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2. Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (42nd, Las Vegas, Nevada, 2019). Volume 2
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Association for Educational Communications and Technology, Simonson, Michael, and Seepersaud, Deborah
- Abstract
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing primarily with research and development topics. Twenty-three papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. [For Volume 1, see ED609416.]
- Published
- 2019
3. Partnering for Improvement: 'Communities of Practice and Their Role in Scale Up.' Conference Paper
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National Center on Scaling Up Effective Schools (NCSU), Cannata, Marisa, Cohen-Vogel, Lora, and Sorum, Michael
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The past several decades have seen a substantial amount of time, resources, and expertise focused on producing sustainable improvement in schools at scale. Research on these efforts have highlighted how complex this challenge is, as it needs to attend to building teacher support and participation, aligning with the organizational context, and building capacity among stakeholders across organizational levels. In this paper, the authors describe their research across four phases. Their model of improvement relies on three core principles. First, a prototype is built to reflect the core elements of programs or practices that have been shown to be effective locally. Second, rapid-cycle testing is used to allow the prototype to be revised in ways that adapt it to a school or grade-level context. Third, the work occurs within a research-practice partnership (RPP) that strives to take advantage of local expertise, build local ownership to scale,and sustain effective practice (Cohen-Vogel et al., in press). By outlining the organizational structures established to enact the partnership and roles of the various partners, the authors provide an in-depth look at how one RPP operates. The authors begin by describing the concept of an improvement community as one type of RPP, identify several types of improvement communities currently operating in educational systems, and define the key features of improvement communities. Then, the authors outline the specific improvement communities that are central to the Center's work, highlighting how these structures help us enact their RPP. The authors end with their reflections about how the partnership created new roles for both researchers and practitioners as well as the challenges and opportunities that accompanied those new roles.
- Published
- 2015
4. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 2
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Association for Educational Communications and Technology and Simonson, Michael
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For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. (Individual papers contain references.) [For Volume 1, see ED546875.]
- Published
- 2012
5. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (31st, Orlando, FL, 2008)
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Association for Educational Communications and Technology and Simonson, Michael
- Abstract
For the thirty-first year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers were presented at the annual AECT Convention in Orlando, Florida. This year's Proceedings has two sections--Section 1 includes research and development papers and Section 2 includes papers on the practice of educational communications and technology. (Individual papers contain references, figures, and tables.) [For Volume 1 of the 30th (2007) Proceedings, see ED499889. For Volume 2, see ED499896.]
- Published
- 2008
6. Re-Mediating Postmillennial Posters
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Lyddon, Paul A. and Selwood, Jaime
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While modern conference papers have evolved almost universally to exploit the potential of digital technologies to enhance the effectiveness of their presentation, academic posters still largely ignore the novel affordances of digital tools and media, rather continuing to operate almost entirely within the constraints of their traditional material format. This paper offers an explanation of this anachronism and suggests a more dynamic vision of poster presentations. First, it distinguishes posters as a unique genre of academic presentation with its own set of communicative purposes. Next, with these purposes in mind, it identifies key considerations in effective poster design. Finally, it offers a practical proposal for leveraging the novel affordances of digital technologies to enrich this design, such as by integrating rollover text, audio, and video links into posters that can be downloaded through QR codes to permit local user control. [For the complete volume, see ED578177.]
- Published
- 2017
7. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)
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International Association for Development of the Information Society (IADIS), Kommers, Piet, Issa, Tomayess, Isaias, Pedro, and Hol, Ana
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These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. Full papers presented in these proceedings include: (1) Bibliometric Science Mapping as a Popular Trend: Chosen Examples of Visualisation of International Research Network Results (Eugenia Smyrnova-Trybulska, Nataliia Morze, Olena Kuzminska and Piet Kommers); (2) Optimize Knowledge Sharing, Team Effectiveness, and Individual Learning within the Flipped Team-Based Classroom (Chung-Kai Huang, Chun-Yu Lin, Zih-Cin Lin, Cui Wang and Chia-Jung Lin); (3) Design and Development of an Interactive Multimedia Simulation for Augmenting the Teaching and Learning of Programming Concepts (Leonah L. Baloyi, Sunday O. Ojo and Etienne A. Van Wyk); (4) Introducing Tablets in a Portuguese School: A Micool Project Case Study Analysis (Miriam Judge); (5) College Communicative Teaching and e-Learning: A Training Scheme (Charito G. Ong; (6) Tested Strategies for Recruiting and Retention of STEM Majors (Sadegh Davari, Sharon Perkins-Hall and Krishani Abeysekera); (7) Redesigning Learning Spaces: What do Teachers Want for Future Classrooms? (Neuza Pedro); (8) Peer Instructions and Use of Technological Tools. An Innovative Methodology for the Development of Meaningful Learning (Oriel A. Herrera and Patricia Mejías); (9) It Doesn't Matter What is in Their Hands: Understanding How Students Use Technology to Support, Enhance and Expand Their Learning in a Complex World (Peter Bryant); (10) A Comparative Study on Social Media Addiction of High School and University Students (Ali Simsek, Kemal Elciyar and Taner Kizilhan); (11) Computer Literacy Teaching Using Peer Learning and under the Confucian Heritage Cultural Settings of Macao, China (Kelvin Wong, Ana Neves and Joao Negreiros); (12) Applying Sensors to Investigate Gender Differences in Beginning Tennis Players (Chih-Hung Yu, Jye-Shyan Wang and Cheng-Chih Wu); (13) Using Arduino to Teach Programming to First-Year Computer Science Students (Wee Lum Tan, Sven Venema and Ruben Gonzalez); (14) Dimensions of Self-Perceived Employability in First Year IT Students (Amy Antonio and David Tuffley); (15) Challenges for a New Generation of STEM Students (Krishani Abeysekera, Sharon Perkins-Hall, Sadegh Davari and Amanda Smith Hackler); (16) Developing a Gesture-Based Game for Mentally Disabled People to Teach Basic Life Skills (Mohammad Javad Nazirzadeh, Kürsat Cagiltay and Necdet Karasu); (17) Learning Group Formation for Massive Open Online Courses (MOOCs) (Sankalp Prabhakar and Osmar R. Zaiane) and (18) ICE: An Automated Tool for Teaching Advanced C Programming (Ruben Gonzalez). Short papers presented include: (1) MOOC as a Laboratory of Culture Shock: Helping Non-U.S. Students Integrate into All-American Virtual Environment (Valeri Chukhlomin and Anant Deshpande); (2) The Use of Mobile Devices Outside of the Classroom for Self-Directed Learning among Female EFL Students in Saudi Arabia (Fatimah Albedah and Chwee Beng Lee); (3) Communication Scaffolds for Project Management in PBL (Shigeru Sasaki, Masayuki Arai, Kumiko Takai, Mitsuhiro Ogawa and Hiroyoshi Watanabe); (4) Digital Pedagogies for Teachers' CPD (Matthew Montebello); (5) Sensing Locally in the Global Environment: Using Sensors in Teachers' Education (Maria João Silva, António Almeida, Bianor Valente, Margarida Rodrigues and Vítor Manteigas); (6) The Use of a Digital Badge as an Indicator and a Motivator (Jun Iwata, John Telloyan, Lynne Murphy, Shudong Wang and John Clayton; (7) Exploring the Education Potential of Minecraft: The Case of 118 Elementary-School Students (Thierry Karsenti and Julien Bugmann); (8) Digital Story Creation: Its Impact towards Academic Performance (Charito G. Ong); and (9) Collaborative Peer Feedback (David A. Smith). Posters include: (1) A System for Class Reflection Using iPads for Real-Time Bookmarking of Feedbacks into Simultaneously Recorded Videos (Taira Nakajima); (2) Roles, Strategies, and Impact of MOOCs on Flipping Business Education (Chung-Kai Huang, Chun-Yu Lin, Zih-Cin Lin and Cui Wang); and (3) Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology (Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue). Individual papers include references, and an Author Index is included.
- Published
- 2017
8. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, April 10-12, 2017)
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International Association for Development of the Information Society (IADIS), Sánchez, Inmaculada Arnedillo, and Isaías, Pedro
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These proceedings contain the papers and posters of the 13th International Conference on Mobile Learning 2017, which was organised by the International Association for Development of the Information Society (IADIS), in Budapest, Hungary, April 10-12, 2017. The Mobile Learning 2017 Conference seeks to provide a forum for the presentation and discussion of mobile learning research which illustrates developments in the field. Full papers presented in these proceedings include: (1) Design of a Prototype Mobile Application to Make Mathematics Education More Realistic (Dawid B. Jordaan, Dorothy J. Laubscher, and A. Seugnet Blignaut); (2) Tablets and Applications to Tell Mathematics' History in High School (Eduardo Jesus Dias, Carlos Fernando Araujo, Jr., and Marcos Andrei Ota); (3) Assessing the Potential of LevelUp as a Persuasive Technology for South African Learners (Nhlanhla A. Sibanyoni and Patricia M. Alexander); (4) #Gottacatchemall: Exploring Pokemon Go in Search of Learning Enhancement Objects (Annamaria Cacchione, Emma Procter-Legg, and Sobah Abbas Petersen); (5) A Framework for Flipped Learning (Jenny Eppard and Aicha Rochdi); (6) The Technology Acceptance of Mobile Applications in Education (Mark Anthony Camilleri and Adriana Caterina Camilleri); (7) Engaging Children in Diabetes Education through Mobile Games (Nilufar Baghaei, John Casey, David Nandigam, Abdolhossein Sarrafzadeh, and Ralph Maddison); (8) A Mobile Application for User Regulated Self-Assessments (Fotis Lazarinis, Vassilios S. Verykios, and Chris Panagiotakopoulos); and (9) Acceptance of Mobile Learning at SMEs of the Service Sector (Marc Beutner and Frederike Anna Rüscher). Short papers presented include: (1) Possible Potential of Facebook to Enhance Learners' Motivation in Mobile Learning Environment (Mehwish Raza); (2) D-Move: A Mobile Communication Based Delphi for Digital Natives to Support Embedded Research (Otto Petrovic); (3) Small Private Online Research: A Proposal for a Numerical Methods Course Based on Technology Use and Blended Learning (Francisco Javier Delgado Cepeda); (4) Experimenting with Support of Mobile Touch Devices for Pupils with Special Educational Needs (Vojtech Gybas, Katerina Kostolányová, and Libor Klubal); (5) Mobile Learning in the Theater Arts Classroom (Zihao Li); (6) Nomophobia: Is Smartphone Addiction a Genuine Risk for Mobile Learning? (Neil Davie and Tobias Hilber); (7) Analysis of Means for Building Context-Aware Recommendation System for Mobile Learning (Larysa Shcherbachenko and Samuel Nowakowski); (8) RunJumpCode: An Educational Game for Educating Programming (Matthew Hinds, Nilufar Baghaei, Pedrito Ragon, Jonathon Lambert, Tharindu Rajakaruna, Travers Houghton, and Simon Dacey); (9) Readiness for Mobile Learning: Multidisciplinary Cases from Yaroslavl State University (Vladimir Khryashchev, Natalia Kasatkina, and Dmitry Sokolenko); and (10) The M-Learning Experience of Language Learners in Informal Settings (Emine Sendurur, Esra Efendioglu, Neslihan Yondemir Çaliskan, Nomin Boldbaatar, Emine Kandin, and Sevinç Namazli). Reflection papers presented include: (1) New Model of Mobile Learning for the High School Students Preparing for the Unified State Exam (Airat Khasianov and Irina Shakhova); (2) Re-Ment--Reverse Mentoring as a Way to Deconstruct Gender Related Stereotypes in ICT (Kathrin Permoser); (3) Academic Success Foundation: Enhancing Academic Integrity through Mobile Learning (Alice Schmidt Hanbidge, Amanda Mackenzie, Nicole Sanderson, Kyle Scholz, and Tony Tin); (4) Using Tablet and iTunesU as Individualized Instruction Tools (Libor Klubal, Katerina Kostolányová, and Vojtech Gybas); (5) DuoLibras--An App Used for Teaching-Learning of Libras (Erick Nilson Sodré Filho, Lucas Gomes dos Santos, Aristóteles Esteves Marçal da Silva, Nidyana Rodrigues Miranda de Oliveira e Oliveira, Pedro Kislansky, and Marisete da Silva Andrade); (6) Educators Adopting M-Learning: Is It Sustainable in Higher Education? (Nicole Sanderson and Alice Schmidt Hanbidge); and (7) M-Kinyarwanda: Promoting Autonomous Language Learning through a Robust Mobile Application (Emmanuel Bikorimana, Joachim Rutayisire, Mwana Said Omar, and Yi Sun). Posters include: (1) Design of Mobile E-Books as a Teaching Tool for Diabetes Education (Sophie Huey-Ming Guo); and (2) Reading While Listening on Mobile Devices: An Innovative Approach to Enhance Reading (Aicha Rochdi and Jenny Eppard). The Doctoral Consortium includes: How Can Tablets Be Used for Meaning-Making and Learning (Liv Lofthus). Individual papers include references, and an Author Index is included.
