73 results on '"Pires, Ana"'
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2. DCitizens Roles Unveiled: SIG Navigating Identities in Digital Civics and the Spectrum of Societal Impact
3. Procedimento Operacional Padrão de Higiene Bucal em Pacientes Internados em UTIs: Revisão Integrativa
4. Conhecimento dos alunos da graduação em odontologia na Universidade Federal do Amazonas sobre a atuação do cirurgiãodentista na Unidade de Terapia Intensiva
5. Tratamento Interprofissional de paciente com DTM e Bruxismo: Relato de caso
6. Conhecimento dos alunos de Odontologia da Universidade Federal do Amazonas sobre a atuação do Cirurgião-dentista na Unidade de Terapia Intensiva.
7. AZOREAN LAVA TUBE SYSTEMS: A PROPOSAL FOR A NEW PLANETARY ANALOG SITE TOWARDS FUTURE LUNAR AND MARTIAN EXPLORATION RESEARCH
8. GENERAL CHARACTERISTICS OF THE CAPELINHOS VOLCANO (AZORES ISLANDS, PORTUGAL) AS A NEW PLANETARY ANALOG SITE AIMED AT SPACE EXPLORATION RESEARCH
9. MIFIRE- A PLANETARY GEOLOGY AND GEOPHYSICS RESEARCH PROJECT USING A SUBORBITAL MICROGRAVITY SPACEFLIGHT
10. Nervo laríngeo não-recorrente tipo IIB à direita: Um relato de caso e revisão de literatura
11. “It will surely fall”: Exploring Teachers’ Perspectives on Commercial Robots for Preschoolers
12. Personality and Aggressive Behavior in a Domestic Violence Suspects Sample
13. PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms.
14. Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities
15. IDENTIFICATION AND MANAGEMENT OF PROBABLE SWEET SYNDROME WITH AVAILABLE RESOURCES IN PRIMARY HEALTH CARE - CASE REPORT
16. TOURISM FACULTY PERCEPTIONS TOWARDS ONLINE TEACHING DURING ERT
17. Co-Designing with Mixed-Ability Groups of Children to Promote Inclusive Education
18. PARASITAS ISOLADOS DE HORTALIÇAS COMERCIALIZADAS EM FEIRA LIVRE NO MUNICÍPIO DE ARCOVERDE-PE
19. ATIVIDADES LÚDICAS COMO ESTRATÉGIA NA PREVENÇÃO DE ENTEROPASITOSES APLICADAS PARA CRIANÇAS DE ENSINO FUNDAMENTAL II
20. AZOREAN LAVA TUBE SYSTEMS: A PROPOSAL FOR A NEW PLANETARY ANALOG SITE TOWARDS FUTURE LUNAR AND MARTIAN EXPLORATION RESEARCH.
21. Using an Escape Room Activity to Enhance the Motivation of Undergraduate Life Science Students in Mathematics Classes: A Case Study.
22. Educação popular em saúde sobre Plantas Medicinais: trocas entre o saber popular e o científico a partir da construção de uma horta medicinal na UBS Júlio Andrade Moreira
23. 24-hour recall for parent-reporting of children’s food intake
24. ATENDIMENTO SECUNDÁRIO DE PACIENTE POLITRAUMATIZADO: RELATO DE CASO.
25. Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities
26. Exploratory Insights into Consumption and Commercialization of Organic Products during COVID-19 Pandemic
27. Online training of higher education teachers: an experience in times of pandemic
28. Intimate Partner Violence Risk Assessment in Victims Information and Assistance Office
29. ASSESSING STUDENTS’ ENGAGEMENT LEVELS DURING LOCKDOWN: A SURVEY IN TOURISM DEGREES
30. Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families
31. LEGOWorld: Repurposing Commodity Tools & Technologies to Create an Accessible and Customizable Programming Environment
32. DISFUNÇÕES HEMATOLÓGICAS EM PACIENTES COM LÚPUS ERITEMATOSO SISTÊMICO: REVISÃO INTEGRATIVA
33. INSERÇÃO PROFISSIONAL DE PROFESSORES INICIANTES DO ALTO TIETÊ CABECEIRAS/SP
34. Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities.
35. COINTER: Aplicativo para Reconhecimento e Segmentação de Imagens de Moedas
36. EMERGENCY REMOTE TEACHING: CHALLENGES AND OPPORTUNITIES IN FOREIGN LANGUAGES APPLIED TO TOURISM
37. TACTOPI: a Playful Approach to Promote Computational Thinking for Visually Impaired Children
38. STORIES WITH MATHEMATICS: A TEACHING EXPERIENCE IN PRIMARY SCHOOL
39. Exploring accessible programming with educators and visually impaired children
40. Carrier-pigeon Robot
41. Uma contribuição ao ensino de programação na Educação Básica
42. A Tangible Math Game for Visually Impaired Children
43. KAHOOT! AND SOCRATIVE IN HIGHER EDUCATION: A COMPARATIVE STUDY
44. STUDENT RECEPTIVENESS TO KAHOOT! IN HIGHER EDUCATION
45. Bi2Te3 and Sb2Te3 Thin Films with Enhanced Thermoelectric Properties for Flexible Thermal Sensors
46. LETSmath
47. ENHANCING STUDENT MOTIVATION WITH KAHOOT! - A CASE STUDY IN ENGLISH AND MATHEMATICS
48. TACTOPI: a Playful Approach to Promote Computational Thinking for Visually Impaired Children.
49. Higher education students' perspectives on the use of ePortfolios.: An exploratory study in the context of the Degree in Basic Education
50. CETA
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