7,722 results on '"A. Popescu"'
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2. Exploring Students' Perception and Experience with ChatGPT and Critical Thinking in a Higher Education Context.
3. Applying Peer Assessment in a Human-Computer Interaction Course Following a Project-Based Learning Approach.
4. Evaluation and Integration of Advanced AI Chatbots for Biological Pathway Curation.
5. Predicting Gene Relations with a Graph Transformer Network Integrating DNA, Protein, and Descriptive Data.
6. Person Recognition and Authenticity Through Facial Analysis Combining LSTM and Siamese Networks.
7. Convolutional Neural Network System for Melanoma Identification.
8. Analyzing the Performance of Distributed Web Systems Within an Educational Assessment Framework.
9. The Optimisation of Genetic Assessment Test Generation Based on Fuzzy Scoring.
10. Hotel's Price Prediction Based on Country Specific Data.
11. Smart Sign Language Decoder.
12. Detectability of ETHD Position and Speed Redirection for VR Haptics.
13. Recommendation of Data-Free Class-Incremental Learning Algorithms by Simulating Future Data.
14. Isomorphic Transfer Infrastructure for Nested Types in Isabelle/HOL (Work in Progress).
15. “Vorbești Românește?” A Recipe to Train Powerful Romanian LLMs with English Instructions.
16. Attention Based Framework for Traffic and Collision.
17. Development of a self-stabilized 3-axis platform using Ansys SCADE.
18. Around a Case of Huygens Synchronization.
19. Integrating a Comprehensive Gamification Model in a Peer Assessment Platform.
20. Acquisition and Monitoring of Environmental Parameters from High-altitude UAV Flight.
21. Tobacco Plant Detection Using a Performant Neural Network.
22. Control structures with anticipative action for thermoenergetic processes.
23. A Method for Computing Social Rank and Relationship Strength over a Networking Platform.
24. Industrial Teleassistance with the Help of Augmented Reality.
25. Fusion of Inertial Sensor Suit and Monocular Camera for 3D Human Pelvis Pose Estimation.
26. Detection of Topics from Video Transcripts by ML/DL Techniques.
27. Utilizing Cloud Solutions for Object Recognition in the Context of Industrial Robotics Sorting Tasks.
28. Self-Distilled Masked Auto-Encoders are Efficient Video Anomaly Detectors.
29. Self Improvement of the McEliece- Yu Inequality.
30. Relative Security: Formally Modeling and (Dis)Proving Resilience Against Semantic Optimization Vulnerabilities.
31. Uncertainty and its Effect on Optimal Multidrug Control of Hemodynamic Variables.
32. Toward Interactive and Distributed Hybrid Extended Reality Experiences.
33. Evaluation of DarkNet19 and DarkNet53 Inference Time on CPU, GPU, and FPGA.
34. Detection of Vehicles and Travelers in Public Transport System Using Bluetooth and Wi-Fi.
35. Short Review on Micro-Arc Oxidation Layers on Aluminum Alloys.
36. Monitoring, Control and Optimization of Wastewater Treatment Plants: a brief review.
37. Don't Rank, Combine! Combining Machine Translation Hypotheses Using Quality Estimation.
38. Edge-to-Cloud Continuum Orchestrator for Distributed Video Applications.
39. Unveiling Hidden Patterns: Harnessing the Matrix Profile Algorithm for Enhanced Peatland Monitoring and Analysis.
40. Language Models for Code Completion: A Practical Evaluation.
41. Using Speech Technology to Test Theories of Phonetic and Phonological Typology.
42. Look-over-there: Real-World Co-Located Cross-Referencing Using Augmented Reality.
43. Socratic Mind: Scalable Oral Assessment Powered By AI.
44. ChatGPT's Performance on Problem Sets in an At-Scale Introductory Computer Science Course.
45. An Exploratory Investigation into Code License Infringements in Large Language Model Training Datasets.
46. Mitigating IoT Botnet DDoS Attacks through MUD and eBPF based Traffic Filtering.
47. Kahoot! as a Tool to Maintain Students' Attention and Increase Retention Rates: An Experience Report with Computer Science Students.
48. An XR Environment for AI Education: Design and First Implementation.
49. Meet Me Half Way: Concerted Physical and Virtual World Manipulations for Effective Haptic Feedback in VR.
50. HyperXRC: Hybrid In-Person + Remote Extended Reality Classroom - A Design Study.
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