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Your search keyword '"GAMIFICATION"' showing total 11 results

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11 results on '"GAMIFICATION"'

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1. Factors That Help and Hinder the Implementation of Community-Wide Behavior Change Programs.

2. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

3. Cards against gamification: Using a role-playing game to tell alternative futures in the gig economy.

4. Developing a Serious Game for Rail Services: Improving Passenger Information During Disruption (PIDD).

5. Can Occupational Stress be Reduced by Gamification? A Study of Newcomers.

6. Breaking disciplinary silos: A global approach to interprofessional education.

7. Using quizzes to provide an effective and more enjoyable dental education: A pilot study.

8. Feasibility of a Nutrition Label Education Intervention With Computer Gamification to Promote Learning With Year 10 Students.

9. Disrupting monopoly: homelessness, gamification and learned resourcefulness.

10. Gamification of in‐class activities in flipped classroom lectures.

11. Gotta catch 'em all or not enough time: Users motivations for playing Pokémon Go™ and non-users' reasons for not installing.

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