118 results on '"Merino, Pedro"'
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2. Recognizing the Value of Recognition in Education
3. Recreation of different educational exercise scenarios for exercise modeling
4. Competition Supported by Information Technologies Including IoT Scenarios
5. Innovation, Research and Development in Engineering Education. Activities of the Spanish Chapter of the IEEE Education Society: Directive Board of the IEEE Education Society Spanish Chapter 2020-2021
6. Implementation and evaluation of the Multi-connection Tactile Internet Protocol and API
7. Programming Teaching Interaction
8. H2O Learn - Hybrid and Human-Oriented Learning: Trustworthy and Human-Centered Learning Analytics (TaHCLA) for Hybrid Education
9. Modeling and verification of the Multi-connection Tactile Internet Protocol
10. A model to characterize exercises using probabilistic methods
11. Can Feedback based on Predictive Data Improve Learners' Passing Rates in MOOCs? A Preliminary Analysis
12. Towards a Cloud-Based University Accelerated By the Pandemic
13. Bridging the diversity gap: actions and experiences fostering diversity in STEM
14. Making Educational Technology Invisible
15. Activities of the Spanish Chapter of the IEEE Education Society
16. A Coordination Framework for Experimentation in 5G Testbeds
17. Taxonomy of MOOC-Based Hybrid Educational Models in Higher Education
18. What Can You Do with Educational Technology that is Getting More Human?
19. SmartLET
20. TRIANGLE: a Platform to Validate 5G KPIs in End to End scenarios
21. Design of a Conversational Agent as an Educational Tool
22. Supporting a MOOC through a Conversational Agent. Design of a First Prototype
23. Sentiment analysis in MOOCs: A case study
24. The hybridization factor of technology in education
25. Scenarios for the application of learning analytics and the flipped classroom
26. Learning analytics trends and challenges in engineering education: SNOLA special session
27. Adding Correctness Checking to Test Automation Platform
28. Equipamiento de laboratorio para mejorar el aprendizaje en comunicaciones móviles
29. Guided test case generation for mobile apps in the TRIANGLE project: work in progress
30. A methodology and test environment for QoS measurements in mobile networks
31. Advanced testing of mobile applications and devices
32. The 3GPP NB-IoT system architecture for the Internet of Things
33. Boosting interaction with educational technology
34. SKILL MODELLING SOLUTIONS FOR ADAPTIVE LEARNING
35. A Data-driven Method for the Detection of Close Submitters in Online Learning Environments
36. Comparing Usability, User Experience and Learning Motivation Characteristics of Two Educational Computer Games
37. LA policy
38. SNOLA
39. SmartLET.
40. Robotic Educational Tool to engage students on Engineering
41. Design and evaluation of a computer based game for education
42. An analysis of the use of badges in an educational experiment
43. Panel: What are limits of educational technologies?
44. Enabling Low Latency Services on LTE Networks
45. eMadrid project: MOOCs and learning analytics
46. Q4HEALTH: Quality of Service and prioritisation for emergency services in the LTE RAN stack
47. An end-to-end testing ecosystem for 5G
48. A Demonstration of ANALYSE
49. 3GPP Standards to Deliver LTE Connectivity for IoT
50. From software engineering to courseware engineering
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