- Published
- 2017
9. GES App -- Supporting Global Employability Skills from the Perspectives of Students, Staff and Employers
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Sobah Abbas Petersen, Maria Iqbal, Alan Williams, and Gavin Baxter
- Abstract
Global Employability Skills are skills that students acquire during their study period, that are in addition to their academic knowledge and skills, and that would help in their careers. As students continue their university journeys, they often overlook or underestimate the importance of developing Global Employability Skills that employers may consider important for their jobs. In this paper, we present a mobile application, the GES App, designed to help students recognize, document, and articulate their skills to their prospective employees. The GES App is designed to stimulate university students to reflect upon their experiences and assess the skills they may develop outside of their formal university studies. This paper presents how such an app could support students plan their careers and develop their Global Employability Skills that would make them more attractive to their future employers. A use case scenario is described to illustrate the role the GES App could play, from the perspectives of students, staff, and employers. [For the full proceedings, see ED639391.]
- Published
- 2023
10. Practice through Play Using Mobile Technology
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Agnes D. Garciano, Debbie Marie B. Verzosa, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Juan Carlo F. Mallari, Jumela F. Sarmiento, and Mark Anthony C. Tolentino
- Abstract
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a positive environment wherein the learning goals critical in a deliberate practice model are emphasized. Possible strategies for integrating the apps in a classroom are also discussed using Hughes, Thomas and Scharber's RAT (Replacement, Amplification, Transformation) framework. The games can replace traditional pen-and-paper classroom activities, amplify learning by personalizing a student's experience and providing opportunities for deliberate practice, and transform instruction from being teacher-centered to student-centered. [For the full proceedings, see ED639391.]
- Published
- 2023
11. Integrating Large Language Models in Art and Design Education
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Alberto Giretti, Dilan Durmus, Massimo Vaccarini, Matteo Zambelli, Andrea Guidi, and Franco Ripa di Meana
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This paper provides a possible strategy for integrating large language artificial intelligence models (LLMs) in supporting students' education in artistic or design activities. We outline the methodological foundations concerning the integration of CHATGPT LLM in the educational approach aimed at enhancing artistic conception and design ideation. We also present the knowledge and system architecture for integrating LLM in the °'°Kobi system. Finally, this paper discusses some relevant aspects concerning the system's application in a real educational context and briefly reports its preliminary assessment. [For the full proceedings, see ED636095.]
- Published
- 2023
12. Brick & Click Libraries: An Academic Library Conference Proceedings (16th, Maryville, Missouri, November 4, 2016)
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Northwest Missouri State University, Baudino, Frank, and Johnson, Carolyn
- Abstract
Twenty scholarly papers and fifteen abstracts comprise the content of the sixteenth annual Brick and Click Libraries Conference, held annually at Northwest Missouri State University in Maryville, Missouri. The proceedings, authored by academic librarians and presented at the symposium, portray the contemporary and future face of librarianship. The 2016 paper and abstract titles include: (1) Making Effective, Usable Research Guides (Joshua S. Welker); (2) The Beulah Williams Library Creation Lab: Creating a Technology Sandbox in an Academic Library (Lynn Klundt); (3) Establishing an Electronic Theses Repository using Digital Commons (Yumi Ohira and Deborah L. White); (4) Becoming the Center: Creating and Implementing a Unified Service Point (Michael Berry); (5) Developing a Research Proposal: Serendipity and Planning (Susan Sykes Berry, Marilyn Degeus, and Sarah Kartsonis); (6) Mentoring on Mars: Peering at the Landscape through a Variety of Lenses (Susan M. Frey and Valentine Muyumba); (7) Taking the ILS for a Walk on the Quad: Cross-Campus Collaborations for Tech Services (Kirsten Davis and Mary Ann Mercante); (8) How to Maintain Reserves through Departmental Cooperation (Hong Li and Kayla Reed); (9) Becoming the DH Team…Digital Humanities, Public History, and the Library (Amanda Langendoerfer and Janet Romine); (10) Celebrating International Students in the Library (Ayyoub Ajmi and Fu Zhuo); (11) Keeping in Step with the College"s Mission (Joyce Meldrem); (12) Catch Online Students by Design (Elise A. Blas, Gwen Wilson, and Jean V. Marshall); (13) 2015 Summer of Changes: Reducing Print Collection, Migrating to New ILS and Redesigning Space at Dibner Library of Science and Technology (Ana Torres and Gavin Paul); (14) Using Data to Drive Public Services Decisions (Cindy Thompson and Jen Salvo-Eaton); (15) A Practical Solution for Managing and Assessing Library Electronic Collections (Xiaocan (Lucy) Wang and Robert Black); (16) Library Space and Usage Studies Can Inform, Influence & Impact Our Buildings and Services (Dr. Susan Breakenridge Fink); (17) Pop-up Usability Testing--More Data, Less Time (and Money) (Kelley Martin); (18) Renovating Foundations: ArchivesSpace and Collections Management (Mary Ellen Ducey, Peterson Brink, and Stacy Rickel); (19) The Big Reveal: LibGuides Analytics and Why They Matter (Sarah E. Fancher and Jamie L. Emery); (20) Snap, Click, Chat: Investigating the International Student Experience (Melissa Burel and Sarah Park); (21) "But We"ve Always Done it This Way!": Managing Expectations of Blended Workforces (Nicholas Wyant and Melissa Mallon); (22) "I Got My Customer Service Badge!" Using Online Modules for Library Student Worker Training (Ashley Creek); (23) Singing a Different Tune: Moving the Traditional Cataloging Skill Set into non-MARC (Amanda Harlan); (24) Employing Students in Digitization: Leveraging Digital Projects as Valuable Learning Experiences (Christopher Jones); (25) Extreme Makeover: Information Literacy Edition (Abigail Broadbent and Rebecca Hamlett); (26) Make it Beautiful, Make it Usable: DIY Design for Librarians (Dani Wellemeyer and Jess Williams); (27) Winning the Steelcase Education Active Learning Center Grant: Strategies for Successful Grant Writing (Danielle Dion and Ashley Creek); (28) Confident Shifting for Complex Moves (Joshua Lambert); (29) Lost in the Stacks: Helping Undergraduate Students Navigate the Library Labyrinth (Andi Back); (30) Picking Favorites: Setting Up a Study Room Reservation System (Alissa V. Fial); (31) Building Instructional Labs for Tomorrow: Do Trees and Tablets Work (Stephen Ambra); (32) Implementing a Smartphone Scavenger Hunt at Mizzou Libraries (Goodie Bhullar, Rachel Brekhus, Rebecca Graves, Navadeep Khanal, Noël Kopriva, Kimberly Moeller, and Paula Roper); (33) Keeping the Baby AND the Bathwater: Supplementing Traditional ILL with an On-Demand Document Delivery Service (Rob Withers, Jennifer Bazeley, Susan Hurst, and Kevin Messner); (34) Innovating and Building New Things with Our Student Workers (Ayyoub Ajmi); and (35) Creating Without Crunching: Library Interactive Map (Adedoyin Adenuga). An author/title index is also included. (Individual papers contain references.) [For the 2015 proceedings, see ED561244.]
- Published
- 2016
13. Design Patterns for Mobile Learning in Digital Multicultural Academic Courses
- Author
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Liat Eyal and Talia Traister
- Abstract
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study employs Design-Based Research (DBR) methodology to tackle these challenges. Through iterative processes involving expert collaboration, several Design Patterns (DPs) were identified and refined. All design patterns revolve around digital and visual literacy. The study's findings indicate that implementing various Design Patterns in a multicultural class using mobile learning and a shared visual language can be highly effective. These Design Patterns foster a common vocabulary, and cultivate essential learning skills to bridge existing gaps, they facilitate recognition of the learning space and interactions between the students. This paper presents four design patterns that serve as the didactic foundation for designing visual academic learning using smartphones: 'The Power of Selfies' -- Leveraging selfies for active learning; 'Album Anchored Theory' -- Utilizing personal picture repositories to grasp abstract theoretical models ; 'Between Image and Word' -- Utilizing metaphors to enhance vocabulary; 'Research in a "Physital" Environment' -- Collaborative learning without textual overload in an intriguing virtual setting. These patterns offer the basis to structure multicultural online lessons effectively. [For the full proceedings, see ED659933.]
