483 results on '"Bolivar A"'
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2. The Use of Artificial Intelligence for Sign Language Recognition in Education: From a Literature Overview to the ISENSE Project.
3. Training Program on Sign Language: Social Inclusion Through Virtual Reality in ISENSE Project.
4. A VR Serious Game to Increase Empathy Towards Students with Phonological Dyslexia.
5. Gas Sensors and Machine Learning for Quality Evaluation of Grape Spirits (Pisco).
6. Determining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysis.
7. Analysing the Needs of Homeless People Using Feature Selection and Mining Association Rules.
8. A Comparative Study of Classifier Algorithms for Recommendation of Banking Products.
9. Semantic Representations of Words and Automatic Keywords Extraction for Sentiment Analysis of Tourism Reviews.
10. A Recommendation System for Tourism Based on Semantic Representations and Statistical Relational Learning.
11. Robust 360-8PA: Redesigning The Normalized 8-point Algorithm for 360-FoV Images.
12. Multi-agent CHANS: BDI Farmer Intentions and Decision Making.
13. Predicting Key Performance Indicators (KPI) in smart manufacturing through Machine Learning (ML).
14. Black Esophagus: A Case of Sevelamer Induced Esophagitis Presenting as a Gastrointestinal Bleed
15. 360SD-Net: 360° Stereo Depth Estimation with Learnable Cost Volume.
16. BDI Multi-agent Based Simulation Model for Social Ecological Systems.
17. A Framework to Create Conversational Agents for the Development of Video Games by End-Users.
18. 360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning.
19. Collaborative Learning Using Git with GitLab in Students of the Engineering Programming Course.
20. 3D Interaction for Computer Science Educational VR Game.
21. Breaking the Chain, Novel Use of Adaptive Model Approach for Reservoir Modelling Reduces Time Duration of Project and Improves Collaboration
22. Adoption and Use of Health-Related Mobile Apps Among US Military Veterans.
23. Technology Adoption and Coping with Pain: Descriptive Factors of Pain and Technology Use among Veterans.
24. Annotating Relations Between Named Entities with Crowdsourcing.
25. Cross-Framework Evaluation for Portuguese POS Taggers and Parsers.
26. On the Deployment of an Open-Source, 5G-Aware Evaluation Testbed.
27. 3D Spatial Gaming Interaction to Broad CS Participation.
28. ASSISTÊNCIA INTERDISCIPLINAR AO PACIENTE HIPERTENSO E DIABÉTICO: RELATO DE EXPERIÊNCIA
29. Determination of the equivalent parameters for modelling a McPherson suspension with a quarter-car model.
30. An Interactive Virtual Training (IVT) Simulation for Early Career Teachers to Practice in 3D Classrooms with Student Avatars.
31. Towards a 3D Virtual Programming Language to increase the number of women in computer science education.
32. Mobile Application for the Reduction of Waiting Times Through IoT (Prototype).
33. Heterogeneous Devices: Network Layer Integration Experience
34. Diversity in Urban Social Media Analytics.
35. End to end measurements of multimedia streaming over LTE.
36. Social Glass: A Platform for Urban Analytics and Decision-making Through Heterogeneous Social Data.
37. An Architecture for Computational Control of an Industrial Machine for Classifying Chestnuts.
38. A Platform for Urban Analytics and Semantic Data Integration in City Planning.
39. A virtualized platform for analyzing LTE broadcast services.
40. Automation of Chestnuts Selection Process Using Computer Vision in Real Time.
41. The odyssey of strategic investing in artificial intelligence (AI) startups
42. Educational experience in the employment of virtual platforms and new technologies in the classroom.
43. Supervised Machine Learning Applied to Non-Invasive EMG Signal Classification for an Anthropomorphic Robotic Hand
44. Focus-Induced Photoresponse in Amorphous Silicon Photodetectors for low-light and sub-mm resolution 3D Imaging Applications
45. 36 Analysis of T-cell receptor sequences identifies signatures associated with neoantigen exposure in peripheral blood of lynch syndrome patients
46. IoT — Based Aeroponic System for Seasonal Plants using Fuzzy Logic
47. 28 Identification and functional validation of neoantigens-specific T-cell receptors in lynch syndrome
48. Determining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysis
49. Analysing the Needs of Homeless People Using Feature Selection and Mining Association Rules
50. Upthrust in Electrosubmersible Pumps and Failure Analysis Applied Chi Square Test, Case Study Ecuador.
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