218 results
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2. Literary Reading on Paper and Screens: Associations Between Reading Habits and Preferences and Experiencing Meaningfulness.
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Hakemulder, Frank and Mangen, Anne
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DIGITAL technology , *LITERARY readings , *DIGITIZATION , *PHONICS , *EXPOSITION (Rhetoric) - Abstract
The increasing use of digital technologies has implications for reading. Online and on‐screen reading often consist of engaging with multiple, short, multimedia snippets of information, whereas longform reading is in decline. Meta‐analyses have identified a screen inferiority when reading informational texts, but not narrative texts. The mode effect is explained by reference to the Shallowing Hypothesis, postulating that increased screen reading leads to a propensity to skim and scan rather than carefully read, since digital reading material is typically composed of short, decontextualized snippets of multimedia content rather than long, linear, texts. Experiments have found support for the Shallowing Hypothesis when reading expository/informational texts, but the impact of increased habituation to screens on, specifically, literary reading, is largely unknown. It is plausible that shallow modes of reading, prompted by increased screen use, may compromise one's capacity to engage deeply with literary texts and, in turn, negatively affect readers' motivation and inclination to engage in slower, more reflective, and more effortful reading. This article presents the results from three experiments exploring associations between reading behavior, medium preferences, and the reading of a short literary text on paper versus screen. Although mixed, the results revealed an overall pattern for the role of medium: more frequent reading of short texts on screen predicted less inclination to muster the cognitive persistence required for reading a longer text, and engage in contemplation on the deeper and personally relevant meaning of the literary text. Educational implications of these findings are discussed. [ABSTRACT FROM AUTHOR]
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- 2024
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3. Information science and the inevitable: A literature review at the intersection of death and information management: An Annual Review of Information Science and Technology (ARIST) paper.
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Dinneen, Jesse David, Krtalić, Maja, Davoudi, Nilou, Hellmich, Helene, Ochsner, Catharina, and Bressel, Paulina
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DEATH -- Law & legislation , *DEATH & psychology , *AUGMENTED reality , *MANAGEMENT of medical records , *DATABASE searching , *SOCIAL media , *INTERNET , *DIGITAL technology , *INFORMATION science , *INFORMATION retrieval , *TECHNOLOGY , *INFORMATION needs , *ATTITUDES toward death - Abstract
Death is an inevitable part of life and highly relevant to information management: its approach often requires preparation, and its occurrence often demands a response. Many works in information science have acknowledged so much, and yet death is rarely a focused topic, appearing instead sporadically and disconnected across research. As a result there is no introduction to, overview of, or synthesis across studies on death and information. We therefore conducted an extensive literature search and reviewed nearly 300 scholarly publications at the intersection of death and information (and data) management. Covering seven topics in total, we review two groups of work directly engaging information management in relation to death (digital possessions, inheritance, and legacy; information behavior, needs, and practices around death), three engaging death and technology that require information and its management (death and the Internet, thanatosensitive design and technology‐augmented death practices, and the digital afterlife and digital immortality), and two reflecting the ethical and legal dimensions unique to death and information. We then integrate the collective findings to summarize the landscape of death‐related information research, outline remaining challenges for individuals, families, institutions, and society, and identify promising directions for future information science research. [ABSTRACT FROM AUTHOR]
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- 2024
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4. Digital instinct—A keyword for making sense of students' digital practice and digital literacy.
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Boie, Mette Alma Kjærsholm, Dalsgaard, Christian, and Caviglia, Francesco
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DIGITAL technology , *DIGITAL literacy , *STUDENT attitudes , *ELECTRONIC paper , *ASSIGNMENT problems (Programming) , *AUTODIDACTICISM - Abstract
The paper introduces the student‐coined term digital instinct which describes students' disposition to resorting to digital technology for solving problems and doing school assignments. Taking cues from the term digital instinct, the paper describes a student perspective on digital literacy emerging from 100 lived experience descriptions and interviews with 37 Danish upper secondary students. The findings show that students' digital practice is characterised by experience‐based, intuitive and familiar use of technologies. Most notably, students employ digital technologies as cognitive partners that help them carry on with assignments that they initially did not understand, but that they were able to complete with the help of the computer. The study examines the nature of this partnership through the words of the students and identifies how technologies expand student agency but fall short of a reflective use of digital technologies. Recognising the strengths and weaknesses of students' digital practices may inform the concept of digital literacy and encourage teachers to acknowledge the digital instinct as a steppingstone to foster students' reflective use of digital technologies. Practitioner notesWhat is already known about this topic Students have inadequate command of digital literacies as described in curricular terminology.Students have positive as well as negative perceptions of the value and usefulness of digital technologies in school.Students both over‐ and underestimate their own digital literacies.What this paper adds Students have a fundamental utilitarian conception of digital technologies that either make schoolwork easier or more difficult, and they do not articulate that their use of digital technologies provides them with digital literacies.Students' conception of a digital instinct describes an intuitive and familiar, albeit unreflected, use of technologies where students employ experience‐based and self‐taught methods for using digital technologies.The digital instinct accounts for a feeling of agency among students, manifested in a widespread confidence that they can do assignments and solve problems when they make use of their computer.Implications for practice and/or policy Curricular terminologies struggle to capture what students can and cannot do with technology, and how much they understand the underlying technology.Teachers can involve and build on students' experience‐based digital practices as a starting point for developing digital literacy among students—also as an entry to a curricular perspective.Teachers should acknowledge students' conception of a 'digital instinct' as an important disposition in its own right. [ABSTRACT FROM AUTHOR]
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- 2024
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5. Understanding computational thinking in the gameplay of the African Songo board game.
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Bayeck, Rebecca Y.
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BOARD games , *CARDBOARD , *DIGITAL technology , *RESEARCH personnel , *TWENTY-first century - Abstract
Computational thinking is a necessary skill for the 21st century. While previously examined in computer‐rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game Songo, this study shows that computational thinking practices are embedded in Songo board gameplay and interact with the cultural context. The study also reveals a computing practice peculiar to Songo gameplay, songoputation. This paper suggests that researchers can benefit from exploring computational thinking and computing practices beyond board games in western contexts. Practitioner notesWhat is already known about this topicComputational thinking can be cultivated in non‐digital environments.Board games are spaces where computational thinking can be developed.The relationship between African board games and computational thinking is still unknown.What this paper addsAfrican board games such as Songo are spaces where players engage with computational thinking and songoputationCulture informs computational thinking practices players engaging in when playing Songo.Computational thinking is not a new practice and should be explored in different culture contexts and settings.Implications for practice and/or policyAfrican board games should be used to develop computational thinking skills.Board games should be used to foster computational thinking skills among students in context with limited access to digital technology. [ABSTRACT FROM AUTHOR]
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- 2024
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6. Deceiving versus manipulating: An evidence‐based definition of deception.
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Fallis, Don
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DECEPTION , *DIGITAL technology , *DEFINITIONS - Abstract
What distinguishes deception from manipulation? Cohen (Australasian Journal of Philosophy, 96, 483 and 2018) proposes a new answer and explores its ethical implications. Appealing to new cases of "non‐deceptive manipulation" that involve intentionally causing a false belief, he offers a new definition of deception in terms of communication that rules out these counterexamples to the traditional definition. And, he leverages this definition in support of the claim that deception "carries heavier moral weight" than manipulation. In this paper, I argue that these cases of "non‐deceptive manipulation" are even more prevalent than Cohen suggests—especially in the digital world. Thus, if his moral claim were correct, a lot of what is happening on the internet these days would constitute moral improvement over old‐fashioned deception. Fortunately, we are not forced to accept this counterintuitive conclusion. Cohen's definition must be rejected because it incorrectly rules out clear instances of deception. In this paper, I defend a definition of deception in terms of evidence that does correctly distinguish between deception and non‐deceptive manipulation. Moreover, it does not support Cohen's claim that deception is morally worse than other forms of manipulation. [ABSTRACT FROM AUTHOR]
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- 2024
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7. Negotiating digital urban futures: The limits and possibilities of future‐making in Singapore.
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Yeo, Si Jie Ivin
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CITY dwellers , *DIGITAL technology , *CITIES & towns , *PUBLIC spaces , *GRASSROOTS movements , *SMART cities , *SEMI-structured interviews - Abstract
This paper brings into dialogue recent critical scholarship on smart cities and geographies of the future by examining how city dwellers encounter normative visions of the future supplied by government actors under smart urbanisation. I focus specifically on the prosaic but significant ways in which people (re)interpret and (re)produce urban futures in and through their everyday affective and material engagements with digital technologies. Drawing on ethnographic fieldwork and semi‐structured interviews, I discuss the extent to which state‐promulgated imaginings of digital urban futures projected by electronic payment infrastructures are negotiated by urban inhabitants in Singapore, at both the levels of the individual and the collective. Although there is a tendency in Urban Studies to read the smart city as depoliticising, the findings in this paper suggest that urban dwellers' lived encounters with digital urban futures are characterised and bound up with politics. Furthermore, this paper casts attention on forms of negotiation that emerge not from grassroots movements and/or democratic activism that have so far attracted social and cultural geographers working on the future, but everyday lived practice around the digital. Such a fine‐grained, practice‐based approach productively foregrounds emancipatory potential for reworking and reimagining normative digital urban futures. Equally importantly, it takes seriously the diverse and uneven future‐making capacities of urban inhabitants in the digitally mediated city, contributing to ongoing projects that seek to develop a globally oriented alternative smart urban agenda for cities and urban spaces in the 21st century. This paper brings into dialogue recent critical scholarship on smart cities and geographies of the future by examining how city dwellers encounter normative visions of the future supplied by government actors under smart urbanisation. Drawing on ethnographic fieldwork and semi‐structured interviews, it discusses the extent to which state‐promulgated imaginings of digital urban futures projected by electronic payment infrastructures are negotiated by urban inhabitants in Singapore, at both the levels of the individual and the collective. [ABSTRACT FROM AUTHOR]
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- 2024
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8. Does digital transformation restrict the carbon emission intensity of enterprises? Evidence from listed manufacturing enterprises in China.
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Deng, Fuming, Cai, Lu, and Ma, Xiaolei
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DIGITAL transformation , *CARBON emissions , *TECHNOLOGICAL innovations , *SUSTAINABLE development , *CARBON nanofibers , *HIGH technology industries , *DIGITAL technology - Abstract
Digitalization and greening are key themes in global development, the manufacturing industry, as a major sector of energy consumption and carbon emissions, is in urgent need of transformation to realize energy conservation and emission reduction, digital transformation provides an opportunity for its green development. However, whether digital transformation can restrain the carbon emission intensity (CEI) of enterprises is still controversial. Based on the data of China's A‐share manufacturing listed companies from 2013 to 2020, this paper uses fixed effect model and intermediary effect model to explore the relationship between digital transformation and enterprise CEI and the influence path. the results show that: (1) Digital transformation has significantly reduced the CEI of manufacturing enterprises. (2) Mechanism analysis indicates that green technological innovation and resource allocation efficiency play a chain mediating role in this relationship. (3) Heterogeneity analysis shows that the carbon emission reduction effect of digital transformation is more significant when enterprises belong to an energy‐intensive manufacturing industry or face strong environmental regulations and industry competition. The analysis of this paper not only deepens enterprises' understanding of digital transformation and green development but also provides a policy basis for China to advocate the coordinated development of the digital economy and green economy. [ABSTRACT FROM AUTHOR]
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- 2024
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9. Digital media, ageing and faith: Older Sri Lankan migrants in Australia and their digital articulations of transnational religion.