- Published
- 2024
14. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Las Palmas de Gran Canaria, Spain, July 21-24, 2015)
- Author
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International Association for Development of the Information Society (IADIS), Nunes, Miguel Baptista, and McPherson, Maggie
- Abstract
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. The conference accepted submissions in the following seven main areas: Organisational Strategy and Management Issues; Technological Issues; e-Learning Curriculum Development Issues; Instructional Design Issues; e-Learning Delivery Issues; e-Learning Research Methods and Approaches; and e-Skills and Information Literacy for Learning. The conference included the Keynote Lectures: (1) "Fail Fast and Fail Forward--Embracing Failure as a Necessary Precursor of Success in the Delivery of eLearning Services," by Steven Duggan, Director, Worldwide Education Strategy, Microsoft; and (2) "A Different Perspective on the Singularity Point. How It Is Substituting Jobs in the Service Sector," by Jacques Bulchand-Gidumal, Professor of Digital Enterprises and Entrepreneurship, Universidad de Las Palmas de Gran Canaria, Spain. Papers in these proceedings include: (1) Playing Music, Playing with Music: A Proposal for Music Coding in Primary School (Adriano Baratè, Luca Andrea Ludovico, Giuseppina Rita Mangione, and Alessia Rosa); (2) Learning through Telepresence with iPads: Placing Schools in Local/Global Communities (Bente Meyer); (3) Strategic Decision Making Cycle in Higher Education: Case Study of E-Learning (Blaženka Divjak and Nina Begicevic Redep); (4) Performance & Emotion--A Study on Adaptive E-Learning Based on Visual/Verbal Learning Styles (Jennifer Beckmann, Sven Bertel, and Steffi Zander); (5) A MOOC and a Professional SPOC (Xu Cui, Zhenglei Zhang, and Lei Sun); (6) Increase in Testing Efficiency through the Development of an IT-Based Adaptive Testing Tool for Competency Measurement Applied to a Health Worker Training Test Case (Janne Kleinhans and Matthias Schumann); (7) Cognitive Presence in Virtual Collaborative Learning Assessing and Improving Critical Thinking in Online Discussion Forums (Jennifer Beckmann and Peter Weber); (8) Developing a Mobile Learning Management System for Outdoors Nature Science Activities Based on 5E Learning Cycle (Ah-Fur Lai, Horng-Yih Lai, Wei-Hsiang Chuang, and Zih-Heng Wu); (9) Behavioral Feature Extraction to Determine Learning Styles in E-Learning Environments (Somayeh Fatahi, Hadi Moradi, and Elaheh Farmad); (10) Maximizing and Personalizing E-Learning Support for Students with Different Backgrounds and Preferences (Olga Mironova, Irina Amitan, Jelena Vendelin, Jüri Vilipõld, and Merike Saar); (11) Usability of a Web-Based School Experience System: Opinions of IT Teachers and Teacher Candidates (Zülfü Genç); (12) Methodological Proposal for Elaboration of Learning Materials in Sign Language in University Teaching (J. Guillermo Viera-Santana, Dionisio Rodríguez-Esparragón, Juan C. Hernández-Haddad, and Jesús Castillo-Ortiz); (13) Moodle E-Learning System and Students' Performance in Higher Education: The Case of Public Administration Programmes (Lan Umek, Damijana Keržic, Nina Tomaževic, and Aleksander Aristovnik); (14) Cada Día Spanish: An Analysis of Confidence and Motivation in a Social Learning Language MOOC (Michael Henry and Diana Marrs); (15) Creating Games as Authentic Learning in the Information Technology Classroom (Mark Frydenberg); (16) Assisting Tutors to Utilize Web 2.0 Tools in Education (Isidoros Perikos, Foteini Grivokostopoulou, Konstantinos Kovas, and Ioannis Hatzilygeroudis); (17) Evaluating Students' Programming Skill Behaviour and Personalizing Their Computer Learning Environment Using "The Hour of Code" Paradigm (Nikolaos Mallios and Michael Gr. Vassilakopoulos); (18) Using Immersive Virtual Reality for Electrical Substation Training (Eduardo H. Tanaka, Juliana A. Paludo, Carlúcio S. Cordeiro, Leonardo R. Domingues, Edgar V. Gadbem, and Adriana Euflausino); (19) Goal Setting, Decision-Making Skills and Academic Performance of Undergraduate Distance Learners: Implications for Retention and Support Services (Nebath Tanglang and Aminu Kazeem Ibrahim); (20) Transformations: Mobile Interaction & Language Learning (Fiona Carroll, Rita Kop, Nathan Thomas, and Rebecca Dunning); (21) Digital Resource Exchange about Music (DREAM): Phase 2 Usability Testing (Rena Upitis, Karen Boese, Philip C. Abrami, and Zaeem Anwar); (22) Research Suggestions in the Design of a Global Graduate Business Program Delivered by Online Learning (Amy Puderbaugh); (23) Electronic Education System Model-2 (Fatih Güllü, Rein Kuusik, and Mart Laanpere); (24) Use of Cloud-Based Graphic Narrative Software in Medical Ethics Teaching (Alan S. Weber); (25) A Proposal to Enhance the Use of Learning Platforms in Higher Education (Bertil P. Marques, Jaime E. Villate, and Carlos Vaz de Carvalho); (26) Cloud Computing and Validated Learning for Accelerating Innovation in IoT (George Suciu, Gyorgy Todoran, Alexandru Vulpe, Victor Suciu, Cristina Butca, and Romulus Cheveresan); (27) An OWL Ontology for Metadata of Interactive Learning Objects (Bruno N. Luz, Rafael Santos, Bruno Alves, Andreza S. Areão, Marcos H. Yokoyama, and Marcelo P. Guimarães); (28) Utilizing E-Learning Systems in the Libyan Universities: Case Study; Tripoli University, Faculty of Engineering (Aisha Ammar Almansuri and Rowad Adel Elmansuri); (29) Making Sense of Game-Based User Data: Learning Analytics in Applied Games (Christina M. Steiner, Michael D. Kickmeier-Rust, and Dietrich Albert); (30) Practicing Low-Context Communication Strategies in Online Course Design for International Students Studying in the U.S. (Sharon Lalla); (31) Innovation Diffusion Model in Higher Education: Case Study of E-Learning Diffusion (Sanjana Buc and Blaženka Divjak); (32) Demonstrating DREAM: A Digital Resource Exchange about Music (Rena Upitis, Karen Boese, and Philip C. Abrami); (33) A Study on Teacher Training to Incorporate Gamification in Class Design--Program Development and Implementation in a Teacher Training Course (Shingo Shiota and Manabu Abe); (34) A Case Study of the Feedback Design in a Game-Based Learning for Low Achieving Students (Ting-Ling Lai and Hsiao-Fang Lin); (35) Development and Evaluation of an Informational Moral Lesson to Promote Awareness in Children (Kyohei Sakai, Shingo Shiota, and Kiyotaka Eguchi); and (36) Development and Design of a Problem Based Learning Game-Based Courseware (Chiung-Sui Chang, Jui-Fa Chen, and Fei-Ling Chen). Luís Rodrigues is an associate editor of the proceedings. Individual papers contain references. An author index is included. [For "Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)," see ED557189.]
- Published
- 2015
15. AI-Assisted Enhancing of Gender Awareness through Reading Comprehension in History and Literature Courses of Anglophone Cultures
- Author
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Ivana Pondelíková and Jana Luprichová
- Abstract
The study investigates the pilot verification of the role of AI-powered tools like ChatGPT, Perplexity, and Gemini in enhancing reading comprehension and critical thinking skills among students in history and literature courses focused on Anglophone cultures. These tools provide personalized explanations and foster diverse text analysis, increasing awareness of gender biases and inequalities in canonical works. The research, based on workshops employing the design thinking principles (Plattner -- Meinel -- Leiffel, 2011), aims to engage Generation Z students, also known as the Homeland Generation (Carter, 2018). Zeers are often considered a "non-reading" generation as they address their digital preferences. Design thinking principles are employed to facilitate students' active participation in content creation. The workshops emphasize the dual roles of AI tools and educators, with teachers guiding students to navigate potential AI biases while promoting independent critical thinking skills. The methodology includes AI-assisted reading exercises, literary analysis, and searching for historical facts, encouraging students to engage with gender and transgender themes. The authors highlight the neurological risks of passive AI tool use, referencing Stranský (2023), stressing the importance of maintaining cognitive engagement. Preliminary findings indicate improved vocabulary and writing style among a third of participants, though grammar improvement remains limited. Therefore, it is crucial to form Zeers and raise Alphas and upcoming Betas to prevent generational degeneration. As these generations are digital natives, avoiding technology is impractical. Consequently, teachers must guide them on how to use AI tools wisely and integrate them effectively into the educational process. Careful integration of AI-assisted activities alongside traditional instructional methods can empower students to engage more deeply with course materials and recognize gender as a crucial lens for interpreting literary and historical narratives. [For the full proceedings, see ED665357.]
- Published
- 2024
16. The Convergent Validity of Mobile Learning Apps' Usability Evaluation by Popular Generative Artificial Intelligence (AI) Robots
- Author
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Victor K. Y. Chan
- Abstract
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord rating scores to the eight major usability dimensions, namely, (1) content/course quality, (2) pedagogical design, (3) learner support, (4) technology infrastructure, (5) social interaction, (6) learner engagement, (7) instructor support, and (8) cost-effectiveness of 17 currently most popular mobile learning apps. For each of the three robots, the minimum, the maximum, the range, and the standard deviation of the rating scores for each of the eight dimensions were computed across all the mobile learning apps. The rating score difference for each of the eight dimensions between any pair of the above three robots was calculated for each app. The mean of the absolute value, the minimum, the maximum, the range, and the standard deviation of the differences for each dimensions between each pair of robots were calculated across all the apps. A paired sample t-test was then applied to each dimension for the rating score difference between each robot pair over all the apps. Finally, Cronbach's coefficient alpha of the rating scores was computed for each of the eight dimensions between all the three robots across all the apps. The computational results were to reveal whether the three robots awarded discrimination in evaluating each dimension across the apps, whether each robot, with respect to any other robot, erratically and/or systematically overrate or underrate any dimension over the apps, and whether there was high convergent validity of (and thus consistency between) the three robots in evaluating each dimension across the apps. Among other auxiliary results, it was revealed that the convergent validity of (and the consistency between) the three robots was marginally acceptable only in evaluating mobile learning apps' dimension of (1) content/course quality but not at all in the dimensions (2) pedagogical design, (3) learner support, (4) technology infrastructure, (5) social interaction, (6) learner engagement, (7) instructor support, and (8) cost-effectiveness. [For the full proceedings, see ED659933.]
