79 results on '"Cybulska A"'
Search Results
2. Assessing AR Visualizations during Non-Complex Assembly: Reporting Preliminary Results from a Crowdsourcing Rework Study.
3. Harmosphere VR: Enhancing Harmonic Learning in Music Schools Through Virtual Reality.
4. Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice Users.
5. Automatic Recognition of Gesture Qualities in Speech Delivery in VR-Work-in-Progress.
6. The Free-viewing VR Presentation Tool.
7. EthnoVR 3.0: Fostering Ethnocultural Empathy and Mitigating Ethnocentrism through Immersive Virtual Environments and Virtual Reality Perspective Taking.
8. Virtual Reality in Music Education: A Qualitative User Study of HarmosphereVR.
9. Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development Magdalena Igras-Cybulska.
10. Monitoring of Parkinson's Disease Progression based on Speech Signal.
11. Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education.
12. Orienting response is modulated by the human-likeness and realism of the virtual proposer. Exploratory study with physiological measurement.
13. MUN: an AI-powered multiplayer networking solution for VR games.
14. Exploring User Preferences of VR Relaxation Experiences: A Comparative Mixed-Methods Study.
15. Modeling and optimizing the voice assistant behavior in Virtual Reality.
16. Measuring Cognitive Effort with Pupillary Activity and Fixational Eye Movements When Reading: Longitudinal Comparison of Children With and Without Primary Music Education.
17. 'Put your feet in open pit' - a WebXR Unity application for learning about the technological processes in the open pit mine.
18. Empathy building 'in the wild' - a reflection on an avoidance of the emotional engagement.
19. Microtransactions in VR. A qualitative comparison between voice user interface and graphical user interface.
20. Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement.
21. Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization.
22. Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice Users
23. Orienting response is modulated by the human-likeness and realism of the virtual proposer. Exploratory study with physiological measurement
24. The Free-viewing VR Presentation Tool
25. EthnoVR 3.0: Fostering Ethnocultural Empathy and Mitigating Ethnocentrism through Immersive Virtual Environments and Virtual Reality Perspective Taking
26. Automatic Recognition of Gesture Qualities in Speech Delivery in VR-Work-in-Progress
27. Exploring User Preferences of VR Relaxation Experiences: A Comparative Mixed-Methods Study
28. ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality.
29. NUX Characters - interaction with voice assistants in Virtual Reality.
30. NUX IVE - a research tool for comparing voice user interface and graphical user interface in VR.
31. Softcomputing Art Style Identification System.
32. Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations.
33. Psychophysiology, eye-tracking and VR: exemplary study design.
34. EP164/#666 Does perinephric fat predict surgical complications and survival in individuals with endometrial cancer?
35. glossoVR - voice emission and public speech training system.
36. Identity and Granularity of Events in Text.
37. Translating Granularity of Event Slots into Features for Event Coreference Resolution.
38. Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education
39. Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement
40. Monitoring of Parkinson’s Disease Progression based on Speech Signal
41. Using a sledgehammer to crack a nut? Lexical diversity and event coreference resolution.
42. Semantic Relations between Events and their Time, Locations and Participants for Event Coreference Resolution.
43. Historical Event Extraction from Text.
44. EP193/#340 Remote gynecologic oncology perioperative care through mobile application: a prospective cohort study to assess feasibility and patient engagement
45. EP384/#926 Cost-analysis of an enhanced recovery program after minimally invasive gynecologic oncology surgery
46. NUX Characters - interaction with voice assistants in Virtual Reality
47. Modeling and optimizing the voice assistant behavior in Virtual Reality
48. ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality
49. Microtransactions in VR. A qualitative comparison between voice user interface and graphical user interface
50. Measuring Cognitive Effort with Pupillary Activity and Fixational Eye Movements When Reading
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