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Gamage, Shashini, Wilding, Raelene, and Baldassar, Loretta
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DIGITAL media , *OLDER people , *DIGITAL technology , *ELECTRONIC paper , *IMMIGRANTS - Abstract
To date, older adults have received little attention in the newly emerging technological narratives of transnational religion. This is surprising, given the strong association of later life with spiritual and religious engagement, but it likely reflects the ongoing assumption that older adults are technophobic or technologically incompetent. Drawing on ethnographic interviews with older Sinhalese Buddhist migrants from Sri Lanka, living in Melbourne, this paper explores the digital articulations of transnational religion that arise from older migrants' uses of digital media. We focus on how engagements with digital media enable older Sinhalese to respond to an urgent need to accumulate merit in later life, facilitating their temporal strategies for ageing as migrants. We argue that these digital articulations transform both the religious imaginary and the religious practices that validate and legitimize a life well‐lived. [ABSTRACT FROM AUTHOR]
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- 2023
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10. Serious games research streams for social change: Critical review and framing.
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Dallaqua, Marcel Fernandes, Nunes, Breno, and Carvalho, Marly M.
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SOCIAL change , *DIGITAL transformation , *BIBLIOMETRICS , *SIMULATION games , *SCIENCE databases , *DIGITAL technology , *ELECTRONIC publications - Abstract
The number of scientific publications about serious games has exponentially increased, often surpassing human limitations in processing such a large volume of information. Consequently, the importance of frameworks for summarising such fast‐expanding literature has also grown. This paper draws a panorama of serious game research streams, focusing on higher education in engineering and management. The research design involves a systematic review using PRISMA guidelines, along with bibliometric and content analyses. The sample comprises 701 documents collected from both Scopus and Web of Science databases. For supporting bibliometric analyses, Bibliometrix and Biblioshiny tools are employed. In addition, a coding schema is developed for in‐depth analysis of 701 documents selected according to the inclusion criteria. In short, the literature on serious games for engineering and management education grows more rapidly than modern science, following a globalised, collaborative and context‐based trajectory. The results reveal five main research streams: game design guidelines, game design cases, game experiment guidelines, game experiment cases and generalists. These streams are summarised in a proposed framework. Cross‐tabulation and statistical analyses conducted in SPSS Statistics identify the key relationships amongst the research streams. Finally, opportunities to investigate serious games for sustainable development education arise, and there is a need for future efforts to formalise the framework classification algorithm. Practitioner notesWhat is already known about this topic Scientific production related to Serious Games (SGs) has grown exponentially in a globalised manner. It reflects the interest from various domains, particularly the field of sustainability in management.Literature reviews on SGs have emphasised various topics, including the acceptance of simulations and games as effective methods of teaching and learning. The role of technology‐enhanced games and simulations in the context of digital transformation in education and the emergence of sustainability as a promising field for future SGs research are also highlighted.The literature has introduced three categories for empirical research on SGs: (1) game presentation, (2) game evaluation and (3) game effectiveness. It has also highlighted methodological rigour as a common challenge across studies.What this paper adds Scientific research on SGs in Engineering and Management Higher Education (EMHE) experiences exponential and significantly faster growth compared to modern science in a globalised and collaborative manner. This growth reveals the scarcity of experts in this area and attracts the attention of various fields, particularly in the realm of sustainability.Thematic trajectories indicate a decline in discussions regarding users' perceptions of SGs and their validity as educational tools. They also demonstrate consistency in discussions about SGs design, and the potential of sustainability emerges as a promising area for future SGs in EMHE.A comprehensive framework composed by five primary research streams connects game design cases and guidelines, game experiment cases and guidelines and generalists. This framework can serve as a lens for future context‐based literature reviews, and the relationships amongst its streams reinforce the idea that the field can benefit from increased methodological rigour in experiments.Implications for practice and/or policy This review offers categorised supplementary material in which educators can discover a variety of artefacts for application in their specific educational contexts. Designers can access guidelines for enhancing the design of innovative games. Researchers can access guidelines for more effective evaluation of their artefacts across various contexts. Finally, policymakers can explore numerous experiments to inform decisions related to technology‐enhanced innovations in the classroom. [ABSTRACT FROM AUTHOR]
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- 2024
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11. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.
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Al‐Khiami, Mohamad Iyad, Jaeger, Martin, Soleimani, Sayed Mohamad, and Kazem, Abdulhadi
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ART , *STATISTICS , *COMPUTER software , *TEACHING methods , *CONFIDENCE , *VIRTUAL reality , *MOTIVATION (Psychology) , *CONSTRUCTION materials , *DIGITAL technology , *RATING of students , *OPTICAL head-mounted displays , *MANN Whitney U Test , *UNDERGRADUATES , *ENGINEERING , *SURVEYS , *LEARNING , *COMPARATIVE studies , *PRE-tests & post-tests , *EXPERIENCE , *DOCUMENTATION , *T-test (Statistics) , *INDUSTRIAL psychology , *MOTION sickness , *QUESTIONNAIRES , *STUDENTS , *PHILOSOPHY of education , *STATISTICAL hypothesis testing , *DESCRIPTIVE statistics , *STUDENT attitudes , *DATA analysis , *HEALTH facility design & construction , *STATISTICAL sampling , *DATA analysis software , *EVALUATION , *DISEASE complications ,RESEARCH evaluation - Abstract
Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it with the traditional teaching methods. The research focuses on second‐year undergraduate students enrolled in a concrete structures course. Objectives: The objective of the study is to analyse the impact of DB VR and HMD VR on students' motivation, performance and workload in comparison with traditional 2D drawings. The study also aims to investigate how simulation sickness and system usability could impact students' motivation and performance when interpreting concrete structures. Methods: The study divided second‐year civil engineering students into three groups, 2D, DB VR and HMD VR. The performance and motivation levels of students were assessed based on the number of mistakes identified and an intrinsic motivation survey. Furthermore, data on system usability and simulation sickness were collected. Spearman rank correlation was conducted to analyse the relationships between the variables tested. Results: The results have shown that students' motivation and performance were much higher when using VR in general and HMD VR specifically, students' efficiency and accuracy were also observed. On the other hand, usability was found to be moderately correlated with motivation, with students rating HMD VR as the most usable approach. A moderate inverse correlation was observed between simulation sickness and motivation, indicating that higher simulation sickness led to lower motivation levels. Conclusion: The study concludes that integrating VR in general, DB VR, or HMD VR into a concrete structures course for undergraduate students can significantly improve students' performance and motivation. Furthermore, enhancing usability of any of the methods used can also improve the performance and motivation. On the other hand, simulation sickness inversely affects motivation and performance, therefore, VR developers and educators should not neglect it. Lay Description: What is already known about the topic: Traditional teaching methods in engineering education require improvement.Integrating digital technologies into engineering education enhances performance.Digital technologies can potentially enhance motivation. What this paper adds: Compares traditional teaching methods for concrete structures interpretation with virtual reality.Establishes correlations between motivation, performance and usabilityIntroduces how desktop‐based VR and head‐mounted display VR can produce varying results. Implications for practice and/or policy: Decision‐makers can use the information to integrate updated pedagogy into engineering curricula.Allows for further exploration of different digital technologies that can be used for concrete structure interpretation.Allows instructors to introduce virtual reality in their courses. [ABSTRACT FROM AUTHOR]
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- 2024
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12. What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level.
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Bray, Aibhin, Devitt, Ann, Banks, Joanne, Sanchez Fuentes, Sergio, Sandoval, Marta, Riviou, Katerina, Byrne, Darren, Flood, Margaret, Reale, Jean, and Terrenzio, Silvia
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UNIVERSAL design , *TECHNICAL literature , *DIGITAL technology , *EDUCATIONAL technology , *LEARNING , *SPECIAL education , *HIGHER education research - Abstract
In the last two decades, there has been a global movement towards pedagogies that create more inclusive school environments in order to meet the needs of diverse learners. One such approach is Universal Design for Learning (UDL), which foregrounds the design of flexible and accessible learning experiences for all, regardless of learner characteristics. Technology is a key enabler in this. To date, much of the research on UDL has focused on its impact in higher education, with less evidence available on the use of UDL within second‐level education. This systematic literature review of n = 15 empirical studies selected from a wide‐ranging search that returned an initial result of n = 1253 explores how the affordances of digital technology have been harnessed for UDL enactment at second level. The findings show that, to date, empirical research at second level has focused mostly on the easy wins within the UDL principle of Representation, where educators offer choice about how learners access content. However, there is a clear gap in UDL research on the use of technologies to support the Engagement and Action & Expression principles of UDL, supporting student self‐regulation and self‐assessment, and on technology‐mediated communication and collaboration. The paper highlights the potential for future cross‐pollination of research in educational technology with UDL. Practitioner NotesWhat is already known about this topicUniversal Design for Learning has been extensively researched in higher education and special education contexts but much less so at K‐12, in particular at second level.Technology offers many affordances that can provide choice and variation in the learning process, which can be harnessed in a UDL approach.The transformative potential of technology in educational contexts was not fully realised pre‐COVID.The COVID pandemic saw an acceleration in technology adoption for learning, but it remains to be seen whether technology is being deployed to complement or transform existing practices.What this paper addsThis paper clearly identifies which affordances of technology are commonly deployed in UDL implementations, particularly noting the provision of choice through multi‐media options for Representation and expression.There is a clear gap in UDL research on the use of technologies to support self‐regulation and self‐assessment, (eg, peer, teacher and automated feedback tools) and on technology‐mediated communication and collaboration.The UDL literature does not address the potential negative impacts of technology within the learning context or the short‐lived nature of positive impacts (novelty effect).Implications for practice and/or policyWhile technology affords great opportunities for choice and Engagement, the design of the learning experience must take priority, availing of technology as needed.There are great opportunities for cross‐pollination of research at the forefront of educational technology and universal design to address any gaps in technology use in UDL implementations. [ABSTRACT FROM AUTHOR]
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- 2024
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13. Electronic medication administration record (eMAR) in Swedish home healthcare—Implications for Nurses' and nurse Assistants' Work environment: A qualitative study.
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Karnehed, Sara, Pejner, Margaretha Norell, Erlandsson, Lena‐Karin, and Petersson, Lena
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HOME care services , *NURSES , *HOME nursing , *WORK , *QUALITATIVE research , *CONTROL (Psychology) , *FOCUS groups , *RESEARCH funding , *DRUG administration , *WORK environment , *MEDICAL care , *CONTENT analysis , *TELEMEDICINE , *ELECTRONIC health records , *JOB descriptions , *NURSES' attitudes , *SOCIAL support , *EXPERIENTIAL learning - Abstract
Background: The electronic medication administration record (eMAR) is an eHealth system that has replaced the traditional paper‐based medication administration used in many healthcare settings. Research has highlighted that eHealth technologies can change working methods and professional roles in both expected and unexpected ways. To date, there is sparse research that has explored how nurses and nurse assistants (NA) in home healthcare experience eMAR in relation to their work environment. Aim: The aim was to explore how nurses and nurse assistants experienced their work environment, in terms of job‐demand, control, and support in a Swedish home healthcare setting where an electronic medication administration record had been implemented to facilitate delegation of medical administration. Method: We took a qualitative approach, where focus groups were used as data collection method. The focus groups included 16 nurses and nine NAs employed in a Swedish municipality where an eMAR had been implemented 6 months before the first focus groups were performed. The analysis adapted the job‐demand‐control‐support model, by condensing the professionals' experiences into the three categories of demand, control, and support, in alignment with the model. Results: NAs experienced high levels of job demand and low levels of job control. The use of the eMAR limited NAs' ability to control their work, in terms of priorities, content, and timing. In contrast, the nurses described demands as high but manageable, and described having a high level of control. Both professions found the eMar supportive. Conclusion: Nurses and NAs in home healthcare experienced changes in their work environment regarding demand, control, and support when an eMAR was implemented to facilitate delegation of medical administration. In general, nurses were satisfied with the eMAR. However, NAs felt that the eMAR did not cover all aspects of their daily work. Healthcare organisations should be aware of the changes that digitalisation processes entail in the work environment of nurses and NAs in home healthcare. [ABSTRACT FROM AUTHOR]
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- 2024
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14. A qualitative exploration of the barriers and facilitators to self‐managing multiple long‐term conditions amongst people experiencing socioeconomic deprivation.
