53 results on '"B, Rosenberg"'
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2. Conversational Swarm Intelligence amplifies the accuracy of networked groupwise deliberations.
3. Towards Collective Superintelligence: Amplifying Group IQ Using Conversational Swarms.
4. Deep Motion Masking for Secure, Usable, and Scalable Real-Time Anonymization of Ecological Virtual Reality Motion Data.
5. Inferring Private Personal Attributes of Virtual Reality Users from Ecologically Valid Head and Hand Motion Data.
6. The Metaverse and Conversational AI as a Threat Vector for Targeted Influence.
7. Unique Identification of 50, 000+ Virtual Reality Users from Head & Hand Motion Data.
8. Conversational Swarm Intelligence (CSI) Enables Rapid Group Insights.
9. Validating a New Collective Intelligence Technology for Accurate Ranking Using Artificial Swarm Intelligence.
10. Towards Collective Superintelligence, a pilot study.
11. A Teacher without a Soul? Social-AI, Theory of Mind, and Consciousness of a Robot Tutor.
12. Regulation of the Metaverse: A Roadmap: The risks and regulatory solutions for largescale consumer platforms.
13. Teachers' Exposure Workshop for Integrating Robotics Activities in STEM.
14. The Growing Need for Metaverse Regulation.
15. Marketing in the Metaverse and the Need for Consumer Protections.
16. Regulating the Metaverse, a Blueprint for the Future.
17. Perceptions of Social Robots as Motivating Learning Companions for Online Learning.
18. Collaborative Forecasting Using 'Slider-Swarms' Improves Probabilistic Accuracy.
19. Forecasting of Volatile Assets using Artificial Swarm Intelligence.
20. Coding as a Self-Expression Tool.
21. Analysis of Human Behaviors in Real-Time Swarms.
22. Prioritizing Policy Objectives in Polarized Groups using Artificial Swarm Intelligence.
23. Short Paper: Swarm Intelligence Amplifies the IQ of Collaborating Teams.
24. Artificial Swarm Intelligence.
25. Enhancing Group Social Perceptiveness through a Swarm-based Decision-Making Platform.
26. Computer Science Teacher Preparation to Address Bloom's 2 Sigma Problem in the Post-COVID19 Age.
27. Amplifying the Social Intelligence of Teams Through Human Swarming.
28. Artificial Swarms find Social Optima : (Late Breaking Report).
29. Artificial Swarm Intelligence vs Vegas Betting Markets.
30. Artificial Swarm Intelligence amplifies accuracy when predicting financial markets.
31. Growing Growth Mindset with a Social Robot Peer.
32. Teaching Machine Learning to Computer Science Preservice Teachers: Human vs. Machine Learning.
33. A Microlearning Online Framework for Teaching Programming Basics.
34. Artificial Swarm Intelligence vs human experts.
35. Human-Robot-Collaboration (HRC): Social Robots as Teaching Assistants for Training Activities in Small Groups.
36. Development of a training effects algorithm for modeling the impact of training in IMPRINT for 21st century Air Force needs.
37. Changing Attitudes and Performance with Computer-generated Social Models.
38. The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women's Attitudes Toward Engineering.
39. Interface agents as social models: the impact of appearance on females' attitude toward engineering.
40. Is this Model for Real? Simulating Data to Reveal the Proximity of a Model to Reality.
41. Artificial Swarm Intelligence, a Human-in-the-Loop Approach to A.I.
42. Is this Data for Real?
43. Multisensory Platform for Surgical Simulation.
44. Human Swarms, a real-time method for collective intelligence.
45. The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth Tasks.
46. Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation.
47. Interface Agents to Alleviate Online Frustration.
48. Design of a virtual rigid surface: haptic/audio registration.
49. Haptic challenge: an I-FORCE computer game.
50. MCNC's vertically integrated symbolic design system.
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