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2. Feedback thought at the intersection of systems and design science.
3. Introducing a framework to translate user scenarios into engineering specifications with "action steps".
4. Virtual design hackathons: a data collection framework.
5. Playing against the rules: a new perspective on the potential of games and play as convivial and critical tools for imagining futures.
6. Human- and design-centric source: comparison using requirements checklist.
7. Prototyping future societies: GIGA-mapping and narratives as design material.
8. Human interaction with the physical world: a brief review of studies on affordances.
9. Replication studies in engineering design – a feasibility study.
10. Future design narratives: an interdisciplinary approach to a decolonial glossary.
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