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44 results on '"Augmented reality"'

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1. Development of mobile augmented reality application for geometry in mathematics learning.

2. Technology acceptance of a mobile augmented reality learning application among primary school students: A focus on the moderating effects of gender.

3. A preliminary investigation: Nurturing student-centered learning through CT segmenting mobile augmented reality learning materials among TVET students in Malaysia.

4. Development of wet preservation learning media based on mobile application integrated augmented reality on invertebrate material.

5. Augmented reality to improve self-regulated learning and spatial ability.

6. A review of fuzzy Delphi method application in human-computer interaction studies.

7. Mobile Learning with Augmented Reality to Reduce The Risk of Medical Malpractice.

8. ARtales: AR Mobile Application Using Transformative Learning Through Aesthetic Experience - First Evaluation.

9. An Augmented Reality Mobile Learning Experience Based on Treasure Hunt Serious Game.

10. ARE TEACHERS READY FOR THE AUGMENTED REALITY?

11. Development of e-learning teaching material with augmented reality based on problem based learning for nature of chemistry and scientific methods topic as teaching material in Covid-19 pandemic.

12. THE EFFECTS OF AUGMENTED REALITY ON LEARNING PERFORMANCE AND COGNITIVE LOAD USING THE SPATIAL CONTINUITY PRINCIPLE.

13. THE EXPANDING ROLE OF IMMERSIVE MEDIA IN EDUCATION.

14. Heimdall: Mobile GPU Coordination Platform for Augmented Reality Applications.

15. Mixing Modern Teaching Methods with Online Marketing Tools for Romanian Students.

16. STUDENT PERCEPTIONS OF VIRTUAL REALITY IN HIGHER EDUCATION.

17. A comparative study about mobile learning with gamification and augmented reality in high education instituitions across South Europe, South America, and Asia countries.

18. Mixing Modern Teaching Methods with Online Marketing Tools for Romanian Students.

19. Development of Traditional Musical Instruments Using Augmented Reality (AR) through Mobile Learning.

20. Augmented Reality and the Symbolic Play of Pre-School Children With Autism.

21. JUXTAPOSE: AN EXPLORATION OF MOBILE AUGMENTED REALITY COLLABORATIONS AND PROFESSIONAL PRACTICES IN A CREATIVE LEARNING ENVIRONMENT.

22. A Systematic Review of Augmented Reality Game-Based Applications in Primary Education.

23. Towards a Mobile Augmented Reality Prototype for Corporate Training.

24. Students and Teachers as Developers of Visual Learning Designs With Augmented Reality for Visual Arts Education.

25. Feasibility Study on the Readiness, Suitability and Acceptance of M-Learning AR in Learning History.

26. PERSPECTIVES ON IMPLEMENTING INTERACTIVE ELEARNING TOOLS USING AUGMENTED REALITY IN EDUCATION.

27. E-Learning in Augmented Reality Utilizing iBeacon Technology.

28. MUSICAL PEDDY-PAPER: A COLLABORATIVE LEARNING ACTIVITY SUPORTED BY AUGMENTED REALITY.

29. Location-Based Object Identification Algorithm for Augmented Reality in Adaptive Mobile Learning.

30. M-LEARNING AS A NEXT LEVEL OF E-LEARNING.

31. MOBILE AUGMENTED REALITY IN SUPPORTING PEER ASSESSMENT: AN IMPLEMENTATION IN A FUNDAMENTAL DESIGN COURSE.

32. Mobile based learning: An integrated framework to support learning engagement through Augmented Reality environment.

33. Development of an Interactive Book with Augmented Reality for Mobile Learning.

34. Mobile Gaming - A Serious Business!

35. A Study of Campus Butterfly Ecology Learning System Based on Augmented Reality and Mobile Learning.

36. Developing Interactive Quizzes Using LAYAR(TM) Augmented Reality: Lessons Learned.

37. Ubiquitous anotation and a collaborative open mobile augmented reality.

38. MEDICAL STUDENTS EXPERIENCE THE MOBILE AUGMENTED REALITY BLENDED LEARNING ENVIRONMENT (MARBLE®) - AN ATTRACTIVE CONCEPT FOR THE NET-GENERATION?

39. Playing With Fire: Kindling Learning Through Mobile Gaming.

40. PAPER-TOP INTERFACE IN CLASSROOM.

41. A Contextual Mobile Learning System in our Daily Lives and Professional Situations.

42. Exploring the Use of Augmented Reality to Support Science Education in Secondary Schools.

43. VIRTUAL AND AUGMENTED REALITY: AFFORDABLE AND USEFUL EXPERIENCES IN EDUCATION.

44. Augmented Reality Application in Education: Sample Preparation Lesson.

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