32 results on '"Tatsumi S"'
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2. Dexterous mechanism design for an anthropomorphic artificial hand: Osaka City University Hand I.
3. Assigning Vocation-Related Information to Person Clusters for Web People Search Results.
4. A game playing robot that can learn from experience.
5. A detection method of mura on a coated layer using interference light.
6. About an initial value of Q-value in Profit Sharing.
7. The Improvement on Reinforcement Learning for SCM by the Agent Policy Mapping.
8. Comparison of Different ACS Methods and Analysis about Efficiency of Novel ACS Approaches.
9. Application of multiagent reinforcement learning - to multicast routing in wireless ad hoc networks ensuring resource reservation.
10. A new high resolution scheme for compressible viscous flows with shocks
11. Multi-state commitment search.
12. Beam test of the RFQ linac 'TALL'.
13. Measurement of the Lifetimes of the Charmed D+, Do and F+ Mesons and Λc+ Charmed Baryon.
14. Experimental verification of three-dimensional transonic inverse method
15. Multi-state commitment search
16. A pattern defect inspection method by parallel grayscale image comparison without precise image alignment
17. Q-MAP: a novel multicast routing method in wireless ad hoc networks with multiagent reinforcement learning
18. A detection method for irregular lightness variation of low contrast
19. Job allocation mechanism to support a call center: Multiagent approach based on market economic model
20. A detection method for irregular lightness variation of low contrast.
21. Q-ac: multiagent reinforcement learning with perception-conversion action.
22. A novel artificial immune model based on error control.
23. A pattern defect inspection method by parallel grayscale image comparison without precise image alignment.
24. Q-MAP: a novel multicast routing method in wireless ad hoc networks with multiagent reinforcement learning.
25. Multiagent reinforcement learning method with an improved ant colony system.
26. Job allocation mechanism to support a call center: Multiagent approach based on market economic model.
27. Convergence of the Q-ae learning under deterministic MDPs and its efficiency under the stochastic environment.
28. A heuristic Q-learning architecture for fully exploring a world and deriving an optimal policy by model-based planning.
29. A cooperative search scheme for dynamic problems.
30. Conceptual clustering with parallel genetic algorithm on a multiprocessor system of a fractal geometry-based interconnection network.
31. Constrained clustering and parallel genetic algorithm on a multiprocessor system FIN.
32. Parallel genetic algorithm on a fractal geometry-based interconnection network and its application to a classifier machine.
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