11 results on '"Marsh, Tim"'
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2. Oceans we make
3. Negotiating and Executing High-Risk, Contractor-Proposed 30-Inch Horizontal Direction Drill along Colonial-Era, Historical Structure in Urban, Downtown Corridor
4. Fun and learning
5. Investigation of software patterns of user experience
6. Film informing design for contemplative gameplay
7. Game development for experience through staying there
8. Continuous archival and analysis of user data in virtual and immersive game environments
9. Automating the detection of breaks in continuous user experience with computer games
10. Investigation of software patterns of user experience.
11. Editorial.
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