41 results on '"Keyur Sorathia"'
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2. Design and Evaluation of Gravity's Grip: A VR-based Educational Tool Designed for Novice Users.
3. Wow! I Have Tiny Hands: Design And Evaluation Of Adaptive Virtual Hands For Small Object Selection Within Arms Length In Dense Virtual Environment.
4. Tiny Hands are Cute: Adaptive Virtual Hands to Accurately Select Nail-Size Arm's Reach Virtual Objects in Dense Immersive VR.
5. User-defined Bend Gesture Completion Strategies for Discrete and Continuous Inputs.
6. Novel Input Interactions for a Möbius Shaped Flexible Handheld Device.
7. Gesture Action Mapping for Deformation-based One-handed Landscape Mode Interaction with Flexible Smartphone-sized Devices.
8. Learning and Creating Mathematical Diagrams: Findings of a Retrospective Study Conducted with Users with Blindness or Low Vision.
9. Understanding Gesture Performance for Object Selection in VR: Classification and Taxonomy of Gestures in HCI.
10. TMOVE: Multimodal Feedback Actuator for Non-visual Exploration of Virtual Lines.
11. A Gesture Elicitation Study for Selection of Nail Size Objects in a Dense and Occluded Dense HMD-VR.
12. Asian CHI Symposium: HCI Research from Asia and on Asian Contexts and Cultures.
13. Elicitation Study of Body Gestures for Locomotion in HMD-VR Interfaces in a Sitting-Position.
14. Natural and Intuitive Deformation Gestures for One-handed Landscape Mode Interaction.
15. Findings of the user study conducted to understand the training of rural ASHAs in India.
16. A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India.
17. Direct observation of tactile geometric drawing by visually impaired and blind students.
18. Pragati: design and evaluation of a mobile phone-based head mounted virtual reality interface to train community health workers in rural India.
19. Investigating controller less input methods for smartphone based virtual reality platforms.
20. Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers.
21. BendSwipe: One Handed Target Zooming for Flexible Handheld Display.
22. ATOM: HMD-VR Interface to Learn Atomic Structure, Bonding and Historical Research Experiments.
23. Investigating the Effectiveness of Locked Dwell Time-based Point and Tap Gesture for Selection of Nail-sized Objects in Dense Virtual Environment.
24. CoinBeam: A tangible interface to teach money concepts to intellectually challenged children.
25. A Study for Investigating Suitable Gesture Based Selection for Gestural User Interfaces.
26. SheHealthy: A Serious Game Approach towards Evicting PCOS amongst Adolescent Girls.
27. PhysiTable: Tangible Interactive System for Physical Rehabilitation of Children with Cerebral Palsy.
28. Audio Cues: Can Sound Be Worth a Hundred Words?
29. CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students.
30. CaptuRing: A Tangible Imaging Tool for Brainstorming.
31. Restorama: Panoramas In Restaurants, Tangible Interfaces for Cameras.
32. Exploring Tangible Interactions for Capturing Self Photographs.
33. MuBiks: Tangible Music Player for Visually Challenged.
34. Body-touching: an embodied interaction technique for health information systems in developing regions.
35. AstroGrasp: a tangible user interface for teaching basic astronomy concepts.
36. Parichaya - a low-cost device to increase adherence among Tuberculosis patients in rural Assam.
37. Dropbox: drop physical data into your digital world.
38. REALCAM: a PedagogicalTool for learning basic videography.
39. ZOR SE BOLO: Interactive installations for Airport, providing a linguistic tour of New Delhi.
40. My World - Social Networking through Mobile Computing and Context Aware Application.
41. Visualising and systematizing a per-poor ICT intervention for Rural and Semi-urban Mothers in India.
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