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Woodward, Abi, Nimmons, Danielle, Davies, Nathan, Walters, Kate, Stevenson, Fiona A., Protheroe, Joanne, Chew‐Graham, Carolyn A., and Armstrong, Megan
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HEALTH services accessibility , *DIGITAL technology , *SELF-management (Psychology) , *QUALITATIVE research , *RESEARCH funding , *ENDOWMENTS , *SELF-efficacy , *SOCIOECONOMIC status , *SOCIOECONOMIC factors , *INTERVIEWING , *CULTURE , *JUDGMENT sampling , *THEMATIC analysis , *RESEARCH methodology , *DATA analysis software , *COMORBIDITY , *SOCIAL isolation , *SOCIAL classes , *SOCIAL stigma - Abstract
Background: Globally, it is estimated that one in three adults live with two or more long‐term conditions (multiple long‐term conditions, MLTCs), that require self‐management. People who experience socioeconomic deprivation face significant health inequalities due to a range of interrelated characteristics that lead to a lack of resources and opportunities. Previous research with underserved populations indicate low levels of trust towards primary care providers and potential barriers for developing patient‐healthcare professional relationships. The purpose of this paper is to explore the barriers and facilitators to self‐managing MLTCs, amongst people who experience socioeconomic deprivation. Methods: Semistructured one‐to‐one interviews with adults (n = 28) living in London and Sheffield, United Kingdom with MLTCs who are experiencing socioeconomic deprivation. Participants were recruited through general practices, community channels and social media. Data were analysed in NVivo using reflexive thematic analysis methods. Findings: Four analytical themes were developed: (1) challenges in accessing healthcare services, financial assistance, and cultural awareness; (2) empowerment and disempowerment through technology, including digital exclusion, and use of technology; (3) impact and causes of exclusion on self‐management, including social isolation, area‐based and economic exclusion, and health‐related stigma and (4) adapting self‐management strategies, including cost‐effective, and culturally/lifestyle appropriate strategies. Conclusions: Future health interventions and services need to be developed with consideration of the combined complexities of managing MLTCs while experiencing socioeconomic deprivation. Increased awareness in practitioners and commissioners of the complexities surrounding the lives of people experiencing socioeconomic deprivation, and the need for targeted strategies to promote self‐management of MLTCs are of great importance. Patient or Public Contribution: A patient advisory group contributed to all stages of the study, including providing important feedback on study documents (topic guides and recruitment materials), as well as providing critical insights surrounding the interpretation of interview data. [ABSTRACT FROM AUTHOR]
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- 2024
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15. Patient and public involvement in the development of the digital tool MyBoT to support communication between young people with a chronic condition and care providers.
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van Schelven, Femke, van Weele, Mara, van der Meulen, Eline, Wessels, Elise, and Boeije, Hennie
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DIGITAL technology , *HUMAN services programs , *INTERPROFESSIONAL relations , *RESEARCH funding , *EVALUATION of human services programs , *QUESTIONNAIRES , *DECISION making , *DESCRIPTIVE statistics , *CHRONIC diseases , *PATIENT-centered care , *TELEMEDICINE , *COMMUNICATION , *PATIENT-professional relations , *ADULT education workshops , *PATIENT participation - Abstract
Introduction: To guide good practices in patient and public involvement (PPI), several calls have been made to share detailed accounts of practical experiences. We describe our collaboration with young people with a chronic condition (YPCC) in the development, testing and implementation of the digital communication tool MyBoT (Map your Burden of Treatment). Methods: MyBoT was developed by a team of academic researchers, some of whom were practising care providers, YPCC and designers. In addition to the two co‐researchers in the research team, various groups of YPCC were involved in decision‐making through participation in a design session, workshops and a dialogue session. The Involvement Matrix was used to reflect on the PPI of all YPCC. Results: Initially, the two co‐researchers were involved in the roles of informer and co‐thinker, but their decision‐making power within the study increased over time. In the final stages of the study, the co‐researchers and researchers became partners. The other YPCC who participated in the different sessions and workshops were co‐thinkers in all stages of the study. Conclusion: The PPI of two YPCCs as co‐researchers within the research team ensured continuous involvement, whereas the PPI of various groups of YPCCs guaranteed a representative and inclusive approach. Researchers play an essential role in bringing all perspectives together, integrating them within the technical and financial constraints and ultimately building a tool that is tailored to its users' needs. Patient or Public Contribution: YPCC played a significant role in the present study. Two YPCC—who are also co‐authors of this paper—were involved in all stages of this project as members of the research team. In addition, various YPCCs were involved in the development, testing and implementation stage of MyBoT by organizing design sessions, workshops and a dialogue session. [ABSTRACT FROM AUTHOR]
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- 2024
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16. Highlighting and highlighted information in text comprehension and learning from digital reading.
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Mason, Lucia, Ronconi, Angelica, Carretti, Barbara, Nardin, Sara, and Tarchi, Christian
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READING , *DIGITAL technology , *INTELLECT , *ACADEMIC medical centers , *SELF-efficacy , *STATISTICAL sampling , *SAMPLE size (Statistics) , *TEXTBOOKS , *GOAL (Psychology) , *DESCRIPTIVE statistics , *INDIVIDUALITY , *INTRACLASS correlation , *ANALYSIS of variance , *LEARNING strategies , *COLLEGE students , *JUDGMENT (Psychology) , *CALIBRATION , *CONFIDENCE intervals , *DATA analysis software , *COGNITION , *RELIABILITY (Personality trait) - Abstract
Background: Digital texts are progressively becoming the medium of learning for students, but research has indicated that students tend to process information more superficially while reading on screen. It is therefore relevant to examine what strategies can support digital text comprehension. Objectives: This study aimed to investigate the effects of highlighting—both learner generated and experimenter provided—when reading digitally. Methods: University students (N = 170) were randomly assigned to the condition of learner‐generated highlighting, experimenter‐provided highlighting, or control. Reading outcomes were measured as literal and inferential text comprehension, transfer of knowledge, and metacognitive calibration of comprehension performance at immediate and delayed post‐tests. Individual differences in prior knowledge, cognitive reflection, and reading self‐efficacy were taken into account. The quality of the information highlighted by students in the condition of active highlighting was also measured. Results: From linear mixed‐effects models, the main effect of condition did not emerge for any of the outcomes. However, an interactive effect of condition and cognitive reflection emerged for literal text comprehension that favoured readers in the condition of experimenter‐provided highlighting with higher ability to resist automatic thinking. Inferential text comprehension, transfer of knowledge, and calibration of performance were only predicted by cognitive reflection or reading self‐efficacy. Finally, the quality of information highlighted significantly contributed to students' literal text comprehension and transfer of knowledge in the learner‐generated highlighting condition. Takeaways: Active highlighting is not effective per se during digital reading. The "amplification" effect of already highlighted text and higher cognitive reflection suggests that readers who are more able to resist automatic thinking may also invest more effort in the task, taking more advantage of the provided support. Even if active highlighting may not be effective per se compared to other reading conditions, what students highlight contributes to literal text comprehension and their learning from text. Lay Description: What is already known about this topic: Reading on a screen to learn new content for academic assignments is a typical learning activity for todays' students.For digital reading students tend to adopt a more superficial approach compared to traditional reading.Reading strategies can help readers to comprehend complex digital texts.Highlighting is a technically simple strategy to use for digital reading, which can at least support the selection of relevant information for text comprehension. What this paper adds: When considering digital reading neither learner‐generated highlighting nor experimenter‐provided highlighting is effective by itself.Experimenter‐provided highlighting is more effective for literal text comprehension than learner‐generated highlighting when combined with readers' ability to cognitively reflect and resist more automatic responses.The individual differences of cognitive reflection and reading self‐efficacy predicted inferential text comprehension and transfer of knowledge.Reading self‐efficacy also predicted readers' metacognitive calibration of comprehension performance (accuracy of self‐judgements of comprehension performance). The implications of study findings for practitioners: The effective use of highlighting for text comprehension probably requires some explicit instruction and practice in learning devices.The potential benefits of either learner‐generated highlighting or experimenter‐provided highlighting should be considered in relation to cognitive and motivational individual differences.It is important to create or refine readers' awareness that the quality of the information they highlight matters as it is associated with their text literal text comprehension and transfer of knowledge. [ABSTRACT FROM AUTHOR]
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- 2024
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17. Artificial intelligence education for young children: A case study of technology‐enhanced embodied learning.
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Yang, Weipeng, Hu, Xinyun, Yeter, Ibrahim H., Su, Jiahong, Yang, Yuqin, and Lee, John Chi‐Kin
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DIGITAL technology , *SCHOOL environment , *CURRICULUM , *ELEMENTARY schools , *RESEARCH funding , *ARTIFICIAL intelligence , *SCIENTIFIC observation , *INTERVIEWING , *EDUCATIONAL outcomes , *TEACHING methods , *JUDGMENT sampling , *TEACHERS , *RESEARCH methodology , *CHILD development , *COMPUTER literacy , *STORYTELLING , *RESEARCH , *LEARNING strategies , *COMPUTER assisted instruction , *LITERACY , *CASE studies , *CHILDREN - Abstract
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by investigating how children were engaged in AI literacy activities that are supported by intelligent agents. These activities were implemented in a Hong Kong kindergarten with a class of six 5‐year‐olds (Mage = 62.83 months, SD = 2.91) over a 6‐week period. Methods: The study gathered data from multiple sources, including classroom observations, teacher interviews, and documents/artefacts. Results and Conclusions: The results showed that children could learn about AI through interaction with intelligent agents in embodied learning contexts. The findings of this study have implications for the broader field of digital technology education, particularly in the context of early childhood education. Lay Description: What is already known about this topic: Artificial Intelligence (AI) literacy is essential in today's world.Little research exists on engaging young children in learning AI literacy. What this paper adds: Technology‐enhanced embodied learning approach affords multimodality in enabling young children's learning with AI‐related agents.Project‐based learning and real‐life examples can enhance children's learning. Implications for practice and/or policy: Early exposure to AI can help children navigate the increasingly digital world.Practical approaches, such as embodied and multimodal learning, seem to be effective.Teachers can enhance children's digital learning by using pedagogical strategies like project‐based learning and real‐life examples. [ABSTRACT FROM AUTHOR]
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- 2024
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18. Digital reading in beginner readers: Advantage or disadvantage for comprehension of narrative and informational linear texts?
