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1. Basic design for cultivating creative thinking based on mathematics.

2. Plausible deductive reasoning plan for business mathematics learners.

3. Web publication of visual teaching materials for business mathematics.

4. Some Properties of the Overlapping Words.

5. A CVaR-based method for material purchasing revision.

6. The (s, t)-Wythoff's Game under Misère Play Convention.

7. User interfaces with 3DCG system.

8. A New Technique for Text Data Compression.

9. Post-DEA analysis.

10. An algorithm facilitating fast BCD division on low end processors using Ancient Indian Vedic Mathematics Struas.

11. Analizing students performance in an EHEA BEng Industrial Design Engineering degree.

12. The effect of university research experiences on middle level math and science instructors perceptions.

13. Critical questions of engineering students by gender and ethnicity.

14. Restrictions of a-Wythoff's Game.

15. Comparison of the Deviation of Class Ratio Based on Two Sequences with the Opposite Monotonicity.

16. Reliability analysis of balanced hypercubes.

17. Mining a tea insect pests database.

18. Developing a formative assessment system for mathematics using mobile technology: A student centred approach.

19. Green degree of the smart object in IoT and its measure method.

20. Design and FPGA implementation of binary squarer using Vedic mathematics.

21. The Question Manager and Tutoring Module for the EViE-m platform.

22. Applying statistical analysis to qualitative data: Student's mother tongue in mathematics classrooms.

23. Using Mobile Devices for Learning in School Education.

24. A complete binary relation to compare coalition influence for social welfare function.

25. Analysis of Active Learning Activities Transitions and Patterns in Process Oriented Guided Inquiry Learning (POGIL).

26. Factors influencing STEM teachers' effectiveness in the UAE.

27. Secondary school needs in remote experimentation and instrumentation.

28. Bayesian based student knowledge modeling in intelligent tutoring systems.

29. Adaptive Diagnosis in the Locally Twisted Cube.

30. Optimizing educational approaches for University Photovoltaics education.

31. Assessment of emergency capacity to major public incidents on urban subway.

33. Work in progress: A multi-strategy model for promoting high school students interest in STEM.

34. Discrete mathematics as bridge for software engineering courses teaching and practice.

35. Using Problem Posing, Problem Solving for Game-Based Learning in Remote Labs.

36. A method to escape Painlevé paradox in a two-link robotic manipulator.

37. Outdoor Activities for the Learning of Mathematics: Designing with Mobile Technologies for Transitions across Learning Contexts.

38. Shortcuts in circuits and systems education with a case study of the Thévenin/Helmholtz and Norton/Mayer equivalents.

39. Female friendly DSP curriculum for expanding women's opportunities.

40. Counting Sounds: An ICT Musical Approach for Teaching the Concept of the Angle in Kindergarten.

41. Enhancing 3D visualization for learning volumes of solid, an application in integral calculus: A multimedia courseware development.

42. Design and implementation of dynamic sink node placement using Particle Swarm Optimization for life time maximization of WSN applications.

43. Studies on academic performance according to gender in students of information technology faculty at Universidad Latina of Costa Rica.

44. Teaching Computational Thinking in initial series An analysis of the confluence among mathematics and Computer Sciences in elementary education and its implications for higher education.

45. The design and implementation of micro flapping wing air vehicle.

46. p-attracting and p-quasi-invariant sets for a kind of discrete-time Cohen-Grossberg neural networks with impulses and time-varying delays.

47. Design methods of general fuzzy systems as function approximators.

48. Teaching programming: What we miss in academia.

49. T-colorings of multigraphs in frequency assignment.

50. Promoting Creative Problem Solving in Engineering Mathematics through blended learning.