- Published
- 2024
17. Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)
- Author
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International Association for Development of the Information Society (IADIS), Baptista Nunes, Miguel, and McPherson, Maggie
- Abstract
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the main issues of concern within e-Learning. This conference covered technical as well as the non-technical aspects of e-Learning under seven main areas: Organisational Strategy and Management Issues; Technological Issues; e-Learning Curriculum Development Issues; Instructional Design Issues; e-Learning Delivery Issues; e-Learning Research Methods and Approaches; e-Skills and Information Literacy for Learning. The conference included the Keynote Lecture: "Moving Higher Education Forward in the Digital Age: Realising a Digital Strategy," by Neil Morris, Professor of Educational Technology, Innovation and Change and Director of Digital Learning, University of Leeds, UK. Papers in these proceedings include: (1) Culture, Gender and Technology-Enhanced Learning: Female and Male Students' Perceptions Across Three Continents, Thomas Richter and Asta Zelenkauskaite; (2) IPads In Learning: The Web of Change Bente Meyer; (3) A Blended Approach to Canadian First Nations Education, Martin Sacher, Mavis Sacher and Norman Vaughan; (4) A Storytelling Learning Model For Legal Education, Nicola Capuano, Carmen De Maio, Angelo Gaeta, Giuseppina Rita Mangione, Saverio Salerno and Eleonora Fratesi; (5) Acceptance and Success Factors for M-Learning of ERP Systems Curricula, Brenda Scholtz and Mando Kapeso; (6) Self-Regulation Competence in Music Education, Luca Andrea Ludovico and Giuseppina Rita Mangione; (7) Time-Decayed User Profile for Second Language Vocabulary Learning System, Li Li and Xiao Wei; (8) E-Learning Trends and Hypes in Academic Teaching: Methodology and Findings of a Trend Study, Helge Fischer, Linda Heise, Matthias Heinz, Kathrin Moebius and Thomas Koehler; (9) Proof of Economic Viability of Blended Learning Business Models, Carsten Druhmann and Gregor Hohenberg; (10) Does Satellite Television Program Satisfy Ethiopian Secondary School Students? Sung-Wan Kim and Gebeyehu Bogale; (11) Organisation and Management of a Complete Bachelor Degree Offered Online at the University of Milan for Ten Years, Manuela Milani, Sabrina Papini, Daniela Scaccia and Nello Scarabottolo; (12) Structural Relationships between Variables of Elementary School Students' Intention of Accepting Digital Textbooks, Young Ju Joo, Sunyoung Joung, Se-Bin Choi, Eugene Lim and Kyung Yi Go; (13) Dynamic Fuzzy Logic-Based Quality of Interaction within Blended-Learning: The Rare and Contemporary Dance Cases, Sofia B. Dias, José A. Diniz and Leontios J. Hadjileontiadis; (14) Do English Listening Outcome and Cognitive Load Change for Different Media Delivery Modes in U-Learning?, Chi-Cheng Chang, Hao Lei and Ju-Shih Tseng; (15) The Use of ELGG Social Networking Tool for Students' Project Peer-Review Activity, Ana Coric Samardzija and Goran Bubas; (16) Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning, Arghir-Nicolae Moldovan, Ioana Ghergulescu and Cristina Hava Muntean; (17) Inside, Outside, Upside Down: New Directions in Online Teaching and Learning, Lena Paulo Kushnir and Kenneth C. Berry; (18) A Study on the Methods of Assessment and Strategy of Knowledge Sharing in Computer Course, Pat P. W. Chan; (19) Using Agent-Based Technologies to Enhance Learning in Educational Games, Ogar Ofut Tumenayu, Olga Shabalina, Valeriy Kamaev and Alexander Davtyan; (20) Designing a Culturally Sensitive Wiki Space for Developing Chinese Students' Media Literacy, Daria Mezentceva; (21) Shared Cognition Facilitated by Teacher Use of Interactive Whiteboard Technologies, Christine Redman and John Vincent; (22) Modeling Pedagogy for Teachers Transitioning to the Virtual Classroom, Michael J. Canuel and Beverley J. White; (23) The Effectiveness of SDMS in the Development of E-Learning Systems in South Africa, Kobus van Aswegen, Magda Huisman and Estelle Taylor; (24) Online Learning Behaviors for Radiology Interns Based on Association Rules and Clustering Technique, Hsing-Shun Chen and Chuen-He Liou; (25) The Use of SDMS in Developing E-Learning Systems in South Africa, Estelle Taylor, Kobus van Aswegen and Magda Huisman; (26) Assessment of the Use of Online Comunities to Integrate Educational Processes Development Teams: An Experience in Popular Health Education in Brazil, Elomar Castilho Barilli, Stenio de Freitas Barretto, Carla Moura Lima and Marco Antonio Menezes; (27) Stereo Orthogonal Axonometric Perspective for the Teaching of Descriptive Geometry, José Geraldo Franco Méxas, Karla Bastos Guedes and Ronaldo da Silva Tavares; (28) Delivery of E-Learning through Social Learning Networks, Georgios A. Dafoulas and Azam Shokri; (29) The Implementation of Web 2.0 Technology for Information Literacy Instruction in Thai University Libraries, Oranuch Sawetrattanasatian; (30) Designing Educational Social Machines for Effective Feedback, Matthew Yee-King, Maria Krivenski, Harry Brenton, Andreu Grimalt-Reynes and Mark d'Inverno; (31) A Support System for Error Correction Questions in Programming Education, Yoshinari Hachisu and Atsushi Yoshida; (32) A Platform for Learning Internet of Things, Zorica Bogdanovic, Konstantin Simic, Miloš Milutinovic, Božidar Radenkovic and Marijana Despotovic-Zrakic, (33) Dealing with Malfunction: Locus of Control in Web-Conferencing, Michael Klebl; (34) Copyright and Creative Commons License: Can Educators Gain Benefits in the Digital Age? (Wariya Lamlert); (35) The Curriculum Design and Development in MOOCs Environment (Fei Li, Jing Du and Bin Li); (36) Stakeholders Influence in Maltese Tourism Higher Education Curriculum Development (Simon Caruana and Lydia Lau); (37) Online Social Networks and Computer Skills of University Students (Maria Potes Barbas, Gabriel Valerio, María Del Carmen Rodríguez-Martínez, Dagoberto José Herrera-Murillo and Ana María Belmonte-Jiménez); (38) Implementation of Artificial Intelligence Assessment in Engineering Laboratory Education (Maria Samarakou, Emmanouil D. Fylladitakis, Pantelis Prentakis and Spyros Athineos); (39) An Exploration of the Attitude and Learning Effectiveness of Business College Students towards Game Based Learning (Chiung-Sui Chang, Ya-Ping Huang and Fei-Ling Chien); (40) Application of E-Learning Technologies to Study a School Subject (Nadia Herbst and Elias Oupa Mashile); (41) Possibilities of Implementation of Small Business Check-Up Methodology in Comparative Analysis of Secondary Schools and Universities in Slovakia (Katarína Štofková, Ivan Strícek and Jana Štofková); (42) Digging the Virtual Past (Panagiota Polymeropoulou); (43) Technology Acceptance of E-Learning within a Blended Vocational Course in West Africa (Ashwin Mehta); (44) Development of an E-Learning Platform for Vocational Education Systems in Germany (Andreas Schober, Frederik Müller, Sabine Linden, Martha Klois and Bernd Künne); (45) Facebook Mediated Interaction and learning in Distance Learning at Makerere University (Godfrey Mayende, Paul Birevu Muyinda, Ghislain Maurice Norbert Isabwe, Michael Walimbwa and Samuel Ndeda Siminyu); (46) Assessing the Purpose and Importance University Students Attribute to Current ICT Applications (Maurice Digiuseppe and Elita Partosoedarso); (47) E-Learning System for Design and Construction of Amplifier Using Transistors (Atsushi Takemura); (48) Technology, Gender Attitude, and Software, among Middle School Math Instructors (Godwin N. Okeke); (49) Structuring Long-Term Faculty Training According to Needs Exhibited by Students' Written Comments in Course Evaluations (Robert Fulkerth); (50) Integration of PBL Methodologies into Online Learning Courses and Programs (Roland Van Oostveen, Elizabeth Childs, Kathleen Flynn and Jessica Clarkson); (51) Improving Teacher-Student Contact in a Campus Through a Location-Based Mobile Application (Vítor Manuel Ferreira and Fernando Ramos); (52) Incorporating Collaborative, Interactive Experiences into a Technology-Facilitated Professional Learning Network for Pre-Service Science Teachers (Seamus Delaney and Christine Redman); (53) The Efficiency of E-Learning Activities in Training Mentor Teachers (Laura Serbanescu and Sorina Chircu); (54) Development of an IOS App Using Situated Learning, Communities of Practice, and Augmented Reality for Autism Spectrum Disorder (Jessica Clarkson); (55) Using Case-Based Reasoning to Improve the Quality of Feedback Provided by Automated Grading Systems (Angelo Kyrilov and David C. Noelle); (56) International Multidisciplinary Learning: An Account of a Collaborative Effort among Three Higher Education Institutions (Paul S. H. Poh, Robby Soetanto, Stephen Austin and Zulkifar A. Adamu); (57) Interactive Learning to Stimulate the Brain's Visual Center and to Enhance Memory Retention (Yang H. Yun, Philip A. Allen, Kritsakorn Chaumpanich and Yingcai Xiao); (58) How Digital Technologies, Blended Learning and MOOCs Will Impact the Future of Higher Education (Neil P. Morris); (59) Factors Influencing the Acceptance of E-Learning Adoption in Libya's Higher Education Institutions (Mahfoud Benghet and Markus Helfert); (60) Motivation as a Method of Controlling the Social Subject Self-Learning (Andrey V. Isaev, Alla G. Kravets and Ludmila A. Isaeva); (61) Designing Environment for Teaching Internet of Things (Konstantin Simic, Vladimir Vujin, Aleksandra Labus, Ðorde Stepanic and Mladen Stevanovic); (62) Fostering Critical Thinking Skills in Students with Learning Disabilities through Online Problem-Based Learning (Kathleen Flynn); and (63) A System for the Automatic Assembly of Test Questions Using a NO-SQL Database (Sanggyu Shin and Hiroshi Hashimoto). Luís Rodrigues is an associate editor of the proceedings. Individual papers contain references. An author index is included.
- Published
- 2014
18. Building Career Skills in Computer Science Students through Design Thinking Hackathons
- Author
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Petko Stoev, Maya Stoeva, and Ivan Shotlekov
- Abstract
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience can help students identify them and achieve their career goals. Design thinking is a powerful approach for this purpose. With its components-problem solving, innovation and creativity, collaboration and teamwork, iterative approaches, and empathy-design thinking can help students develop the skills they need to succeed in a wide range of professional fields. The specificity of the hackathon as a form of organization further contributes to building these essential skills that are directly related to students' career development. This paper explores the possibilities of forming career skills in students through design thinking hackathons. [For the complete proceedings, see ED655360.]
- Published
- 2023
19. Knowledge Mapping for Creative Thinking
- Author
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International Association for Development of the Information Society (IADIS), Giretti, Alberto, Lemma, Massimo, Zambelli, Matteo, and Meana, Franco Ripa di
- Abstract
In this paper we illustrate the architecture of the °'°Kobi system, which is aimed at supporting students' education in artistic or design activities. We will outline the scientific and methodological foundations of the educational approach aimed at enhancing the artistic conception and the design ideation. The functional requirements and the system architecture for implementing the °'°Kobi system are outlined. Finally, the paper discusses some relevant aspects concerning the system application in a real educational context and briefly reports about its preliminary assessment.