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Florit, Elena, De Carli, Pietro, Lavelli, Manuela, and Mason, Lucia
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INTERDISCIPLINARY research , *DIGITAL technology , *RESEARCH methodology , *DESCRIPTIVE statistics , *RESEARCH funding , *READING - Abstract
Background: Text comprehension research in relation to the reading medium showed that digital‐based reading represents a disadvantage compared with paper‐based reading. Most paper versus screen research; however, was conducted with university students. Objectives: This study investigated the contribution of reading medium to text comprehension and medium preference in beginner readers who use technology for school learning. The moderating role of text genre, word reading and medium preference on the reading medium effect on text comprehension was also analysed. Methods: First graders (N = 115; mean age = 6;8 years) read narrative and informational linear texts on paper and computer screen and answered main idea, literal and inferential comprehension questions. Medium preference questions and a word reading task were administered. Results and Conclusions: Logistic mixed models showed that the main idea and literal comprehension of narrative and informational linear texts were greater on screen and for higher word reading skills. Inferential comprehension was lower on screen at lower levels of word reading skills but became similar for the two media as word reading increased. Children had no clear medium preference and medium effect on text comprehension was independent of children's medium preference. The main results show that beginner readers who use technology for learning and are fast and accurate in word reading display no comprehension disadvantage in digital reading. Takeaways: Our results add to existing knowledge by clarifying how reading medium effects on beginner readers' text comprehension interact with factors such as fundamental reading skills and experience with technology. Lay Description: What is currently know about the subject matter: • Comprehension of informational texts is better on paper than on screen • Text comprehension is better on paper than on screen for independent readers from 4th grade onwards, even for those who prefer to read digitally. • Lower text comprehension on screen is related to shallow reading processing and navigation requirements of digital texts. • Shallow reading processing is related to the use of digital media for leisure. What the paper adds: • Comprehension of narrative and informational texts on screen is not disadvantaged in beginner readers who often use technology for school activities. • Word reading has a stronger role on inferential comprehension of digital texts with navigation requirements. • Word reading stronger role results in a screen comprehension disadvantage at lower levels of word reading skills. • Children have no clear medium preference and text comprehension on paper vs screen was independent of children's medium preference Implications of study findings for practitioners: • The use of technology for school activities may encourage deep text processing on screen. • Care should be taken when very young students with low reading skills are required to understand digital texts with navigation requirements. [ABSTRACT FROM AUTHOR]
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- 2023
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19. Deepfake detection using deep learning methods: A systematic and comprehensive review.
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Heidari, Arash, Navimipour, Nima Jafari, Dag, Hasan, and Unal, Mehmet
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DEEP learning , *SPEECH synthesis , *DEEPFAKES , *COMPUTER vision , *DIGITAL technology , *PUBLIC opinion - Abstract
Deep Learning (DL) has been effectively utilized in various complicated challenges in healthcare, industry, and academia for various purposes, including thyroid diagnosis, lung nodule recognition, computer vision, large data analytics, and human-level control. Nevertheless, developments in digital technology have been used to produce software that poses a threat to democracy, national security, and confidentiality. Deepfake is one of those DL-powered apps that has lately surfaced. So, deepfake systems can create fake images primarily by replacement of scenes or images, movies, and sounds that humans cannot tell apart from real ones. Various technologies have brought the capacity to change a synthetic speech, image, or video to our fingers. Furthermore, video and image frauds are now so convincing that it is hard to distinguish between false and authentic content with the naked eye. It might result in various issues and ranging from deceiving public opinion to using doctored evidence in a court. For such considerations, it is critical to have technologies that can assist us in discerning reality. This study gives a complete assessment of the literature on deepfake detection strategies using DL-based algorithms. We categorize deepfake detection methods in this work based on their applications, which include video detection, image detection, audio detection, and hybrid multimedia detection. The objective of this paper is to give the reader a better knowledge of (1) how deepfakes are generated and identified, (2) the latest developments and breakthroughs in this realm, (3) weaknesses of existing security methods, and (4) areas requiring more investigation and consideration. The results suggest that the Conventional Neural Networks (CNN) methodology is the most often employed DL method in publications. According to research, the majority of the articles are on the subject of video deepfake detection. The majority of the articles focused on enhancing only one parameter, with the accuracy parameter receiving the most attention. [ABSTRACT FROM AUTHOR]
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- 2024
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20. Spatial agglomeration of information services industry and its evolution: Evidence from the Pearl River Delta, China.
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Zhang, Ling
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INFORMATION services industry , *INDUSTRIAL clusters , *SMALL business , *DIGITAL technology , *HIGH technology industries , *GROWTH - Abstract
The information services (IS) industry, which facilitates industrial transformation and upgrading, has emerged as a key driving force behind China's economic growth in recent years. More evidence can be accumulated from the Pearl River Delta (PRD), one of the largest transforming economies and IS gathering region in China. Firstly, this paper investigates the spatial patterns and dynamics of IS agglomeration in the PRD from 2003 to 2018, using the spatial autocorrelation analysis and Kernel density analysis. Secondly, a dynamic panel model with a system generalized method of moments (SYS‐GMM) estimation is employed to identify the factors significantly influencing the industry agglomeration economy. Results show that: (1) Large firms continue to gather in the core area of major cities, while smaller firms show a more balanced distribution from the core to periphery regions. The spatial proximity of firms proves that micro firms benefit less from industrial agglomeration compared to larger ones. (2) The effects of agglomeration externalities on economic growth remains positive, with labor force and commuting costs playing a vital role in the expansion of the IS industry. By integrating geo‐spatial information and empirical evidence, this study contributes to China's understanding and experience as a late‐developing country in the digital economy era. Finally, policies supporting small and medium enterprises (SMEs), improving the effectiveness of government subsidies, and strengthening industry‐university research cooperation are proposed. [ABSTRACT FROM AUTHOR]
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- 2024
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21. Measuring Variability in Proctor Decision Making on High‐Stakes Assessments: Improving Test Security in the Digital Age.
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Belzak, William, Lockwood, J. R., and Attali, Yigal
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DIGITAL technology , *DECISION making , *LANGUAGE ability testing , *LEGAL judgments , *ENGLISH language , *LANGUAGE ability - Abstract
Remote proctoring, or monitoring test takers through internet‐based, video‐recording software, has become critical for maintaining test security on high‐stakes assessments. The main role of remote proctors is to make judgments about test takers' behaviors and decide whether these behaviors constitute rule violations. Variability in proctor decision making, or the degree to which humans/proctors make different decisions about the same test‐taking behaviors, can be problematic for both test takers and test users (e.g., universities). In this paper, we measure variability in proctor decision making over time on a high‐stakes English language proficiency test. Our results show that (1) proctors systematically differ in their decision making and (2) these differences are trait‐like (i.e., ranging from lenient to strict), but (3) systematic variability in decisions can be reduced. Based on these findings, we recommend that test security providers conduct regular measurements of proctors' judgments and take actions to reduce variability in proctor decision making. [ABSTRACT FROM AUTHOR]
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- 2024
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22. Utilizing augmented reality for embodied mental rotation training: A learning analytics study.
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Yu, Jiaqi and Denham, André R.
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MENTAL rotation , *MENTAL training , *DIGITAL technology , *RESEARCH personnel , *LEARNING - Abstract
Mental rotation is the ability to mentally rotate two‐dimensional and three‐dimensional objects in one's mind. Previous studies have examined the relationship between mental rotation abilities and embodied cognition. However, conflicting findings underscore the necessity for further investigation. This study aims to investigate how different levels of embodiment in mental rotation training affect mental rotation training. Three versions of mental rotation training with different levels of embodiment (keyboard, touchpad and augmented reality) were developed for this study. A quasi‐experimental study was conducted with a total of 125 university students to explore how different training versions affect participants' training performances, perception of the usability of the training and mental rotation ability. The results suggest those who used the versions with higher levels of bodily engagement performed better than those who used the versions with lower levels of bodily engagement (p < 0.001). Participants' mental rotation ability also improved significantly after training with the augmented reality (AR1) version compared to those in the keyboard group (p = 0.01). The learning analytics results provide additional clarity by indicating that the participants' mental rotation ability can be predicted by their training performance in the AR condition (p < 0.001). This study has significant implications for the potential of using embodied AR training to improve mental rotation ability. Practitioner notesWhat is already known about this topicMental rotation ability is a malleable trait that can be improved through repeated and long‐term game‐based training.Short‐term training using digital games has limited impacts on mental rotation ability.Mental rotation abilities are linked to our bodily interactions with the physical world.What this paper addsInvestigates how different levels of bodily engagement in a digital game affect short‐term mental rotation training.Investigates how different levels of bodily engagement in a mental rotation training game affect players' game performance and perception of the usability of the game.Investigates if players' performance in a mental rotation training game can predict their mental rotation ability and self‐diagnosed sense of direction.Leverages learning analytics to explain findings generated by traditional research methods.Implications for practice and/or policyLeveraging augmented reality technology in more embodied mental rotation training games can facilitate short‐term gains in mental rotation.Game‐based learning researchers should consider leveraging learning analytics techniques to provide richer and more nuanced explanations for findings generated by traditional research methods.Game performance in effective mental rotation training games can predict mental rotation abilities, thus potentially assessing such abilities. [ABSTRACT FROM AUTHOR]
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- 2024
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23. University students' digital spaces in online learning communities: Implications for understanding, protecting and maintaining privacy.
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Özer Şanal, Seda and Çiçek, Büşra
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DIGITAL technology , *ONLINE education , *LEARNING communities , *VIRTUAL communities , *PUBLIC spaces , *COLLEGE students , *PRIVACY - Abstract
In addition to learning effectively and effectively in online learning communities (OLCs), students must be in a secure environment and privacy must be respected. The study aimed to identify privacy violations that university students encounter in OLCs, and identify recommendations and some strategies to implement to ensure privacy at the OLC. A qualitative research method was applied in the study. First, focus group interviews were conducted with a total of 108 students who participated actively in the OLC. After analysing the interview data, a privacy violations report (RPV‐OLC) was prepared at the OLC. According to the RPV‐OLC, a problem description for the Delphi technique was designed and 17 experts were identified for the interview. Delphi panels with experts were completed in 5 months. The content analysis process was used for the data obtained. Students said they encountered information sharing and access, access to information, system/course settings, resistance to negotiations, communication problems and lack of knowledge. On the other hand, experts suggest that different suggestions and strategies could be implemented to ensure privacy in the OLC, such as partial privacy, mutual trust, contextual privacy agreements, role‐based or anonymous identity use, and privacy education. The study focused on defining the concept of privacy and student privacy violations in online learning environments and providing solutions for educators, students and system administrators. Practitioner notesWhat is already known about this topicDigital learning environments pose a threat to the privacy of students.The fact that privacy violations in the OLC can trigger concerns among students has a negative impact on learning processes.There is high interest at the moment in how to plan the most effective teaching in online learning environments—but privacy is being neglected.What this paper addsThis article explains the privacy violations university students encounter at the OLC.This document contains guidelines on how to mitigate and prevent privacy violations in OLC.The results of the study also provide suggestions for privacy protection at the OLC.Implications for practice and/or policyIt is important that the instructors who participate in the OLC are informed about the necessary measures, rules, principles, activities and follow‐up measures to protect their personal privacy.If we can overcome students' concerns about privacy violations at the OLC, we can create more comfortable learning spaces.The aim of learning should not only be to peak performance; the most important responsibility of educators or system administrators is to preserve each student's private space, while at the same time achieving the best performance. [ABSTRACT FROM AUTHOR]
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- 2024
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24. The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review.
