. The Complexity of Fixed-Height Patterned Tile Self-assembly.
45. Lessons Learned from In-School Use of rTAG: A Robo-Tangible Learning Environment.
46. Exploring the Impact of a Learning Dashboard on Student Affect.
47. Size-Dependent Tile Self-Assembly: Constant-Height Rectangles and Stability.
48. An Optimal Algorithm for Tiling the Plane with a Translated Polyomino.
49. Understanding Users' Creation of Behavior Change Plans with Theory-Based Support.
50. Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement.
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