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1. Circularity in product engineering – towards a forward-looking approach across product generations.

2. Feedback thought at the intersection of systems and design science.

3. Introducing a framework to translate user scenarios into engineering specifications with "action steps".

4. Virtual design hackathons: a data collection framework.

5. Playing against the rules: a new perspective on the potential of games and play as convivial and critical tools for imagining futures.

6. Human- and design-centric source: comparison using requirements checklist.

7. Prototyping future societies: GIGA-mapping and narratives as design material.

8. Human interaction with the physical world: a brief review of studies on affordances.

9. Replication studies in engineering design – a feasibility study.

10. Future design narratives: an interdisciplinary approach to a decolonial glossary.