- Published
- 2022
20. Proceedings of the International Conference on Mobile Learning 2014. (10th, Madrid, Spain, February 28-March 2, 2014)
- Author
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International Association for Development of the Information Society (IADIS), Sánchez, Inmaculada Arnedillo, and Isaías, Pedro
- Abstract
These proceedings contain the papers of the 10th International Conference on Mobile Learning 2014, which was organised by the International Association for Development of the Information Society, in Madrid, Spain, February 28-March 2, 2014. The Mobile Learning 2014 International Conference seeks to provide a forum for the presentation and discussion of mobile learning research which illustrate developments in the field. Papers in these proceedings include: (1) Supporting Teachers to Design and Use Mobile Collaborative Learning Games (Iza Marfisi-Schottman and Sébastien George); (2) Ebooks as PDF Files, in Epub Format or as Interactive Ibooks? Digital Books in Physics Lessons of Secondary Education (Manfred Lohr); (3) Mobile Learning and Early Age Mathematics (Shir Peled and Shimon Schocken); (4) M-Learning--On Path to Integration with Organisation Systems (Shilpa Srivastava and Ved Prakash Gulati); (5) Improving History Learning through Cultural Heritage, Local History and Technology (Graça Magro, Joaquim Ramos de Carvalho and Maria José Marcelino); (6) Intrigue at the Museum: Facilitating Engagement and Learning through a Location-Based Mobile Game (Jetmir Xhembulla, Irene Rubino, Claudia Barberis and Giovanni Malnati); (7) Mobile-Based Chatting for Meeting Negotiation in Foreign Language Learning (María Dolores Castrillo, Elena Martín-Monje and Elena Bárcena); (8) Student Preferences for M-Learning Application Characteristics (Ömer Delialioglu & Yasaman Alioon); (9) Learning and Teaching with Mobile Devices An Approach in Secondary Education in Ghana (Margarete Grimus and Martin Ebner); (10) Cross-Cultural Design of Mobile Mathematics Learning Service for South African Schools (Tanja Walsh, Teija Vainio and Jari Varsaluoma); (11) Mobile Learning and Achievement Goal Orientation Profiles (Minna Asplund); (12) A Review of Integrating Mobile Phones for Language Learning (Ramiza Darmi and Peter Albion); (13) Overlapping Chat's Accessibility Requirements between Students with and without Disabilities Due to the Mobile Limitiations (Rocío Calvo, Ana Iglesias and Lourdes Moreno); (14) UML Quiz: Automatic Conversion of Web-Based E-Learning Content in Mobile Applications (Alexander von Franqué and Hilda Tellioglu); (15) Pedagogical Applications of Smartphone Integration in Teaching--Lectures', Students', & Pupils' Perspectives (Tami Seifert); (16) MOOC's to Go (Jan Renz, Thomas Staubitz and Christoph Meinel); (17) Strategies and Challenges in Ipad Initiative (Chientzu Candace Chou, Lanise Block and Renee Jesness); (18) Blending Classroom Teaching and Learning with QR Codes (Jenni Rikala and Marja Kankaanranta); (19) Programming Education with a Blocks-Based Visual Language for Mobile Application Development (Can Mihci and Nesrin Ozdener); (20) Shifting Contexts: Investigating the Role of Context in the Use of Obiquitious Computing for Design-Based Learning (Katharine S. Willis and Gianni Corino); (21) Evaluation Framework for Dependable Mobile Learning Scenarios (Manel Bensassi and Mona Laroussi); (22) Initial Evaluation of a Mobile Scaffolding Application that Seeks to Support Novice Learners of Programming (Chao Mbogo, Edwin Blake and Hussein Suleman); (23) Defining a Set of Architectural Requirements for Service-Oriented Mobile Learning Environments (Nemésio Freitas Duarte Filho and Ellen Francine Barbosa); (24) Portability and Usability of Open Educational Resources on Mobile Devices: A Study in the Context of Brazilian Educational Portals and Android-Based Devices (André Constantino da Silva, Fernanda Maria Pereira Freire, Vitor Hugo Miranda Mourão, Márcio Diógenes de Oliveira da Cruz and Heloísa Vieira da Rocha); (25) Evaluating QR Code Case Studies Using a Mobile Learning Framework (Jenni Rikala); (26) Developing a Mobile Social Media Framework for Creative Pedagogies (Thomas Cochrane, Laurent Antonczak, Matthew Guinibert and Danni Mulrennan); (27) Factors Affecting M-Learners' Course Satisfaction and Learning Persistence (Young Ju Joo, Sunyoung Joung, Eugene Lim and Hae Jin Kim); (28) A Framework to Support Mobile Learning in Multilingual Environments (Mmaki E. Jantjies and Mike Joy); (29) Mobile Technology Integrated Pedagogical Model (Arshia Khan); (30) Representation of an Incidental Learning Framework to Support Mobile Learning (Eileen Scanlon, Mark Gaved, Ann Jones, Agnes Kukulska-Hulme, Lucas Paletta and Ian Dunwell); (31) Using Mobile Apps and Social Media for Online Learner-Generated Content (Paul David Henry); (32) Tweeting as a Tool for Learning Science: The Credibility of Student-Produced Knowledge Content in Educational Contexts (Kaja Vembe Swensen, Kenneth Silseth and Ingeborg Krange); (33) What Mobile Learning and Working Remotely Can Learn from Each Other (Koen Depryck); (34) In-Time On-Place Learning (Merja Bauters, Jukka Purma and Teemu Leinonen); (35) M-Learning and Technological Literacy: Analyzing Benefits for Apprenticeship (Carlos Manuel Pacheco Cortés and Adriana Margarita Pacheco Cortés); (36) Designing a Site to Embed and to Interact with Wolfram Alpha Widgets in Math and Science Courses (Francisco Javier Delgado Cepeda and Ruben Dario Santiago Acosta); (37) An Environment for Mobile Experiential Learning (Otto Petrovic, Philipp Babcicky and Thomas Puchleitner); (38) Supporting Situated Learning Based on QR Codes with Etiquetar App: A Pilot Study (Miguel Olmedo Camacho, Mar Pérez-Sanagustín, Carlos Alario-Hoyos, Xavier Soldani, Carlos Delgado Kloos and Sergio Sayago); (39) Raising Awareness of Cybercrime--The Use of Education as a Means of Prevention and Protection (Julija Lapuh Bele, Maja Dimc, David Rozman and Andreja Sladoje Jemec); (40) Mobile Game for Learning Bacteriology (Ryo Sugimura, Sotaro Kawazu, Hiroki Tamari, Kodai Watanabe, Yohei Nishimura, Toshiki Oguma, Katsushiro Watanabe, Kosuke Kaneko, Yoshihiro Okada, Motofumi Yoshida, Shigeru Takano and Hitoshi Inoue); (41) The Theory Paper: What is the Future of Mobile Learning? (John Traxler and Marguerite Koole); (42) Rapid Prototyping of Mobile Learning Games (Maija Federley, Timo Sorsa, Janne Paavilainen, Kimo Boissonnier and Anu Seisto); (43) Preparing Lessons, Exercises and Tests for M-Learning of IT Fundamentals (S. Djenic, V. Vasiljevic, J. Mitic, V. Petkovic and A. Miletic); (44) The Motivating Power of Social Obligation: An Investigation into the Pedagogical Affordances of Mobile Learning Integrated with Facebook (Nurhasmiza Sazalli, Rupert Wegerif and Judith Kleine-Staarman); (45) When Everyone is a Probe, Everyone is a Learner (Boris Berenfeld, Tatiana Krupa, Arseny Lebedev and Sergey Stafeev); (46) Mobile Learning and Art Museums: A Case Study of New Art Interpretation Approach for Visitor Engagement through Mobile Media (Victoria López Benito); (47) Learner Centric in M-Learning: Integration of Security, Dependability and Trust (Sheila Mahalingam, Faizal Mohd Abdollah and Shahrin Sahib); (48) M-Learning Pilot at Sofia University (Elissaveta Gourova, Pavlin Dulev, Dessislava Petrova-Antonova and Boyan Bontchev); (49) A Mobile Service Oriented Multiple Object Tracking Augmented Reality Architecture for Education and Learning Experiences (Sasithorn Rattanarungrot, Martin White and Paul Newbury); (50) Learners' Ensemble Based Security Conceptual Model for M-Learning System in Malaysian Higher Learning Institution (Sheila Mahalingam, Faizal Mohd Abdollah and Shahrin Sahib); (51) Supporting the M-Learning Based Knowledge Transfer in University Education and Corporate Sector (András Benedek and György Molnár); and (52) The future of Ubiquitous Elearning (Timothy Arndt). Individual papers contain references. An author index is included. Luís Rodrigues is an associate editor of these proceedings.
- Published
- 2014
21. Proceedings of the 2012 Annual Meeting of the Canadian Mathematics Education Study Group = Actes De La Rencontre Annuelle 2012 Du Groupe Canadien D'étude en Didactique Des Mathématiques (36th, Québec City, Québec, Canada, May 25-29, 2012)
- Author
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Canadian Mathematics Education Study Group (CMESG), Oesterle, Susan, Allan, Darien, and Liljedahl, Peter
- Abstract
This submission contains the Proceedings of the 2012 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Laval University in Québec City, Québec. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning. The aims of the Study Group are: to advance education by organizing and coordinating national conferences and seminars to study and improve the theories of the study of mathematics or any other aspects of mathematics education in Canada at all levels; and to undertake research in mathematics education and to disseminate the results of this research. These proceedings include plenary lectures, a panel discussion, working group reports, topic session descriptions, new PhD reports, and summaries of ad hoc and poster sessions. Papers include: (1) Towards an Understanding of Ethical Practical Action in Mathematics Education: Insights from Contemporary Inquiries (Margaret Walshaw); (2) Old and New Mathematical Ideas from Africa: Challenges for Reflection (Paulus Gerdes); (3) Cooda, Wooda, Didda, Shooda: Time Series Reflections on CMESG/GCEDM (William Higginson); (4) Panel: What is Fundamental Mathematics for Learners? (Elaine Simmt, Darien Allan, Ralph Mason, Ruth Beatty, Peter Taylor, and Hélène Paradis); (5) Numeracy: Goals, Affordances, and Challenges (France Caron and Peter Liljedahl); (6) Diversities in Mathematics and their Relation to Equity (Beverly Caswell and David Wagner); (7) Technology and Mathematics Teachers (K-16) / La technologie et l'enseignant mathématique (K-16) (Chantal Buteau and Nathalie Sinclair); (8) La preuve en mathématiques et en classe / Proof in Mathematics and in Schools (David Reid and Denis Tanguay); (9) The Role of Text/books in the Mathematics Classroom / Le rôle des manuels scolaires dans la classe de mathématiques (Peter Appelbaum and Susan Gerofsky); (10) Preparing Teachers to Develop Algebraic Thinking in Primary and Secondary School / Préparer les enseignants au développement de la pensée algébrique au primaire et au secondaire (Hassane Squalli, Chris Suurtamm, and Viktor Freiman); (11) Collaboration Between Research in Mathematics Education and Teaching Mathematics: Case Study of Teaching Infinity in Calculus (Miroslav Lovric); (12) Dialogue sur la lecture de textes historiques dans la classe de mathématiques / Dialogue on Reading Original Texts in the Mathematics Classroom (Louis Charbonneau and David Guillemette) [Written in French]; (13) Teaching Toward Equity in Mathematics (Beverly Caswell); (14) Inequalities in the History of Mathematics: From Peculiarities to a Hard Discipline (Elena Halmaghi); (15) The Study of On-line Situations of Validation Experienced by 13- and 14-year-old Students With and Without the Aid of an Electronic Forum (Manon Leblanc); (16) Institutional Acculturation of the Researcher, Teacher, and Secondary 1 Students with Learning Difficulties in Problem Situations Involving Rational Numbers / Les effets d'une démarche d'acculturation sur l'action didactique conjointe de l'enseignant, des élèves et du chercheur, dans l'enseignement/apprentissage des nombres rationnels auprès d'élèves en difficultés d'apprentissage (Geneviève Lessard) [Written in French]; (17) Mathematics Education: An Aporetic of Epistemology, Language and Ethics (Jean-François Maheux); (18) Diverse Perspectives on Teaching "Math for Teachers": Living the Tensions (Susan Oesterle); (19) Conversations Held and Roles Played During Mathematics Teachers' Collaborative Design: Two Dimensions of Interaction (Armando Paulino Preciado Babb); (20) The Ordinary Yet Extraordinary Emotions and Motives of Preservice Mathematics Teachers (Oana Radu); (21) Élaboration et analyse d'une intervention didactique, co-construite entre chercheur et enseignant, visant le développement d'un contrôle sur l'activité mathématique chez les élèves du secondaire / Development and Analysis of a Didactic Intervention, Co-constructed Between Researcher and Teacher For the Development of a Control of the Mathematical Activity Among High School Students (Mireille Saboya) [Written in French]; (22) Publishing in the Journal of Mathematics Teacher Education (Olive Chapman and Margaret Walshaw); (23) Is It Possible to Measure the Effectiveness of a Specific Approach to Teaching Foundations Mathematics in a Post-Secondary Setting? / Est-il possible de mesurer l'efficacité d'une approche spécifique à l'enseignement mathématiques fondations dans un cadre de post-secondaire? (Taras Gula); (24) Challenges in Supporting Mathematics Teachers to Develop Their Teaching Practices (Lionel Lacroix); (25) Rapport sur le ad hoc éthique et éducation mathématique / Report on the Ethics and Mathematics Education Ad Hoc (Jean-François Maheux); (26) Reading Biographies and Autobiographies of Mathematicians: What Do They Tell Us About the Subject of Mathematics? (Veda Roodal Persad); (27) Online Environments for Mathematics Sharing and Collaboration (Geoffrey Roulet); (28) Ad Hoc Session on Planning for the Next Canadian Math Education Forum (CMEF) to be Held in May 2014 (Peter Taylor); (29) Preservice Elementary Teachers' Beliefs Toward Mathematics and Mathematics Teaching (Sean Beaudette, Alexandra Penn, and Geoffrey Roulet); (30) Gearing Up For Grade 9: A Learning Object (Laura Broley); (31) Students' Perceptions of the Role of Theory and Examples in College Level Mathematics (Dalia Challita and Nadia Hardy); (32) Une expérimentation de pratiques gagnantes en enseignement des mathématiques / An Experiment with Successful Practices in Mathematics Teaching (Lucie Deblois); (33) Blended Mathematical Collaboration Using a Wiki, Geogebra and Jing (Jill Lazarus and Geoffrey Roulet); (34) Some Things Technologies Can Tell Us About Technologies: An Instrumented Analysis of Two Successive Mathematics Curricula (Jean-François Maheux and Fabienne Venant); (35) Investigating the Teaching Practices of a Group of Mathematics Graduate Students (Tod L. Shockey and Sibylle Weck-Schwarz); (36) Mathematics For Young Children: Exploring What is Possible in Early Mathematics Education? (Diane Tepylo, Joan Moss, Catherine Bruce, Tara Flynn, Diana Chang, and Zachary Hawes); and (37) Mise à l'essai d'une situation d'enseignement-apprentissage en lien avec le métier du scénographe pour favoriser l'engagement mathématique des élèves du 1er cycle du secondaire (Josianne Trudel) [Written in French]. Appended are: (1) Working Groups at Each Annual Meeting; (2) Plenary Lectures at Each Annual Meeting; and (3) Proceedings of Annual Meetings. Individual papers contain references, tables, and figures. [For the 2011 proceedings, see ED547245.]
