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628 results on '"Computer science education"'

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1. Recruiting the Next Generation of Information Technology Professionals

2. Using Markov Matrix to Analyze Students' Strategies for Solving Parsons Puzzles

3. Unfolding Learners' Response to Different Versions of Automated Feedback in a MOOC for Programming -- A Sequence Analysis Approach

4. Self-Assessment Task Processing Behavior of Students in Higher Education

5. Predicting Bug Fix Time in Students' Programming with Deep Language Models

6. Learning Problem Decomposition-Recomposition with Data-Driven Chunky Parsons Problems within an Intelligent Logic Tutor

7. Generating High-Precision Feedback for Programming Syntax Errors Using Large Language Models

8. KC-Finder: Automated Knowledge Component Discovery for Programming Problems

9. Evaluation of the Use of MIDEP Card in Physical Programming Teaching

10. The Trigger-Based Discussion-Oriented Continuous Learning Model

11. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

12. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

13. Visualization Onboarding Designed by Users: An Empirical Study

14. Screen Time in Learning Management System as Student Learning Time Indicators for Academic Quality Assurance

15. Factors Promoting Student Agency and Community Engagement: Case of a Lebanese Public High School

16. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

17. Games as a Mode of Instruction in Object-Oriented Concepts

18. Building Career Skills in Computer Science Students through Design Thinking Hackathons

19. Project Development for Blood Bank Application and Convertor for Software Testing

20. Design Innovative Learning Models Based Project to Improve Student's Competence in Higher Education: Case Studies in Faculty of Information Technology USN Kolaka Indonesia

21. Obtaining and Interpreting Students' Attitudes -- Some Methodological Considerations and a Case Study

22. Explaining Code Examples in Introductory Programming Courses: LLM vs Humans

23. Emergency Student Practicum during the Pandemic at Saudi Universities

24. The Power of Digital Platforms: Facilitating the Collaboration of Undergraduate Computer Science Project Teams

25. Combining Domain Modelling and Student Modelling Techniques in a Single Automated Pipeline

26. Is There Method in Your Mistakes? Capturing Error Contexts by Graph Mining for Targeted Feedback

27. Investigating the Effect of Automated Feedback on Learning Behavior in MOOCs for Programming

28. Investigating Multimodal Predictors of Peer Satisfaction for Collaborative Coding in Middle School

29. Admitting You Have a Problem Is the First Step: Modeling When and Why Students Seek Help in Programming Assignments

30. What ICT Teachers Think about Their Profession and the Course They Teach: A Case Study

31. IT and Technology & Design Teachers Views on Utilizing Robots in Instruction

32. SQL-DP: A Novel Difficulty Prediction Framework for SQL Programming Problems

33. Towards Including Instructor Features in Student Grade Prediction

34. Code-DKT: A Code-Based Knowledge Tracing Model for Programming Tasks

35. Simulating Policy Changes in Prerequisite-Free Curricula: A Supervised Data-Driven Approach

36. From {Solution} Synthesis to {Student Attempt} Synthesis for Block-Based Visual Programming Tasks

37. Can Population-Based Engagement Improve Personalisation? A Novel Dataset and Experiments

38. An Evaluation of CODE2VEC Embeddings for Scratch

39. Learning and Teaching Computational Thinking: A Cross-Disciplinary, Collaborative, User-Centered Design Model

40. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies

41. Developing an Ontology of Multiple Programming Languages from the Perspective of Computational Thinking Education

42. Physical Computing Systems--A Systematic Approach

43. Tools to Use in an Information Technology Class--and Best of All They Are FREE, Version 2.0!

44. An Impact Study on the Arduino Programming Training for Beginners

45. An Approach to Semantic Educational Content Mining Using NLP

46. DerSql, Generating SQL from an Entity-Relation Diagram

47. Prolog, a Technological Approach to Teaching: The Case of Mathematics and Problem Solving

48. Parental Involvement at the Beginning of Programming Education

49. Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations

50. Higher Education Institution Faculty Teaching Experience during Quarantine: Challenges and Recommendations

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