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Soyoof, Ali, Reynolds, Barry Lee, Neumann, Michelle, Scull, Janet, Tour, Ekaterina, and McLay, Katherine
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HOME environment , *PARENT attitudes , *DIGITAL technology , *AGE distribution , *SYSTEMATIC reviews , *CREATIVE ability , *COGNITION , *LANGUAGE & languages , *LEARNING , *PARENTING , *SOCIAL status , *DESCRIPTIVE statistics , *CONTENT analysis , *DATA analysis software , *EMOTIONS , *COMPUTER literacy , *EQUIPMENT & supplies , *CHILDREN - Abstract
Background: In today's society, a growing body of literature attests to the importance of young children's early digital literacy skills in their home environments and how acquisition of these digital literacy skills relates to their future learning and digital literacy. Objectives: Research on young children's digital literacy practices at home was reviewed to explore the positive and negative influences on early learning. This is important due to the children's rapid uptake of online digital technologies over the past decade. Methods: Peer‐reviewed research articles on home digital literacy practices of children (aged 0–8 years old) published between 2010 and 2021 from four education databases were carefully selected based upon pre‐determined criteria and examined using content analysis. Results and Conclusion: A high proportion of studies (29 of the 31; 93.5%) demonstrated significant benefits of young children gaining a range of skills, including digital operational, early literacy and language, socio‐emotional, and STEM, through the use of digital technologies at home. Five of the 31 (16.12%) studies reported negative effects of digital technologies in the home context, including distraction, aggressive behaviour, and false self‐confidence. Tablets and smartphone use gained greater momentum in the home context, especially between 2015 and 2021, and there was a positive shift in parental mediation, family involvement, and the children's home digital literacy practices. Implications: By leveraging children's acquisition of digital literacy skills in the home and taking into account the sociocultural context, we can enhance young children's preparation for the future and provide opportunities for skill development across various learning domains. Lay Description: What is already known about this topic: The literature shows use of tablets in the home by children have gained momentum.Parents have different attitudes towards using digital technologies in the home context.Parents have used different mediation strategies to control, supervise and support their children's home digital literacy practices. What this paper adds: Within the past decade, parents have extended their mediation strategies to support their children's home digital literacy practices.Young children move from early digital literacy to proficient digital literacy within the home.Home digital literacy practices can foster important skills in young children such as language and literacy, operational, socio‐emotional, and STEM.Artificial intelligence devices such as smart robots are extending children's home digital literacy practices. Implications for practice and/or policy: Understanding the sociocultural differences of young children can help parents, teachers, and policymakers to facilitate digital literacy skill acquisition.Fostering young children's basic language literacy, operational, socio‐emotional, and STEM skills through technology use in the home before formal education is essential.Extending young children's home digital literacy practices to other contexts such as the classroom is necessary. [ABSTRACT FROM AUTHOR]
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- 2024
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25. Information and communication technology engagement and digital reading: How meta‐cognitive strategies impact their relationship.
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Lin, Lijia, King, Ronnel B., Fu, Lingyi, and Leung, Shing On
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DIGITAL communications , *INFORMATION & communication technologies , *DIGITAL technology - Abstract
The purpose of the study was to examine the relationships among information and communication technology (ICT) engagement, meta‐cognitive strategies and digital reading. Specifically, we used PISA 2018 data to examine whether (a) the behavioural aspect of ICT engagement negatively impacted digital reading, (b) the motivational aspect of ICT engagement positively impacted digital reading and (c) meta‐cognitive strategies mediated or moderated the relationship between ICT engagement and digital reading. Our findings revealed that (a) the behavioural aspect of ICT engagement negatively impacted digital reading, whereas the motivational aspect of ICT engagement, except ICT social motivation, positively impacted digital reading; (b) the behavioural aspect of ICT engagement, as well as ICT social motivation, had significant negative indirect effects on digital reading achievement through meta‐cognitive strategies, whereas all other motivational aspects of ICT engagement were differentially mediated by the meta‐cognitive strategies; (c) the impact of ICT social motivation on ICT engagement was mediated and moderated by meta‐cognitive strategies. These findings are discussed in terms of the educational implications, limitations and future directions. Practitioner notesWhat is already known about this topic There is ambiguity in the literature regarding the relationship between ICT engagement and achievement.The nature of the relationships among ICT engagement, meta‐cognitive strategy use and achievement in digital reading remains unclear.What this paper adds The behavioural aspect of ICT engagement, as well as ICT social motivation, had significant negative indirect effects on digital reading achievement through meta‐cognitive strategies, whereas all other motivational aspects of ICT engagement were differentially mediated by the meta‐cognitive strategies.The impact of ICT social motivation on ICT engagement was mediated and moderated by meta‐cognitive strategies.Implications for practice and/or policy Practitioners should focus on how to utilize ICT by applying appropriate strategies.Students' knowledge about and use of meta‐cognitive strategies play positive roles even in the contexts when rote learning activities predominate. [ABSTRACT FROM AUTHOR]
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- 2024
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26. Elementary students' self‐regulation in computer‐based learning environments: How do self‐report measures, observations and teacher rating relate to task performance?
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Torrington, Jodie, Bower, Matt, and Burns, Emma C.
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TEACHER evaluation , *TASK performance , *DIGITAL technology , *SCHOOL children , *CLASSROOM environment , *STUDENT evaluation of teachers - Abstract
It is well‐established that being a self‐regulated learner is beneficial academically, motivationally and is considered essential for productive life‐long learning. Despite this, there is limited evidence examining how different measures of self‐regulation for learning (SRL) relate to task performance for young students learning in digital contexts. This study investigated the relationships between different measures of SRL of elementary school students (N = 48, Mage = 10.75) while using a computer‐based learning environment, and their association with task performance and teacher rating of student SRL ability. Results confirmed the most effective measure of SRL, in terms of its relationship with, and predictability of task performance, was a self‐report written response, whereby students identified and explained known SRL strategies, such as how to plan, monitor or complete their work. Teacher ratings of their students' metacognitive capability were significantly correlated with task performance and with two self‐report instruments: the Junior Metacognitive Awareness Inventory and the SRL written response. Associations between actual observed self‐regulation behaviours in a computer‐based learning environment, using Azevedo et al.'s coding framework and how students self‐reported their knowledge and understanding about SRL, were weak. Observations of young students' SRL behaviours in computer‐based learning environments were not significantly related to task performance. Better understanding of these relationships will help educators and researchers to know where they should focus their attention in terms of developing elementary school students' self‐regulatory capabilities in digital contexts, as well as the reliability of self‐report measures of SRL as relative to observations of self‐regulation and task performance. Implications for teacher practice are also discussed. Practitioner notesWhat is already known about this topic Students need to use self‐regulation for learning (SRL) strategies in digital contexts.Self‐regulation strategies need to be explicitly taught to students as they are not guaranteed to become automatically acquired.Being a self‐regulated learner leads to improved academic performance, engagement and motivation.What this paper adds Empirical evidence addressing the associations and patterns between various measures of SRL for young students learning in digital environments.Student self‐report explanations of known SRL strategies was the only significant predictor of student task performance.Coding of young students' SRL behaviours in digital environments do not relate well to task performance.Implications for practice and/or policy Understanding the associations between young students' self‐report of SRL and how this relates to their actual SRL behaviour while using digital technology is critical to supporting student learning and success.Learning to better articulate self‐regulation strategies may result in greater consciousness and application of self‐regulation strategies in digital contexts, which in turn could improve task performance.Eliciting explanations from students about SRL strategies may be more informative and expedient than conducting and analysing individual observations in digital contexts, to determine the general self‐regulatory knowledge and understanding of young students. [ABSTRACT FROM AUTHOR]
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- 2024
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27. The pedagogical makerspace: Learning opportunity and challenge for prospective teachers' growth of TPACK.
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Max, Anna‐Lisa, Lukas, Sarah, and Weitzel, Holger
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TEACHER attitudes , *DIGITAL technology , *TEACHERS , *TEACHER development , *CONSTRUCTIVISM (Education) , *STUDENT teachers - Abstract
The aim of this study was (1) to describe challenges prospective teachers perceive during project work in a pedagogical makerspace and coping strategies they develop to deal with the challenges, (2) to analyse the development of prospective teachers' TPACK and attitudes towards the use of ICT in class. Challenges regarding project work and coping strategies were recorded via semi‐structured interviews and evaluated by qualitative content analysis. TPACK and prospective teachers' attitudes towards the usefulness of digital technologies, technology acceptance, intrinsic motivation, self‐efficacy, intentions to use digital media and constructivist understanding of teaching were assessed via questionnaire. The sample consists of German prospective teachers (N = 145). The results show an increase in TPACK, technology acceptance, intention to use digital media and motivation over the course of the project. TPACK before the intervention was the only variable that predicted TPACK after the intervention. The prospective teachers report numerous challenges during their projects, which can be attributed to the framework, teamwork, and taskwork levels, as well as the individual TPACK. Coping strategies were mainly found on the taskwork level, for example by adjusting goals, creating subtasks and organising regular feedback meetings for self‐monitoring. Practitioner notesWhat is already known about this topicThe opportunities for using ICT in schools are developing rapidly, and with them, the demands on teachers' skills (TPACK).The promotion of TPACK competencies in a holistic, multi‐layered, and practice‐oriented manner has to be learned over a longer period of time combining theoretical explanations with practical activities.Making appears to be a suitable activity to foster TPACK, and a makerspace was described as an ideal learning environment to follow constructivist learning, but it has not yet been empirically tested.What this paper addsThe presentation of an innovative approach for prospective teachers to teach TPACK problem‐ and project‐based in a pedagogical makerspace.Empirical data of a large sample size in a field that has not yet been sufficiently empirically researched.A model‐based analysis of the challenges of project work in a university pedagogical makerspace regarding preservice teachers and their coping strategies.Examination of the suitability of project‐based work in the pedagogical makerspace for teaching TPACK and relevant attitudes.Further insights about learning processes and influencing factors in a university pedagogical makerspace with respect to promoting TPACK.Implications for practiceA pedagogical makerspace is a suitable learning environment to foster TPACK and attitudes towards the use of ICT in school.TPACK development depends on TPACK before working in a makerspace.Challenges and coping strategies while working in a pedagogical makerspace can be assigned to four levels.The assignment of challenges and coping strategies to those levels supports lecturers in developing the necessary support structures.Support structures should include at least basic knowledge about the organisation of projects. Agile project elements prove helpful for product development in the makerspace. [ABSTRACT FROM AUTHOR]
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- 2024
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28. Supporting adult working learners.
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Roumell, Elizabeth A. and Jabarkhail, Sami
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ADULT students , *TECHNOLOGICAL innovations , *DIGITAL transformation , *SOCIAL work education , *POLITICAL participation , *DIGITAL technology , *PROGRESS - Abstract
This paper explores the impact of technological advances and digital transformations, with a particular focus on the "future of work" and its implications for lifelong learning and adult working learners. We emphasize the pressing need for human‐centric solutions to address complex human challenges that technology alone cannot resolve, such as access to education, socioeconomic disparities, and cultural barriers. Drawing on articles in this issue, we advocate for cultivating improved human capabilities among systems, organizations, leaders, educators, and learners to navigate the accelerating technological and social transformations in work and education. Additionally, this paper underscores the significance of educators, policymakers, and advocates in serving the lifelong learning needs of adult working learners, while also highlighting the need for more agile and pragmatic strategies. While addressing the necessity of integrating technological advancements with human development, we stress the importance of ongoing education and training to adapt to the changes brought on by Industry 4.0 era. Ultimately, the paper calls for responsive and intelligent education policies and systems that promote the education, well‐being, and economic participation of citizens in the face of a rapidly evolving technological landscape. [ABSTRACT FROM AUTHOR]
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- 2023
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29. Fostering and assessing student critical thinking: From theory to teaching practice.
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Vincent‐Lancrin, Stéphan
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CRITICAL thinking , *TEACHING , *DIGITAL technology , *LABOR market , *SCORING rubrics - Abstract
In an age of innovation and digitalisation, critical thinking has become one of the most valued skills in the labour market. This paper shows how teachers can empower students to develop their students' critical thinking. After recalling why critical thinking matters for democracy and the economy, a definition of critical thinking is outlined. Next, a demonstration is given of how the concept critical thinking can be translated and simplified using teacher‐friendly rubrics that can support the design or redesign of lesson plans, teacher observations and formative assessment—as well as standardised assessments. In conclusion, the paper argues that critical thinking should be mainstreamed in all subjects in school curricula, and that it leads to deeper understanding of subject matter content. [ABSTRACT FROM AUTHOR]
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- 2023
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30. In response to 'Use of technology by older adults with an intellectual disability in Ireland to support health, well‐being and social inclusion during the COVID‐19 pandemic', by Darren McCausland, Mary McCarron and Philip McCallion.