- Published
- 2013
22. Proceedings of the International Conference on Educational Technologies 2013 (ICEduTech 2013) (Kuala Lumpur, Malaysia, November 29-December 1, 2013)
- Author
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International Association for Development of the Information Society (IADIS), Kommers, Piet, Issa, Tomayess, Sharef, Nurfadhlina Mohd, and Isaías, Pedro
- Abstract
These proceedings contain the papers of the International Conference on Educational Technologies 2013 (ICEduTech 2013), which has been organised by the International Association for Development of the Information Society and co-organised by the Faculty of Computer Science & Information Technology, Universiti Putra Malaysia, Kuala Lumpur, Malaysia, 29 November - 1 December 2013. ICEduTech is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. Papers in these proceedings include: (1) Learning in the Networked Society (Piet Kommers); (2) Mediating Authentic Learning: The Use of Wiki's and Blogs in an Undergraduate Curriculum in South Africa (Simone Titus); (3) Professional Learning to Nurture Adaptive Teachers (Kar-Tin Lee); (4) Understanding TPACK in Practice: Praxis through Technological Pedagogical Reasoning (Glenn Finger and Paul Finger); (5) A Comparison of Low Performing Students' Achievements in Factoring Cubic Polynomials Using Three Different Strategies (Ugorji I. Ogbonnaya, David L. Mogari, and Eric Machisi); (6) Factors Influencing the Acceptance of Collaboration Technology within the Context of Virtual Teamwork Training (Joy J. Godin and Lars F. Leader); (7) Surveillance in Programming Plagiarism beyond Techniques: An Incentive-Based Fishbone Model (Yanqing Wang, Min Chen, Yaowen Liang, and Yu Jiang); (8) Elearning Strategic Planning 2020: The Voice of Future Students as Stakeholders in Higher Education (Glenn Finger and Vicky Smart); (9) Laptops in Classroom Interaction: The Dynamic Reach of the Laptoped Situation (Tomas Lindroth, Johan Lundin, and Lars Svensson); (10) Salapiggy: Usability Test of the Sifteo Cubes as a Game Interface for the Money Counting Game for Preschoolers (Adrian Orense, Berlyn Anne Decena, and Rommel Feria); (11) An Ontology for Software Engineering Education (Thong Chee Ling, Yusmadi Yah Jusoh, Rusli Adbullah, and Nor Hayati Alwi); (12) Technology Enhanced Analytics (TEA) in Higher Education (Ben Kei Daniel and Russell Butson); (13) Teachers' Learning in Online Communities of Practice: Two Case Studies from Australia (Ria Hanewald); (13) Teaching Teachers for the Future Project: Building TPACK Confidence and Capabilities for Elearning (Glenn Finger, Romina Jamieson-Proctor, and Peter Grimbeek); (14) The Comparison of Inductive Reasoning under Risk Conditions between Chinese and Japanese Based on Computational Models: Toward the Application to CAE for Foreign Language (Yujie Zhang, Asuka Terai, and Masanori Nakagawa); (15) Use and Production of Open Educational Resources (OER): A Pilot Study of Underground Students' Perceptions (Khe Foon Hew and Wing Sum Cheung); (16) Teaching 21st Century Competencies: Lessons from Crescent Girls' School in Singapore (Gucci Trinidad, Deepa Patel, Linda Shear, Peishi Goh, Yin Kang Quek, and Chen Kee Tan); (17) Research on Demand Analysis of the Users of the Senior English Diagnostic System (Chen Guo, Hui Zhang, Qian Yao, and Min Wu); (18) Using Self-Reflection and Badges in Moodle-Based Medical English Review Courses for Enhancing Learners' Autonomy (Jun Iwata, John Clayton and Sarah-Jane Saravani); (19) Investigating the Use of Social Media by University Undergraduate Informatics Programmes in Malaysia (Jane See Yin Lim, Shirley Agostinho, Barry Harper, and Joe F. Chicharo); (20) Educational Online Technologies in Blended Tertiary Environments: A Review of Literature (Kimberley N. Tuapawa); and (21) How Teachers Use and Manage Their Blogs? A Cluster Analysis of Teachers' Blogs in Taiwan. Individual papers contain references. An author index is included.
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- 2013
23. Application of U10Mo Fuel for Space Fission Power Applications - White Paper
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Werner, James
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- 2014
24. Proceedings of the Conference on Graduate Student Research in Engineering and Technology Education (Minneapolis, Minnesota, May 22, 2008)
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National Center for Engineering and Technology Education (NCETE)
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As part of the usual end of year meeting that has been a feature of the National Center for Engineering and Technology Education (NCETE) project, a conference intending to provide a forum for young voices in an outside of the Center was organized. The basic model for the gathering was borrowed from track and field. This was to be an intellectual conference meet, to which teams of scholars and their coaches/mentors would come, drawn from university programs where scholars worked at the intersection of engineering education and technology education, to share ideas and to engage each other. The conference theme was to be Research in Engineering and Technology Education (RETE). These proceedings summarize ideas from the presentations made during the day. One group of papers focused upon exploring "teachers' knowledge and dispositions to" science, technology, engineering, and mathematics (STEM) curriculum and instruction. A second set of papers focused upon "dealing with ill-defined problems and complex systems." A third set of papers "examine problem solving predisposition in children and adolescents." Three of the papers explore student interest in STEM careers. Beyond papers that cluster thematically are a few that pursue interesting lines that were influenced by cognitive and creativity considerations. This publication presents the following papers: (1) Engineering byDesign[TM] Professional Development Evaluation Summary Report (Jenny Daugherty); (2) Knowing What Engineering and Technology Teachers Need to Know: A Content Analysis of Pre-service Teachers' Engineering Design Problems (Todd D. Fantz); (3) Strategies for Integrating STEM Content: A Pilot Case Study (Fred Figliano); (4) High School STEM Educators' Self-Efficacy Beliefs at Various Career Stages (Brent Holt); (5) Investigating Middle School Teachers' Engineering Subject Matter and Pedagogical Content Knowledge (Morgan Hynes); (6) Examination of Engineering Design in Curriculum Content and Assessment Practices of Secondary Technology Education (Todd R. Kelley); (7) Comparing Question Posing Capability Across High School Curricula: A Research Proposal (Benjamin Franske); (8) The Efficacy of Cross-discipline Representations for Ill-defined IAS Concepts (Steven Rigby); (9) Complex Systems in Engineering and Technology Education: A Mixed Methods Study Investigating the Role Software Simulations Serve in Student Learning (Douglas J. Walrath); (10) Effects of Metacognitive Journaling on Academic Achievement of High School Students (Katrina M. Cox); (11) Aspects of Problem Solving in Children Prekindergarten to Ninth Grade: Focus on Functional Fixedness (Michael Nehring); (12) Divergent Thinking Skills in Science and Engineering: Influence of Gender and Grade Level (Leah C. Roue); (13) Design Twice, Build Once: Teaching Engineering Design in the Middle and High School Classroom (Shawn Jordan and Nielsen Pereira); (14) Academic Performance as a Predictor of Student Growth in Achievement and Mental Motivation During an Engineering Design Challenge in Engineering and Technology Education (Nathan Mentzer); (15) A Study of Factors Affecting Career Decision-Making Self-Efficacy and Engineering Related Goal Intentions Among African American High School Students (Chandra Austin); (16) Impact of Mentorship Programs on African-American High School Students' Perceptions of Engineering (Cameron D. Denson); (17) Student Interest in STEM Careers: Development of Instrument for High School STEM-Based Programs (Mark Patrick Mahoney); (18) Children's Multiple Representations of Ideas in Science (Brian Gravel); (19) The Cognitive Processes and Strategies of an Expert and Novice in the Design of a Wireless Radio Frequency Network (Matthew D. Lammi); and (20) Perceptions of Creativity in Art, Music and Technology Education (David Stricker). Individual papers contain tables, figures, footnotes and references.
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- 2008
25. Exploring Common Trends in Online Educational Experiments
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Prihar, Ethan, Syed, Manaal, Ostrow, Korinn, Shaw, Stacy, Sales, Adam, and Heffernan, Neil
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As online learning platforms become more ubiquitous throughout various curricula, there is a growing need to evaluate the effectiveness of these platforms and the different methods used to structure online education and tutoring. Towards this endeavor, some platforms have performed randomized controlled experiments to compare different user experiences, curriculum structures, and tutoring strategies in order to ensure the effectiveness of their platform and personalize the education of the students using it. These experiments are typically analyzed on an individual basis in order to reveal insights on a specific aspect of students' online educational experience. In this work, the data from 50,752 instances of 30,408 students participating in 50 different experiments conducted at scale within the online learning platform ASSISTments were aggregated and analyzed for consistent trends across experiments. By combining common experimental conditions and normalizing the dependent measures between experiments, this work has identified multiple statistically significant insights on the impact of various skill mastery requirements, strategies for personalization, and methods for tutoring in an online setting. This work can help direct further experimentation and inform the design and improvement of new and existing online learning platforms. The anonymized data compiled for this work are hosted by the Open Science Foundation and can be found at https://osf.io/59shv/. [This paper was published in: "Proceedings of the 15th International Conference on Educational Data Mining," edited by A. Mitrovic and N. Bosch, International Educational Data Mining Society, 2022, pp. 27-38.]
