73 results on '"Marti, Patrizia"'
Search Results
2. Touching virtual objects in mid-air: a study on shape recognition
3. Sustainable Fitness
4. Is Deafness a Disability?
5. Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women
6. The future of computing and food
7. Soma-Based Design Theory
8. Gaming Archaeology
9. Itinerarium
10. Anticipated, Momentary, Episodic, Remembered: the many facets of User eXperience
11. Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy
12. Move to be Moved
13. Session details: When Learning Is Tough
14. Gaming Archaeology.
15. Itinerarium.
16. Evaluating the Experience of Use of a Squeezable Interface
17. Social and empathic behaviours: Novel interfaces and interaction modalities
18. Game of Stimuli
19. Rapping dyslexia
20. Exploring movement qualities in reciprocal engagement
21. Anticipated, momentary, episodic, remembered: the many facets of User eXperience.
22. Expression-rich communication through a squeezable device
23. Remixing playware
24. In Praise of Beauty and Enchantment
25. Ballade of Women
26. Evaluating the Experience of Use of a Squeezable Interface.
27. Engaging older people with participatory design.
28. Shaping empathy through perspective taking
29. Accompany: Acceptable robotiCs COMPanions for AgeiNG Years — Multidimensional aspects of human-system interactions
30. The legal case
31. Dreamy eyes
32. Instilling cultural values through bodily engagement with human rights
33. Materials of embodied interaction
34. Smart material interfaces
35. Squeeze me
36. In Praise of Beauty and Enchantment.
37. Designing complexity in context
38. 'Make it move'
39. Robots as social mediators for children with Autism - A preliminary analysis comparing two different robotic platforms
40. Bringing aesthetically-minded design to devices for disabilities
41. Bringing playfulness to disabilities
42. A robot companion for inclusive games: A user-centred design perspective
43. Exploring play styles with a robot companion
44. Designing modular robotic playware
45. Creative interactive play for disabled children
46. Pervasive technology in Neonatal Intensive Care Unit: A prototype for newborns unobtrusive monitoring
47. End-user composition and re-use of technologies in the Neonatal Intensive Care Unit
48. Active surfaces
49. Tacit knowledge and frugal artifacts
50. Interpretative Dynamics in Human Robot Interaction
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