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Kwiatkowska, Gosia, Dhillon, Satvinder Kaur, and Kerai, Kanchan
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WELL-being , *SOCIAL support , *DIGITAL technology , *INTERPERSONAL relations , *OLDER people with disabilities , *INTELLECTUAL disabilities , *SOCIAL integration , *COVID-19 pandemic , *OLD age - Abstract
A response to the paper "Use of Technology by Older Adults With an Intellectual Disability in Ireland to Support Health, Well-Being and Social Inclusion During the COVID-19 Pandemic,"by Darren McCausland, Mary McCarron and Philip McCallion, is presented. Topics include ways to present quantitative data in academic journals for easier understanding, practical information that should be included in research papers and the importance of the research to people with learning disabilities.
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- 2023
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31. "Please send me the link for tomorrow, María" human‐rights based participatory research with people with learning disabilities via Zoom.
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de Castro, María Gómez‐Carrillo, Palazuelos, Adela, Corona, Adrián, Sánchez, Ángela, Alises, Gema, Sancho, Marta, Cauja, Paola, and Sanz, Víctor
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ONLINE education , *HUMAN rights , *FOCUS groups , *DIGITAL technology , *SURVEYS , *LEARNING disabilities , *ACTION research , *COMMUNICATION , *RESEARCH funding , *COVID-19 pandemic - Abstract
Background: This paper describes the experience of conducting a co‐researched project with people with learning disabilities in Madrid, Spain, during the COVID pandemic and lockdown. I discuss the advantages and limitations of working online and challenges encountered while coordinating and facilitating the research. Methods: Our research project was on the impact of COVID on the lives of people with learning disabilities, which the eight co‐researchers chose. As part of my PhD, I offered my services as researcher to work together with persons with learning disabilities. Eight people took up my offer. We worked together from January 2021 to March 2022 virtually and I recorded this experience. I have written the paper, but as part of my co‐researcher agreement, I have shared my reflections and work with my co‐researchers, and we have co‐written a section to share our findings. Findings: In this paper, I discuss the advantages and limitations of working online, challenges I encountered while coordinating and facilitating the research and the work together. Remote work enabled the group to work on a biweekly basis and with members from different parts of Madrid. It saved people time and effort getting around town, yet we had to introduce express times and spaces to socialise and create a working relationship that is less natural than during in‐person interactions and breaks. During our fieldwork, we found that the pandemic had spurred the access to digital devices and programmes, but people may still be reliant on their environment, carers or supporters to facilitate it. I included a section written with my co‐researchers, in which we reflect together on the experience of working online and how we reached out to their peers during our fieldwork. We identified limitations due to our online research methodology such as lack of owning a digital device, the difficulties having access to a private space from which to connect online and the joy of meeting other people to exchange experiences. Conclusion: Human rights based participatory research can be done online. There are different ways of overcoming barriers to participation. However, there are people with no access to the internet or without digital skills that are being excluded and we must ensure that we reach out to them as well. Accessible summary: I did an online participatory research project with 8 people with learning disabilities from Spain using Zoom. Participatory research means taking part and being involved in the decisions on how the research is done.I discuss online way to make decisions, share power and control over the research, have some social connection in the group, and give information.I show that people with learning disabilities can work remotely but need more opportunities to learn digital skills. Digital skills are the skills to use technological devices, e.g., a smartphone, a tablet or a computer.Digital skills were very important during the pandemic and the lockdown, for example knowing how to find and use information and stay safe online and how to communicate with others over the internet.Participatory research projects need to support co‐researchers to learn new skills and apply them. The researchers need to be creative to make the online work engaging. [ABSTRACT FROM AUTHOR]
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- 2023
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32. Developing visual tangible artefacts as an inclusive method for exploring digital activities with young people with learning disabilities.
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Weber, Ditte Lystbæk, Brereton, Margot, and Kanstrup, Anne Marie
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DIGITAL technology , *INTERVIEWING , *HUMAN services programs , *DIARY (Literary form) , *VISUAL perception , *COMMUNICATION , *DESCRIPTIVE statistics , *MEDICAL artifacts , *INTELLECTUAL disabilities , *ADULT education workshops - Abstract
Background: Young people with learning disabilities use many digital technologies to undertake meaningful and social activities in their everyday lives. Understanding these digital activities is essential for supporting their digital participation. Including them in exploring their digital activities can be challenging with conventional qualitative research methods, because digital activities are a complex and abstract topic to discuss, particularly for people with learning disabilities. In this paper, we present the rationale for developing and using visual tangible artefacts (VTAs) to include young people with learning disabilities in exploring their digital activities. Methods: We devised a suite of VTAs to engage young people (aged 14–27 years) with learning disabilities in exploring their digital activities via interviews, diaries, and workshops. The VTAs comprised Talking Mats (TMs), probing with technology, digital snapshots and inspiration cards. Findings: Our significant methodological findings were that VTAs are useful for exploring digital activities with young people with learning disabilities. TMs and probing with technology can engage participants to map, recall and explain their digital activities. Digital snapshots are valuable for validating findings with participants, and inspiration cards aid perspectives about digital aims. Although communication and abstract representations can be challenging for people with learning disabilities, VTAs that combine familiar, simple, intuitive, individualised, rewarding elements and collaboration with participants proved valuable for exploring their digital activities. Conclusion: We concluded that VTAs are inclusive tools for exploring the digital activities of and with young people with learning disabilities. The VTAs allowed access to conversations, information and insights that are not obtainable otherwise. As such, the VTAs may be regarded as a new model for inclusive research in the field of disability and technology studies. Accessible summary: Digital technologies are widely used by young people with learning disabilities to talk to their friends and family, meet new friends and entertain themselves.These digital activities are complex and can be difficult to talk about.We developed methods to support conversations about digital activities with young people with learning disabilities.The paper gives examples of how the methods are used, why they are necessary and how they promote discussion of digital activities. [ABSTRACT FROM AUTHOR]
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- 2023
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33. Industry 4.0 and healthcare: Context, applications, benefits and challenges.
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Kotzias, Konstantinos, Bukhsh, Faiza A., Arachchige, Jeewanie Jayasinghe, Daneva, Maya, and Abhishta, Abhishta
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INDUSTRY 4.0 , *AUGMENTED reality , *TECHNOLOGICAL innovations , *DIGITAL transformation , *AUTOMATION , *DIGITAL technology , *MANUFACTURING processes , *SYSTEM integration - Abstract
Industry 4.0 refers to the digital transformation in the manufacturing domain through new technology. Currently, it expands well beyond manufacturing, affecting many areas of life and posing implications for all types of business. This paper focuses on the relationships between Industry 4.0 and Healthcare which transitions to increased interconnectivity, automation and smart decision making. The integration context of Industry 4.0 into Healthcare is only partly understood. Little was done until now to consolidate what is known on the integration benefits and the challenges. This article reports results of a systematic mapping study that analysed 69 papers to extract knowledge about the concepts of Industry 4.0 and the emerging Healthcare 4.0., and the relationships between them. We found 10 different perspectives of Healthcare 4.0, ranging from strategic to tactical and operational levels. Next, our results show: (i) nine applications of Industry 4.0 in the Healthcare domain: Augmented Reality and Simulation, Autonomous Robotics, Cybersecurity, Big Data Analytics, Internet of Things, Cloud Computing, Additive Manufacturing and Systems Integration; and (ii) 10 benefits and nine challenges in Healthcare 4.0. The most frequently mentioned benefits are patients' diagnosis, monitoring, treatment, and financial benefits. The most researched challenges are data fragmentation, heterogeneity, complexity, and privacy. [ABSTRACT FROM AUTHOR]
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- 2023
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34. Freiformbauteile im Stahlbeton‐, Spannbeton‐ und Verbundbau: Berechnung von Querschnittswerten.
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Zimmert, Florian and Braml, Thomas
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REINFORCED concrete , *COMPOSITE structures , *DIGITAL technology , *TORSION , *CONCRETE - Abstract
Free‐form reinforced concrete, prestressed concrete and composite components: Calculation of cross‐section values A resource‐efficient use of concrete as a construction material can be achieved by adapting the individual shape of a component under consideration to the stresses that occur and by arranging composite construction materials (e. g. reinforcing steel, prestressing steel or structural steel) in suitable areas of the component. Due to the advancing digitalisation in the construction industry, for example in the context of Building Information Modeling, computer‐aided 3D modelling methods are increasingly being used in the planning of structures. These allow engineers to design components in free form. In reinforced concrete, prestressed concrete and composite construction, the design of such components is currently still associated with great effort. In the context of the development of a practical method for the calculation of free‐form concrete components, this paper presents a CAD‐integrated method for the calculation of cross‐section values. Cross‐section values are required as an essential calculation basis when real, three‐dimensional structural components are treated using simplified calculation theories, such as the beam theory. In this paper, the mathematical and numerical fundamentals of a method for the calculation of cross‐section values of free‐form concrete, reinforced concrete, prestressed concrete and compound components are presented. The calculation method is based on flat geometric regions described by Non‐uniform rational B‐Spline tensor product surfaces, which can be extracted from solid models, for example. [ABSTRACT FROM AUTHOR]
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- 2023
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35. Digital experiences of children and adolescents in India: New challenges for school counsellors.
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Choudhury, Tanni and Choudhury, Rashmi
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TEENAGERS , *COUNSELORS , *STUDENT counselors , *DIGITAL technology , *EDUCATIONAL counseling , *TEACHING models - Abstract
The work of school counsellors has become complex with the increasing technological advances and adolescents' dependency on them. There is a surprising lack of study in the Indian context, aimed at school counsellor's challenges in dealing with adolescents' digital use. This paper provides better understanding of the challenges of school counsellors involving adolescents' digital use in Indian schools. Three significant themes emerged from the data analysis: (a) negative aspects of digital use among Indian adolescents, (b) the need to effectively teach how to navigate the digital world and (c) the challenge of integrating technology with traditional counselling approaches to educate adolescents about their digital use. Furthermore, this paper presents implications for school counselling practice and research within Indian context. Practitioner points: School counsellors address challenging situations involving adolescents' use of digital media.School counsellors play a crucial role in teaching and modelling how to navigate the digital world.Little research has been conducted in the Indian context; hence this study is a good step forward to understand and acknowledge the challenges of school counsellors. [ABSTRACT FROM AUTHOR]
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- 2023
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36. A review on data‐centric decision tools for offshore wind operation and maintenance activities: Challenges and opportunities.
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Hadjoudj, Yannis and Pandit, Ravi
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OFFSHORE wind power plants , *DIGITAL technology , *WIND turbines , *PROFIT margins , *ASSET management ,PLANNING techniques - Abstract
This paper reviews state‐of‐the‐art numerical tools for the operation and maintenance (O&M) of offshore wind farms, focusing on decision support models for maintenance scheduling and the consideration of human and environmental uncertainty. In this review, various factors that can influence the successful conduct of maintenance operations will be examined and special attention will be paid to the most significant ones. Data‐driven technologies for improved offshore asset management are also examined and the most used data‐driven methods for modeling and optimizing turbine operation and maintenance are presented. A focus will be placed on the choice of maintenance strategy, which is the basis for the planning of operations and thus the optimization problem discussed. As offshore maintenance is a complex operation whose efficiency and safety depend on human and environmental factors, special attention will be paid to the planning strategy that minimizes the risks involved while maximizing efficiency by considering these factors. The choice of planning technique for turbine maintenance and better consideration of uncertainties are crucial areas of improvement as they can lead to better overall efficiency, higher profit margins, better safety, and improved sustainability of offshore wind farms. The paper covers the application of digital technologies for offshore wind O&M planning and the associated challenges. The paper also highlights the various environmental and human factors to be considered for the operation and maintenance of wind turbines. [ABSTRACT FROM AUTHOR]
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- 2023
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37. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.