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- 2022
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26. Design for manufacture and assembly of a paper cup making machine in a developing nation.
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Masengere, Kudakwashe N. and Mushiri, Tawanda
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SMALL business ,PAPER products ,DEVELOPING countries ,JOB satisfaction ,POVERTY - Abstract
This paper is on the design for manufacture and assembly of a paper cup making machine for a developing economy which can be locally manufactured within an income and expenditure that suits most small to medium businesses (SMEs). The current problem is that current computer controlled paper cup making machines on the market are expensive and therefore not affordable for a developing economy. Through wide research of how current paper cup making machines work, it was possible to come up with a low cost effective solution. A deeper understanding of the paper cup making machine was conducted with the aid of the internet, scholarly journals and industrial visits to local companies. The manufacture of this paper cup making machine is advantageous to a developing nation by creating jobs and thus eliminating poverty. [ABSTRACT FROM AUTHOR]
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- 2018
27. Singapore Mathematics Teachers' Design of Instructional Materials
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Mathematics Education Research Group of Australasia (MERGA), Leong, Yew Hoong, and Cheng, Lu Pien
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This paper reports on one aspect of a bigger project: teachers' design of instructional materials. We found a number of design moves used by the teachers in our study. In this paper, we report three of them: Making things explicit, making connections, and resequencing practice examples. [This paper is the fourth in a symposium of four papers. For the first paper "Models of Mathematics Teaching Practice in Singapore Secondary Schools," see ED616186. For the second paper "An Experienced and Competent Teacher's Instructional Practice for Normal Technical Students: A Case Study," see ED616178. For the third paper "Imbuement of Desired Attitudes by Experienced and Competent Singapore Secondary Mathematics Teachers," see ED616187.]
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- 2021
28. Designing a Gamified Reading App with Pupils in Elementary School
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El Naggar, Bassant and Berkling, Kay
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Playing games on mobile devices has become an integral part of younger generations' lives. Mobile games foster, among other things, deep concentration. This paper reports on design guidelines derived from observations of six elementary school pupils' engagement over a six-week period during an after-school reading club program. Each meeting consisted of three activities as well as reading text on the Microsoft immersive reader on an iPad, and playing a competitive reading game app, 'Henry rennt', which are both designed to support reading. Pupils were engaged in informal conversation with the researchers about both applications, and the authors informally observed the pupils' engagement with the apps and each other. Patterns of engagement and comments from pupils informed the design of a new reading app. This work reports these general patterns and concludes with new research areas to pursue as a result, including the impact of: social setting on playing, in-game teaching with avatars on engagement, and speed as a measurement of skill mastery. Finally, the applicability of children's engagement patterns is validated with adult students of German as a second language who used the app. [For the complete volume, "CALL for Widening Participation: Short Papers from EUROCALL 2020 (28th, Online, August 20-21, 2020)," see ED610330.]
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- 2020
29. IMPLEMENTATION OF THE SEISMIC DESIGN CRITERIA OF DOE-STD-1189-2008 APPENDIX A [FULL PAPER]
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SK, OMBERG
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- 2008
30. A Dashboard to Support Teachers during Students' Self-Paced AI-Supported Problem-Solving Practice
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Vincent Aleven, Jori Blankestijn, LuEttaMae Lawrence, Tomohiro Nagashima, and Niels Taatgen
- Abstract
Past research has yielded ample knowledge regarding the design of analytics-based tools for teachers and has found beneficial effects of several tools on teaching and learning. Yet there is relatively little knowledge regarding the design of tools that support teachers when a class of students uses AI-based tutoring software for self-paced learning. To address this challenge, we conducted design-based research with 20 middle school teachers to create a novel real-time dashboard, Tutti, that helps a teacher monitor a class and decide which individual students to help, based on analytics from students' tutoring software. Tutti is fully implemented and has been honed through prototyping and log replay sessions. A partial implementation was piloted in remote classrooms. Key design features are a two-screen design with (1) a class overview screen showing the status of each student as well as notifications of recent events, and (2) a deep dive screen to explore an individual student's work in detail, with both dynamic replay and an interactive annotated solution view. The project yields new insight into effective designs for a real-time analytics-based tool that may guide the design of other tools for K-12 teachers to support students in self-paced learning activities. [This paper was published in: "Proceedings, European Conference on Technology Enhanced Learning, EC-TEL 2022. Lecture Notes in Computer Science, vol 13450," edited by I. Hilliger et al., Cham: Springer, 2022, pp. 16-30.]
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- 2022
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31. Embodying Covariation through Collaborative Instrumentation
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York, Toni, Greenstein, Steven, and Akuom, Denish
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Covariational reasoning and the creation and interpretation of graphs of covariational situations are important skills in math and science. Unfortunately, research shows that students often struggle to make meaningful connections between graphs and the covariational situations they represent. Educational activities designed to help students overcome this struggle tend to use either student-generated or automatically-generated graphs, and have students either act out covariational situations or more passively observe them. In this paper, we present the design of a tool and task that enabled two students to simultaneously embody both the creation of a graph and the covariational actions that the graph represents. Through a process of collaborative instrumentation, the students made meaningful connections between their motions and the embodied traces they created as they reasoned about the covarying quantities of height and time. [For the complete proceedings, see ED630210.]
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- 2022
32. Mathematical Making in Teacher Preparation: Research at the Intersections of Knowledge, Identity, Pedagogy, and Design
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Akuom, Denish, Greenstein, Steven, and Fernández, Eileen
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In this proposal, we share research that explores the potential benefits of a novel Making experience within mathematics teacher preparation that we hypothesized would inform the pedagogical and curricular thinking of prospective teachers of elementary mathematics (PMTs). That experience had PMTs exploring at the intersection of content, pedagogy, and design to digitally design, 3D print, and share an original manipulative with a child to promote their mathematical thinking. We share several vignettes of our research that aim to discern some of the potential benefits the experience might offer PMTs. These take a variety of theoretical and methodological approaches at the intersections of teacher knowledge, identity, pedagogy, and design. Implications of our findings for teacher preparation and professional learning are provided throughout the paper and in its conclusion. [For the complete proceedings, see ED630210.]
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- 2022
33. Neural Recall Network: A Neural Network Solution to Low Recall Problem in Regex-Based Qualitative Coding
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Cai, Zhiqiang, Marquart, Cody, and Shaffer, David W.
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Regular expression (regex) coding has advantages for text analysis. Humans are often able to quickly construct intelligible coding rules with high precision. That is, researchers can identify words and word patterns that correctly classify examples of a particular concept. And, it is often easy to identify false positives and improve the regex classifier so that the positive items are accurately captured. However, ensuring that a regex list is complete is a bigger challenge, because the concepts to be identified in data are often sparsely distributed, which makes it difficult to identify examples of "false negatives." For this reason, regex-based classifiers suffer by having low recall. That is, it often misses items that should be classified as positive. In this paper, we provide a neural network solution to this problem by identifying a "negative reversion set," in which false negative items occur much more frequently than in the data set as a whole. Thus, the regex classifier can be more quickly improved by adding missing regexes based on the false negatives found from the negative reversion set. This study used an existing data set collected from a simulation-based learning environment for which researchers had previously defined six codes and developed classifiers with validated regex lists. We randomly constructed incomplete (partial) regex lists and used neural network models to identify negative reversion sets in which the frequency of false negatives increased from a range of 3%-8% in the full data set to a range of 12%-52% in the negative reversion set. Based on this finding, we propose an interactive coding mechanism in which human-developed regex classifiers provide input for training machine learning algorithms and machine learning algorithms "smartly" select highly suspected false negative items for human to more quickly develop regex classifiers. [For the full proceedings, see ED623995.]
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- 2022
34. E-Learning Course of Software for Textile Design
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Ion Razvan Radulescu, Antonio Dinis, Benny Malengier, Andrej Cupar, Mirela Blaga, and Radek Polansky
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Industry 4.0 and digitization are nowadays important trends in the textile industry. The need for well-prepared professionals in software for the design and modelling of textile products requires the creation of up-to-date educational resources. Virtual learning supported by e-learning offers the instruments to continue education during pandemic restrictions. As such, six research and education providers on the European level have joined forces to create educational resources in e-learning format for students and professionals in textiles: the content is related to software for design and modelling of weaving, knitting, virtual prototyping of clothing, embroidery of e-textiles and experimental design, as well as technology transfer. The educational resources were implemented on the Moodle e-learning platform of the Erasmus+ project (www.advan2tex.eu/portal/) and will be further used to support classroom/virtual courses with students and professionals in textiles. The paper introduces the course and its foreseen impact within the current context. [For the complete proceedings, see ED639262.]
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- 2022
35. Compact Liquid Waste Evaporator for Cleanup on Hanfords Hot Cells [FULL PAPER]
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HOBART, R
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- 2003
36. 15th Workshop on Crystalline Silicon Solar Cells and Modules: Materials and Processes; Extended Abstracts and Papers
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Sopori, B
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- 2005
37. The TOY Gamification Model: A Comprehensive Method to Effective Design
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Afra Çalik, Ali Sen, Zeynep Aydin, and Ercan Altug Yilmaz
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Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain aspects of gamification design. Therefore, from a behavioral design perspective, managing sustained behavioral change requires gamification models to draw from different areas. The TOY Gamification Model utilizes existing previous models and present a more holistic approach. It consists of business objectives, targeted behaviors, personas, player's journey, core drives, game elements, rewards, technology, triggers and finally measurement phase. Each stage is described in the study in a way that can be understood by the reader. The TOY Gamification Model views each step as an iterative process and has structured the transition between the steps more flexibly. The study concludes with a brief evaluation. [For the full proceedings, see ED652261.]
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- 2023
38. Engaging 'All' Learners. Volume 2: Learning. Proceedings of the Annual Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education (45th, Reno, Nevada, October 1-4, 2023)
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International Group for the Psychology of Mathematics Education, North American Chapter (PME-NA), Teruni Lamberg, and Diana Moss
- Abstract
The Forty Fifth Annual meeting of the North American chapter of the International Group for the Psychology of Mathematics Education was held PME-NA 45 in Reno, Nevada, October 1-4, 2023. The conference theme is "Engaging All Learners." Math learning should be a joyful experience for all students. When students are engaged and inspired, they are motivated to learn. Instruction that targets the learning needs and interests of our students makes it possible for students to excel in learning math. Participants in the conference explored how to create conditions to support learning that build on student engagement and interest in addition to other research engaged by the PME-NA community. The specific conference theme questions explored as part of the conference was: (1) How can we engage all students to learn math content by building on their interest and motivation to learn? (2) How do we design learning environments that take students and learning into account? (3) What are the design features of tools and curricula design features considering student engagement and interest in supporting learning? (4) How do we build partnerships with schools and the community to support student engagement and math learning? and (5) What research agendas should we pursue to ensure that all students reach their potential by paying attention to engagement and learning needs? The acceptance rate for Research Report was 45%, the acceptance rate for brief research reports was 70%. The acceptance rate for posters was 90%. Note: some papers were accepted in alternate format than originally proposed. The total number of participants who submitted proposals as co-authors was 1083. [Individual papers are indexed in ERIC.]
