134 results on '"John, John"'
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2. Sensory Feedback in a Serious Gaming Environment and Virtual Reality for Training Upper Limb Amputees.
3. Children Perceived Perception of a Mini-Humanoid Social Robot Based on a Psychometric Scale: A Pilot Study in Greece.
4. A Framework for Assistive Social Robots for Detecting Aggression in Children.
5. Anthropomorphism and Its Negative Attitudes, Sociability, Animacy, Agency, and Disturbance Requirements for Social Robots: A Pilot Study.
6. Detection of Challenging Behaviours of Children with Autism Using Wearable Sensors during Interactions with Social Robots.
7. A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training.
8. Image Processing of 3D Scans for Upper Limb Prosthesis of the War-Wounded.
9. Sensory Feedback in a Serious Gaming Environment and Virtual Reality for Training Upper Limb Amputees
10. Robostress, a New Approach to Understanding Robot Usage, Technology, and Stress.
11. Recognition of Aggressive Interactions of Children Toward Robotic Toys.
12. Design and Analysis of Flexible Joints for a Robust 3D Printed Prosthetic Hand.
13. Social Robots and Wearable Sensors for Mitigating Meltdowns in Autism - A Pilot Test.
14. Attitudes of Heads of Education and Directors of Research Towards the Need for Social Robotics Education in Universities.
15. Robotic Trains as an Educational and Therapeutic Tool for Autism Spectrum Disorder Intervention.
16. Slip suppression in prosthetic hands using a reflective optical sensor and MPI controller.
17. The Importance of Sensory Feedback to Enhance Embodiment During Virtual Training of Myoelectric Prostheses Users.
18. Toward 3D Printed Prosthetic Hands that Can Satisfy Psychosocial Needs: Grasping Force Comparisons Between a Prosthetic Hand and Human Hands.
19. Pareto-front analysis of a monotonie PI control law for slip suppression in a robotic manipulator.
20. Design and verification of a flexible device for steering a tethered capsule endoscope in the stomach.
21. Recommending resolutions of ITIL services tickets using Deep Neural Network.
22. Culture as a Driver for the Design of Social Robots for Autism Spectrum Disorder Interventions in the Middle East.
23. Recovery Behavior of Artificial Skin Materials After Object Contact.
24. Recovering Resolutions for Application Maintenance Incidents.
25. Towards enhanced control of upper prosthetic limbs: A force-myographic approach.
26. Fault tolerant tactile sensor arrays for prosthesis.
27. Clustering and Labeling IT Maintenance Tickets.
28. Thomas and friends: Implications for the design of social robots and their role as social story telling agents for children with autism.
29. Toward Soft, Robust Robots for Children with Autism Spectrum Disorder.
30. Design of a steering mechanism for a Tethered Capsule Endoscope.
31. Social Robots: Views of special education teachers.
32. Social Robotics through an Anticipatory Governance Lens.
33. Modeling the Temporality of Saliency.
34. Object shape discrimination using sensorized glove.
35. Sensing discomfort of standing passengers in public rail transportation systems using a smart phone.
36. Affective Tele-touch.
37. The Automaticity of Social Behavior towards Robots: The Influence of Cognitive Load on Interpersonal Distance to Approachable versus Less Approachable Robots.
38. Effect of artificial skin ridges on embedded tactile sensors.
39. Autism in the Gulf States: Why social robotics is the way forward.
40. Making Robots Persuasive: The Influence of Combining Persuasive Strategies (Gazing and Gestures) by a Storytelling Robot on Its Persuasive Power.
41. Design and development of Nancy, a social robot.
42. Minimal Set of Recognizable Gestures for a 10 DOF Anthropomorphic Robot.
43. Synthetic Skins with Humanlike Warmth.
44. Synthetic Finger Phalanx with Lifelike Skin Compliance.
45. Adaptive Compliance Control for Collision-Tolerant Robot Arm with Viscoelastic Trunk.
46. Pointing Gestures for a Robot Mediated Communication Interface.
47. Improving haptic experience through biomechanical measurements.
48. Towards Humanlike Social Touch for Prosthetics and Sociable Robotics: Handshake Experiments and Finger Phalange Indentations.
49. Towards Humanlike Social Touch for Prosthetics and Sociable Robotics: Three-Dimensional Finite Element Simulations of Synthetic Finger Phalanges.
50. The Uncanny Valley and the Search for Human Skin-Like Materials for a Prosthetic Fingertip.
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