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Evi‐Colombo, Alessia, Cattaneo, Alberto, and Bétrancourt, Mireille
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NURSING , *CLINICAL trials , *COMPUTER-aided design , *ANALYSIS of variance , *DIGITAL technology , *NURSING education , *ABILITY , *TRAINING , *LEARNING strategies , *PRE-tests & post-tests , *DESCRIPTIVE statistics , *NURSING students , *DATA analysis software , *VIDEO recording , *EDUCATIONAL outcomes - Abstract
Background: While the use of digital technologies in collaborative design tasks have gained acceptance amongst educational researchers and instructors, few studies have analysed the application of video‐supported collaborative learning‐by‐design (VSC‐LBD) in the authentic setting of professional education and training. Objectives: This study on VSC‐LBD investigated the learning processes and outcomes of nursing students who collaboratively used a hypervideo authoring tool to learn the procedure about urinary catheter insertion. We hypothesized that the students who collaboratively used a hypervideo authoring tool to learn about a professional procedure would outperform those exposed to a traditional lesson on the same procedure. Further, we assumed that the students who created an instructional video from scratch would obtain higher learning scores than those who worked on existing footage. Methods: Participants (N = 60) worked in groups and were assigned to three conditions: in the first each group recorded a video while simulating the procedure and then turned the footage into a hypervideo (VSC‐LBD1); in the second condition each group already received the raw video to turn it into a hypervideo (VSC‐LBD1); in the third participants attended a traditional lesson (control). Pre‐ and post‐tests measured procedural knowledge acquisition. The co‐regulation episodes within the groups that produced the best and worst videos were assessed and measured. Results and Conclusions: The students in the two VSC‐LBD conditions significantly outperformed those in the control condition. No differences were found between making an original video and using existing footage. More co‐regulatory processing episodes were found in the best video group compared to the other groups. Takeaways: This study supports theoretical assumptions on the value of VSC‐LBD in authentic learning environments and provide useful information to instructors willing to adopt collaborative use of interactive video tools. Lay Description: What is already known about this topic: Video‐based technologies, and more in particular hypervideo with its additional affordances, results an effective tool to support procedural learning.Hypervideo designing is a fruitful Learning‐By‐Design (LBD) activity that allows learners to transform and restructure knowledge.From a pedagogical point of view, giving students collaborative design tasks on video materials showed to be quite effective. What this paper adds: Few studies have investigated the application of video‐supported collaborative learning‐by‐design (VSC‐LBD) in the authentic setting of professional education and training. The same is true when it comes to procedural knowledge acquisition applied to clinical procedures, with most studies focussing on conceptual knowledge acquisition.When working with a learning‐by‐design approach, a clear distinction between the benefit of designing a video from scratch and of designing the hyper‐ components was lacking.Adopting a VSC‐LBD pedagogical approach to support learning of professional procedures in the nursing sector showed to be very effective both looking at the learning processes and the learning outcomes. Implications for practice and/or policy: This study proposes a collaborative design activity to learn professional procedures and demonstrates its affordances in terms of learning gains compared to a traditional lesson.Giving students a collaborative design task to build a hypervideo seems more important than just giving them a design task on the starting video depicting the procedureThe paper provides instructors with the necessary information to develop pedagogically sound design VSC‐LBD activities in time‐sensitive yet effective ways. [ABSTRACT FROM AUTHOR]
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- 2023
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38. Phishing uniform resource locator detection using machine learning: A step towards secure system.
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Mahajan, Shilpa
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UNIFORM Resource Locators , *PHISHING , *MACHINE learning , *DIGITAL technology , *DATA mining - Abstract
The advancement in technology has led to increase in cyber‐attacks. Hackers have become more skilled at finding the loopholes in the system and can penetrate easily on to host network. The rate of cybercrimes is increasing exponentially with the growth of digital era. Phishing is considered as one of the top cybercrimes that has impacted the society at large. As per Kaspersky reports 2021, around 22% attacks were phishing attacks. This paper explores methods for detecting phishing uniform resource locator (URLs) by analyzing various features using Machine Learning techniques. Various data mining algorithms are used to learn data patterns that can identify and differentiate between benign and phishing websites using phishing website data set. The best results are shown by an XGBoost Model that provides more than 90% accuracy on the balanced class dataset. [ABSTRACT FROM AUTHOR]
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- 2023
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39. Digital technology use and preoccupation with digital technology as predictors of life satisfaction in children.
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Topić, Marina Kotrla, Brkljačić, Tihana, and Brajša‐Žganec, Andreja
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WELL-being , *RELIABILITY (Personality trait) , *DIGITAL technology , *TIME , *RESEARCH methodology evaluation , *SATISFACTION , *SCREEN time , *CRONBACH'S alpha , *T-test (Statistics) , *DESCRIPTIVE statistics , *QUESTIONNAIRES , *RESEARCH funding , *ATTACHMENT behavior in children , *PARENTS - Abstract
Objective: This research aims to investigate metric characteristics of the digital technology preoccupation scale and the possibility of predicting life satisfaction in children from 8 to 13 years, based on time spent using digital technology and preoccupation with digital technology. Method: Participants are 1072 children aged 8 to 13 years and their parents who agreed to participate in the study. Using pen and paper questionnaires, children provided data on their life satisfaction and preoccupation with digital technology (DT), and their parents assessed the average time children used DT during a typical day in a week or during the weekend. Results: Digital technology preoccupation scale showed good metric characteristics with all five items loading on one factor and good reliability. Boys and older children show more preoccupation with digital technology and lower life satisfaction. Also, boys use DT during the weekend longer than girls. After controlling for the effect of age and gender, and duration of DT use, preoccupation with digital technology explained 3% of the variance of life satisfaction. The total model explained 9% of variance. Conclusion: Findings from this study show that preoccupation with digital technology is an important factor to be considered concerning children's life satisfaction, beyond the contribution of time spent using DT. [ABSTRACT FROM AUTHOR]
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- 2023
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40. Is ORCID your ID? A case study at the Faculty of Arts and Humanities of the University of Porto.
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Fernández‐Marcial, Viviana, González‐Solar, Llarina, and Vale, Ana
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ART colleges , *SCIENTIFIC communication , *GROUP identity , *CORPORATE culture , *DIGITAL technology , *ADOPTEES - Abstract
Author disambiguation has been a key component of scientific communication since the mid‐19th century, and now more than ever. This paper discusses the use of ORCID as a digital identity platform in Social Sciences and Humanities, by analysing the adoption of ORCID in the Faculty of Arts and Humanities of the University of Porto using a manual‐qualitative method. The results show a discrepancy between the use of ORCID as an ID and as an author record. Even though 90.4% of the sample studied had an ORCID iD, the records were found to be incomplete for disambiguation purposes. The 'Also known as' field was used by only 31% of the 170 profiles analysed, less than half of the profiles had completed the 'Country' field and the 'Peer review' field is hardly used. An important finding is the inconsistency in affiliation information recorded in the 'Employment' field. We verified that keeping profiles updated and complete requires interoperability and the role of ORCID‐trusted organizations, such as the FCT in Portugal. In conclusion, it was found that a university's institutional strategy, the organizational culture and a mediation process will help improve the correct adoption of ORCID. [ABSTRACT FROM AUTHOR]
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- 2023
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41. The quadrangular shape of the geometry of digital power(s) and the move towards a procedural digital constitutionalism.
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Pollicino, Oreste
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DIGITAL technology , *CONSTITUTIONALISM ,COMMUNICATIONS Decency Act, 1996 (United States) - Abstract
The paper explores the evolution of private powers in the digital landscape, developing a quadrangular systematisation of such a phenomenon based on four main aspects: space, values, (private) actors, and (digital) constitutional remedies. Taking a trans‐Atlantic approach, the paper shows how these categories, typical of constitutionalism, apply to the context of the Internet and of new digital technologies both in the United States and in Europe. On the one hand, the United States has up to now maintained the supremacy of the notorious Section 230 of the Communications Decency Act. On the other hand, European legislation has undergone a significant change, moving from a phase of digital liberalism, of which the 2000 E‐Commerce Directive is the emblem, towards a new era of digital constitutionalism, passing through the age of judicial activism of European courts. In this sense, Europe has increasingly attempted to introduce limits to private (digital) powers, with a view to better protect and enforce (also horizontally) users' fundamental rights. Additionally, the evolution of digital constitutionalism, from a vertical‐sectoral approach to a horizontal and procedure‐based one, significantly showcased by the recent Digital Services Package, is underscored, signalling the recent movement of the EU into its second phase of digital constitutionalism. In this respect, the paper argues that the great benefit of stressing the procedural dimension, which may be defined as a European application of "due (data) process" to the relationship between individuals and private powers, is that it is potentially able to help consolidate a (necessary) trans‐Atlantic bridge. [ABSTRACT FROM AUTHOR]
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- 2023
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42. The racial economy of Instagram.
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O'Connor, Sinéad
- Abstract
This paper explores the mechanisms of white supremacy within digital spaces in relation to the body/embodiment, social justice movements, and the nature and expression of contemporary feminism. New digital political economies work through social media such as Instagram to colonise, disempower and obscure the work of Black feminists in the sphere of fat liberation (re‐framed as ‘body positivity’), and in terms of imperatives for self‐care, which have been co‐opted by an emerging online wellness industry. I call to account the pervasiveness of neoliberal logics which are re‐shaping (post)feminism and re‐inscribing white supremacy onto bodies online and offline through ‘disciplined whiteness’. [ABSTRACT FROM AUTHOR]
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- 2023
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43. The effectiveness of Tier 1 digital interventions for early reading: A meta‐analysis.
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Vanbecelaere, Stefanie, Said‐Metwaly, Sameh, Van den Noortgate, Wim, Reynvoet, Bert, and Depaepe, Fien
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BEGINNING reading , *DIGITAL technology , *EDUCATIONAL technology , *READING , *META-analysis , *CHILDREN - Abstract
Reading is a fundamental skill to acquire during children's school career. The present meta‐analysis examined research on the effectiveness of digital technologies to foster early reading skills during Tier‐1 interventions (ie, high‐quality core reading instruction which is intended to promote learning for all children). Unlike previous meta‐analyses, this meta‐analysis investigated the effectiveness in a broad way, taking into account cognitive versus non‐cognitive learning outcomes, near versus far transfer outcomes and immediate versus delayed outcomes. Furthermore, different study characteristics were taken into account including participant characteristics, the targeted reading subskills, duration of intervention, type of technology and the level of integration. A total of 568 effect sizes from 72 studies encompassing 60,890 participants were analysed using a meta‐analytic three‐level model. A Hedges'g effect size of 0.37 was obtained, suggesting that using digital technologies generally have a positive, albeit small, effect compared to traditional teaching methods. Moderator analyses indicated that this effect was robust to cognitive and non‐cognitive outcomes, near and far transfer outcomes, and immediate and delayed outcomes, but differed by participants' age and study quality. Recommendations are formulated to push forward research on how digital interventions can be effectively implemented in the classroom. Practitioner notesWhat is already known about this topic Digital technologies can foster (early) reading skills.Meta‐analyses to date focus only on the effect of digital reading interventions in terms of cognitive outcomes.Unclear how different factors moderate the effectiveness of digital reading interventions (eg, type of technology, trained content, level of integration).What this paper adds Results corroborate previous findings indicating a positive but small effect compared to traditional teaching methods.This study provides some evidence that this effect was robust to cognitive and non‐cognitive outcomes, near and far transfer outcomes, and immediate and delayed outcomes.The effect differed by participants' age and study quality.Game elements, adaptivity and whether the intervention was well integrated made little difference to the effectiveness of the intervention.Implications for practice and/or policy The results confirm that digital reading interventions are effective in fostering cognitive, non‐cognitive and efficiency outcomes.Call for more intervention studies investigating how game characteristics and the level of integration of a digital tool moderate the effectiveness.There is a need for reports of pilot studies investigating the effectiveness of recent digital technologies such as AR and VR. [ABSTRACT FROM AUTHOR]
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- 2023
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44. Rethinking the contributions of young people with learning disabilities to iPad storymaking: a new model of distributed authorship.