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- 2023
39. Identification of Constraints to Implementation of Entrepreneurship Digitalization Training: The Case of Batik SMEs in Indonesia
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Suhartini Suhartini, Muafi Muafi, and Fatimah Az Zahra
- Abstract
The digital world in the creative industry has provided new opportunities for entrepreneurs to utilize and exploit products and services in a more transparent and widespread manner. Products and services can grow exponentially and be offered to all users and communities throughout the world without time and space limitations. Creative SMEs, especially batik SMEs, are currently required to keep abreast of technological developments, especially digitalization. They must be able to take advantage of digital transformation in managing their business. One effort that can be made is through digital entrepreneurship training. It's just that they are still faced with several obstacles, including digital skills, digital knowledge, management commitment, and government support. Even though batik SMEs adhere to the basic principles of digital entrepreneurship, these four aspects are very important to improving the sustainable performance of SMEs. This research uses a qualitative approach using participants from batik SME owners and managers, the government, and customers of natural color batik SME in Ciwaringin Cirebon, West Java, Indonesia. Validity and reliability were carried out using a triangulation approach with three parties (SMEs, government, and customers). In increasing the success of digital entrepreneurship, fundamental changes must be prioritized: digital knowledge, digital skills, management commitment, and government support. These four aspects will make a significant contribution to improving sustainable SME performance. Apart from that, batik SMEs must play an active role in participating in digital training and connect actively and proactively with people who do not understand digital. [For the full proceedings, see ED652261.]
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- 2023
40. Design Innovative Learning Models Based Project to Improve Student's Competence in Higher Education: Case Studies in Faculty of Information Technology USN Kolaka Indonesia
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Nur Fajriah Muchlis, Punaji Setyosari, Dedi Kuswandi, Saida Ulfa, and Henry Praherdhiono
- Abstract
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements: competence. This study applies GRASPS to the PjBL learning model, which forms the basis for preparing projects that will be implemented in learning so as not to deviate from the characteristics of PjBL. An essential part of GRASPS is placing students in real-world scenarios where they will produce products that describe learning content and what they need to produce in real-world situations. The GRASPS elements are goals, roles, audiences, situations, products, and standards. The syntax of the innovative learning model that will be implemented is divided into three stages. The first stage is preparation, where the lecturer makes the syllabus, materials, and framework according to Basic competencies (KD). The second stage is learning, which includes activities to determine topics, plan activities, investigate, and solve. In the final stage, namely the evaluation stage, because GRASPS is an authentic assessment, this learning evaluation must be carried out with various instruments, including written tests, product assessments, and performance assessments. Performance assessment is carried out continuously based on evidence of student learning outcomes at each meeting, both from student presentations regarding the progress of their projects and from the results of discussions in each group, as well as notes from researchers regarding student activities during learning. [For the full proceedings, see ED652261.]
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- 2023
41. Universities' Use of Instagram in the Context of Graphic Design
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Mahmut Sami Öztürk and Nurdan Yurtsever Karatas
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With the great change in technology in today's world, instant communication and communication mobile devices has become possible for everyone. People have reached the technology that can instantly receive news about a development occurring anywhere in the world through social media. In a period when social media is so important, the preparation of visual designs in social media posts that can reach millions of people in accordance with the rules of graphic design makes these posts more effective. In the light of the research conducted in this study, the posts made by the private university, which has a large number of followers on the Instagram platform, were analyzed in terms of their formal features, compliance with graphic design principles and photo usage strategies. With the findings obtained as a result of these analyses, it is aimed to give direction to these institutions in order to make more effective posts for their target audiences. [For the full proceedings, see ED652261.]
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- 2023
42. The Effectiveness of the STEM Kid Module for High and Moderate Achievers Elementary School Children towards Scientific Literacy
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Nurazidawati Mohamad Arsad, Kamisah Osman, Marlissa Omar, and Nur Suhaidah Sukor
- Abstract
The aim of this research is to determine the effectiveness of the STEM Kid Module on the scientific literacy of fifth-grade students in the 'Energy' topic. The module was developed based on the combination of constructivism and constructionism as a fundamental learning theory. Meanwhile, the STEM Kid instructional phase was formed using a STEM integrated approach that included engineering design processes and inquiry-based science learning. A quasi-experimental design was used to assess the effectiveness of the STEM Kid Module. This study included 116 children, 61 of whom were high achievers and 55 of whom were moderate achievers. Two elementary schools using the STEM Kid Module were selected as the treatment group, while another school using conventional teaching approach as the control group. Data for this study were gathered by a scientific literacy test that included (i) scientific knowledge, (ii) science process skills, and (iii) daily science application. Results from repeated measurements MANOVA analysis revealed a significant difference in scientific knowledge and daily science application between groups. The study's implication was that the use of the STEM Kid Module through a STEM integrated approach can be implemented in elementary school science teaching and learning for children of varying levels of achievement. [For the full proceedings, see ED654100.]
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- 2023
43. Designing Homework Support Tools for Middle School Mathematics Using Intelligent Tutoring Systems
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Cindy Peng, Conrad Borchers, and Vincent Aleven
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Prior studies identified effective, but mainly non-digital, homework aids. This research involved 18 middle school students in a lo-fi prototyping study to integrate traditional homework support tools with intelligent tutoring systems (ITS), leveraging rich log data for personalized learning. Feature investigations in standardized diaries, goal setting, homework graphing, and reminders revealed a preference for goal-setting, informing a refined prototype exploring students' attitudes towards self-set versus system-generated goals. Results indicate students prefer system-recommended goals, express goals by problem count and time, and value goal difficulty feedback to foster autonomy. Providing data-driven feedback and fading system-set goals in ITS could improve self-regulation during homework practices and equity.
- Published
- 2024
44. RADIATION LITMUS PAPER
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SHEAFE, KIMBERLY
- Published
- 2002
45. Defining Process Structure for Project Resource Allocation
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International Association for Development of the Information Society (IADIS), Grigore, Mihaela Carmen, Ionescu, Sorin, and Stefan, Doina Marina
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Resource allocation has become an activity with high criticality and impact on product delivery, going to transformation into a process involving multiple stakeholders. The purpose of this paper is to present the results of a PhD research with defined resource allocation diagram, process and subprocesses, based on previous work results analysis and interpretation, having input from local project management community through online surveys and propose those for a larger input and implementation as process improvement in project management. Availability of resources in projects has definitive impact on product delivery. Key function resources allocated to multiple projects within an organization create dependencies to all involved projects, therefore risks coming along to all involved products and organization's strategic targets. Contribution of this paper is foreseen as important to large project management-oriented individuals and organizations, providing a guidance and good practice for designing and implementing improved processes with focus on resource allocation.
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- 2020
46. One Voice Fits All?: Social Implications and Research Challenges of Designing Voices for Smart Devices
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Julia Cambre and Chinmay Kulkarni
- Abstract
When a smart device talks, what should its voice sound like? Voice-enabled devices are becoming a ubiquitous presence in our everyday lives. Simultaneously, speech synthesis technology is rapidly improving, making it possible to generate increasingly varied and realistic computerized voices. Despite the flexibility and richness of expression that technology now affords, today's most common voice assistants often have female-sounding, polite, and playful voices by default. In this paper, we examine the social consequences of voice design, and introduce a simple research framework for understanding how voice affects how we perceive and interact with smart devices. Based on the foundational paradigm of computers as social actors, and informed by research in human-robot interaction, this framework demonstrates how voice design depends on a complex interplay between characteristics of the user, device, and context. Through this framework, we propose a set of guiding questions to inform future research in the space of voice design for smart devices. [This paper was published in: "Proceedings of the ACM on Human-Computer Interaction, Vol. 3, No. CSCW," ACM, 2019, Article 223.]
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- 2019
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47. Vitro: Designing a Voice Assistant for the Scientific Lab Workplace
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Julia Cambre, Ying Liu, Rebecca E. Taylor, and Chinmay Kulkarni
- Abstract
This paper investigates whether voice assistants can play a useful role in the specialized work-life of the knowledge worker (in a biology lab). It is motivated both by promising advances in voice-input technology, and a long-standing vision in the community to augment scientific processes with voice-based agents. Through a reflection on our design process and a limited but fully functional prototype, Vitro, we find that scientists wanted a voice-enabled device that acted not a lab assistant, but lab equipment. Second, we discovered that such a device would need to be deeply embedded in the physical and social space in which it served scientists. Finally, we discovered that scientists preferred a device that supported their practice of "careful deviation" from protocols in their lab work. Through this research, we contribute implications for the design of voice-enabled systems in workplace settings. [This paper was published in: "DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference," ACM, 2019, pp. 1531-58.]
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- 2019
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48. Experience Teaching Quantum Computing
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Tappert, Charles C., Frank, Ronald I., Barabasi, Istvan, Leider, Avery M., Evans, Daniel, and Westfall, Lewis
- Abstract
There is a quantum computing race among the tech giants Google, IBM, and Microsoft, including to a lesser extent Amazon and China's Alibaba. Governments, particularly America and China, are funding work in the area with the concern that quantum computers may soon crack current encryption methods, giving the country that gets there first a major advantage. There are currently about 100 universities worldwide with some activity in quantum computing. Considerable funding is also available and the 2019 U.S. National Quantum Initiative Act authorized $1.2 billion funding over the next 5-10 years. This paper shares the positive experience of Pace University in teaching quantum computing and encourages other schools to join us in this revolutionary step forward for computing. The paper discusses our experiences teaching a graduate-level quantum computing course, teaching the projects component of the course that develops problems to be solved on IBM's Q Experience quantum computing simulator, and teaching quantum computing modules in high schools. [For the full proceedings, see ED596991.]
- Published
- 2019
49. Towards a Reverse Engineering Pedagogy (REP) in Physics Classrooms
- Author
-
Tan, Da Yang
- Abstract
Applying physical principles is important for designs of various products with tailored performances. However, one of the long-standing issues of the students' design projects (or school's interdisciplinary projects) is the post-hoc imposition of the knowledge learned in their content subjects. This post-hoc imposition significantly diminishes the authenticity of designs through the lens of first principles provided by science and mathematics, but also reflect the fact that many students could not see the connections between these physical first principles and their design decisions and therefore could apply them in their designs. To overcome this problem, we propose the concept of reverse engineering in physics classrooms. This work describes the framework for our proposed reverse engineering pedagogy (REP), where students embark on a series of activities, where they (i) dissemble the device, (ii) analyse the inner physical principles of the device and its components, (iii) appreciate the design principles involved in such device, (iv) augment their understanding of the physical principles by repeating the process through a virtual dissection, and (v) incorporate the process in their own design projects. We will also discuss how such approach may be implemented in a physics classroom, as well as its significance in contributing to a design-centric learning environment. [This paper was published in: Lee, Y-J, Park, J. (Eds.), "20/20 Vision for Science Education Research: Proceedings of the International Science Education 2021" (pp. 119-134). Singapore: Natural Sciences and Science Education Academic Group (NSSE), National Institute of Education (ISSN-2630-5445).]
- Published
- 2021
50. Soft commutated direct current motor [summary of proposed paper]
- Author
-
Hsu, John
- Published
- 1998
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