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Doak, Lauran
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PEOPLE with learning disabilities , *IPADS , *AUTHORSHIP , *STORYTELLING , *DIGITAL literacy , *DIGITAL technology , *MOBILE apps - Abstract
Digital technologies such as iPads are now ubiquitous in classrooms and family homes, enabling new possibilities for all learners but particularly for those with disabilities. Existing literature explores how children with learning disabilities create and benefit from personalised digital stories but does not unpack theoretical understandings of their 'authorship'. This paper addresses this gap by proposing an original model of 'distributed authorship' with three axes of distribution—interpersonal, technological and temporal—to account for the authorial contributions of young people with learning disabilities. Five families were given an iPad with Pictello storymaking app and instructed to use it with their young person in any way which was engaging for them. Data generation over 12 weeks included weekly diaries, home videos, semi‐structured interviews and story collection. Findings indicated that whilst ability to directly engage with the app varied, all the young people could be said to exert authorial influence on the stories distributed across three axes: support from others, support from the technology itself and incorporation of prior embodied agency. The study has theoretical implications for our understanding of 'authorship' as well as implications for pedagogy and practice by reconceptualising severely disabled children as literate learners and co‐authors. [ABSTRACT FROM AUTHOR]
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- 2023
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45. Trends in digital mentoring for language teachers: Promising practices, caveats, and future directions.
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Semingson, Peggy and Smith, Pete
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MENTORING , *LANGUAGE teachers , *CONSTRUCTIVISM (Education) , *DIGITAL technology , *LITERATURE reviews , *ASYNCHRONOUS learning , *MICROBLOGS , *TEACHER educators - Abstract
This chapter focuses on the future of mentoring by focusing on digital mentoring of language and TESOL teachers in higher education with a lens on nurturing the faculty‐student dynamic in primarily online/digital/blended teaching contexts. We also focus on a review of recent extant literature from the last ten years (2012‐2022) on the topic in three key categories. The paper draws upon a framework of connectivism and networked knowledge as well as a constructivist approach to learning. A constructivist model for digital mentoring builds on students' needs, knowledge, and experience, seeing the instructor and student mentoring dynamic in multi‐faceted ways. Mentoring in a digital era draws on frameworks that suggest that mentors and mentees are part of connected communities, especially digitally connected communities. Digital mentoring has been used across both synchronous and asynchronous learning contexts (e.g., email, videoconference, etc.) and increasingly over social media (e.g., Twitter). [ABSTRACT FROM AUTHOR]
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- 2023
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46. Evolution from ancient medication to human‐centered Healthcare 4.0: A review on health care recommender systems.
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Sharma, Deepika, Singh Aujla, Gagangeet, and Bajaj, Rohit
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BODY area networks , *RECOMMENDER systems , *ARTIFICIAL intelligence , *MEDICAL care surveys , *DIGITAL transformation , *MEDICAL care , *DIGITAL technology , *DRUG delivery systems - Abstract
Summary: The evolution of intelligent and data‐driven systems has pushed for the tectonic transition from ancient medication to human‐centric Healthcare 4.0. The rise of Internet of Things, Internet of Systems, and wireless body area networks has endowed the health care ecosystem with a new digital transformation supported by sophisticated machine learning and artificial intelligence algorithms. Under this umbrella, health care recommendation systems have emerged as a driver for providing patient‐centric personalized health care services. Recommendation systems are automatic systems that derive the decisions on the basis of some valid input parameters and vital health information collected through wearable devices, implantable equipments, and various sensor. Therefore, to understand the state‐of‐the‐art developments in the health care ecosystem, this paper provides a comprehensive survey on health care recommendation systems and the associated paradigms. This survey starts from the ancient health care era and move toward the Healthcare 4.0 in a phased manner. The road map from Healthcare 1.0 to Healthcare 4.0 is analyzed to highlight different technology verticals supporting the digital transformation. This study also provides the systematic review of the health care systems, the types of health care systems, and the recommender systems. Moreover, a deep analysis of health care recommender systems and its types is also presented. Finally, the open issues and challenges associated with the adaption and implementation of human‐centric Healthcare 4.0 ecosystem are discussed. This is provided to find out the possible research questions and gaps so that the corresponding solutions could be developed in the near future. [ABSTRACT FROM AUTHOR]
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- 2023
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47. Introducing digital tools for sustainable food supply management: Tackling food loss and waste in industrial canteens.
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Principato, Ludovica, Marchetti, Stefano, Barbanera, Marco, Ruini, Luca, Capoccia, Leonardo, Comis, Camilla, and Secondi, Luca
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- *
FOOD industrial waste , *FOOD supply management , *DIGITAL technology , *FOOD service management , *FOOD waste , *SPECIALTY foods - Abstract
Reducing food waste is essential if we want to create a more sustainable food system, which is why halving per capita food waste by 2030 has been included in the UN Sustainable Development Goals. The main aim of this paper is to demonstrate that by using digital tools to monitor food provisioning and management within canteens, it is possible to achieve a more sustainable food service management within industrial companies and to reduce the overall quantity and environmental impacts of food preparation and consumption thus achieving economic benefits. Longitudinal 2018 and 2019 data collected from the canteen of a major Italian food production company were analyzed. The results showed that the amount of food lost and wasted has decreased over time, reaping important environmental benefits and illustrating specific differences between the food lost in meal preparation and the food left on employees' plates. It is therefore important to implement education initiatives and to use digital tools to share food‐related data collected within companies among both employees and kitchen and catering staff in order to raise awareness of their behavioral strengths and weaknesses. From this perspective, new interventions at both kitchen and customer/worker levels are introduced and discussed. [ABSTRACT FROM AUTHOR]
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- 2023
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48. Exploring the application of digital twin in the field of micro turbine engine core components.
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Zhang, Xinming, Zhang, Qingyu, Li, Guowei, and Hu, Jing
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DIGITAL twins , *INFORMATION technology , *TURBINES , *DIGITAL technology , *STRUCTURAL optimization - Abstract
The micro turbine engine (MTE) plays a vital role in the aerospace sector. However, traditional research and design models no longer suffice to accommodate the highly complex operating conditions of the MTE. Therefore, this paper briefly analyzes the concept and development process of digital twin technology and integrates it into the research and design of the MTE. This integration takes into account the recent leapfrog developments in information technology and digital intelligence technology. Utilizing digital twin technology to model the core components of the MTE allows for effective structural optimization, online monitoring, and timely problem detection in support of extending the overall lifespan of the engine. Multiple algorithms are used throughout the development, design, and usage phases of each component to merge into a cohesive whole, providing robust support for the MTE's overall development, production, and manufacturing. Digital twin technology facilitates accurate performance prediction, reliability evaluation, and advanced design optimization for the MTE. This, in turn, reduces the design cycle and research design cost more effectively. Lastly, we propose the future application and development trend of digital twin technology in the core components of the MTE. [ABSTRACT FROM AUTHOR]
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- 2023
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49. Pacific approaches to fundraising in the digital age: COVID‐19, resilience and community relational economic practices.
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de la Torre Parra, Lorena, Movono, Apisalome, Scheyvens, Regina, and Auckram, Sophie
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DIGITAL technology , *COMMUNITIES , *SOCIAL media , *FINANCIAL stress , *VIRTUAL communities , *COVID-19 - Abstract
The aim of this paper is to discuss how community relational economic practices in virtual spaces are effective in building resilience because they are borne of and sustained by familiar traditional Fijian values of collective work and social interdependence. The researchers adopted a pandemic‐induced methodology, conducting online‐based talanoa (fluid conversations between two or more people) with a number of people leading, or involved in, these initiatives. We also engaged with online community groups behind a number of initiatives. Examples are provided of online crowdfunding, livestreaming of concerts to solicit donations, and bartering facilitated by social media sites. To conclude, we stress the enduring nature of communal bonds and traditional systems which Pacific people readily adapt and translate into different forums and forms in the face of challenges such as the restrictions and financial hardships caused by COVID‐19. The findings highlight that solesolevaki – a tradition of working together for a common cause – can also occur in the digital era: this demonstrates the deep connection of Fijian peoples and their sense of obligation to one another and to their culture, regardless of where they are in the world. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
50. Online proctored exams and digital inequalities during the pandemic.
- Author
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Hartnett, Maggie, Butler, Philippa, and Rawlins, Peter
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COLLEGE students , *INFERENTIAL statistics , *STATISTICS , *KRUSKAL-Wallis Test , *CONFIDENCE , *COMPUTER assisted testing (Education) , *DIGITAL technology , *MANN Whitney U Test , *CRONBACH'S alpha , *CLINICAL competence , *RESEARCH funding , *DESCRIPTIVE statistics , *HEALTH equity , *STUDENT attitudes , *DATA analysis , *THEMATIC analysis , *COVID-19 pandemic ,RESEARCH evaluation - Abstract
Background: The emergence of the COVID‐19 and the resulting global pandemic has ushered in far‐reaching changes for countries across the world, not least of which are changes to their education systems. With traditional location‐based exams no longer possible at universities, the uptake of online proctored exams (OPE) has occurred at a pace not seen prior to the pandemic. Students' experiences of online proctored exams during the pandemic are reasonably well‐understood in terms of digital access and ease of use of the technology. However, less is known about students' perceptions of digital confidence and competence to complete an online exam, both of which are important digital equity considerations. Objectives: This study investigates students' digital confidence and competence to undertake online proctored exams to determine whether issues of equity exist for students. Methods: This study reports the results of a survey (N = 761) of one university's students' experiences of end‐of‐semester online proctored exams in New Zealand. Results: Most students were positive about online exams, felt reasonably confident to complete an exam, and had the necessary digital access (i.e., devices, internet) and competence to succeed. However, digital inequalities were found between students' perceptions of digital competence based on ethnicity. While more time learning online equated to increasing self‐reported digital competence for most ethnic groups, this was not the case for Pacific learners. Takeaways: Perceptions of low digital competence can contribute to digital inequalities. Educators can support learners to develop positive perceptions of digital competence by teaching digital literacy skills. Lay Description: What is already known about this topic: Online proctored exams (OPE) have replaced many traditional exams because of the pandemic.Research on the use of online proctored exams during the pandemic suggests some acceptance among students.Apart from access related issues, little is known about digital inequalities associated with online exams. What this paper adds: Most participants were positive about OPE and felt reasonably confident to successfully complete them.Confident students were more likely to report that the exam software was easy to use.Perceptions of digital competence differed based on ethnicity.Marginalized groups were more likely to experience digital inequalities than other groups. Implications for practice and/or policy: Digital inequality is about more than issues of digital access (i.e., devices, internet).Provide differentiated technical support for students who express low digital competence.Teaching online exam digital literacy skills might increase perceptions of digital competence. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
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