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1. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, April 10-12, 2017)

2. Further Corporate Vocational Education -- Instrument of Stabilization and Development of Human Resources

3. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on e-Society (ES 2023, 21st) and Mobile Learning (ML 2023, 19th) (Lisbon, Portugal, March 11-13, 2023)

4. Four Corners of the World: Project-Based Learning in a Multicultural Virtual Environment

5. Sparking Creativity in Entrepreneurship Courses: Investigating the Effect of Hybrid Brainstorming Sessions on Business Opportunity Identification Outcomes

6. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on Educational Technologies (ICEduTech), Sustainability, Technology and Education (STE), Internet Technologies & Society (ITS), and Applied Management Advances in the 21st Century (AMA21) (Virtual, December 14-16, 2022)

7. Entrepreneurial Leadership in Start-Up Businesses

8. Experience Teaching Emerging Information Technologies

9. Freire's Conscientization and the Global Student: Towards Emancipatory Transformation

10. Relationship between Learning Time and Dimensions of a Learning Organisation

11. Introducing the European NETwork for COmbining Language LEarning and Crowdsourcing Techniques (enetCollect)

12. Research on Modern Methods of Adopting and Implementing E-Learning within Companies

13. Designing a Web-Based Asynchronous Innovation/Entrepreneurism Course

14. Perspectives on the Past, Present, and Future in Computer-Related Areas as They Impact Academia, Business, and Other Areas

15. Effectiveness of Idia Renaissance Skill Acquisition Programme among Women in Benin City

16. Social Responsibility and Envy: Multicultural Reflections

17. Adult Education for the Human Condition: Global Issues and Trauma-Informed Learning. Adult and Higher Education Alliance Proceedings (46th, Online, March 10-11, 2022)

18. D-Move: A Mobile Communication Based Delphi for Digital Natives to Support Embedded Research

19. A Rethink for Computing Education for Sustainability

20. Investigating the Identity Theft Prevention Strategies in M-Commerce

21. Challenges and Opportunities for Business Communication: A Facebook Approach Conundrum

22. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madrid, Spain, July 17-19, 2018)

23. A Model for an Information Security Risk Management (ISRM) Framework for Saudi Arabian Organisations

24. Green IT Model for IT Departments in Gulf Cooperation Council (GCC) Organisations

25. Keeping up with Big Data--Designing an Introductory Data Analytics Class

26. Andragogy through Social Enterprise: Engaging Students in the Learning Process Is Borderless

27. To the Question about the Quality of Economic Education

28. Proof of Economic Viability of Blended Learning Business Models

29. Seeing White: Animated Disney Films as Racial Pedagogy

30. From innovation to business ecosystems - drivers and barriers for enabling novel business.

31. Artificial Intelligence: Opportunities and Challenges for Business.

32. Dexteropreneurship: A Study of Ambidexterity Entrepreneurship, Conceptualization and Research Agenda.

33. Developing Mandatory Reporting for Cyber-Attacks on U.S. Businesses.

34. Management and Business of Autonomous Vehicles: A Systematic Integrative Bibliographic Review.

35. Development of a Framework for Auditing the Transformability of Companies.

36. MODEL ORGANIZACIJE DUALNOG SISTEMA OBRAZOVANJA - ISKUSTVA PRVE GENERACIJE STUDIJA DIZAJN I TEHNOLOGIJE U DRVOPRERADI.

37. Of Battle and Business: Military Language in the Corporate Environment.

38. THE COUNTRYSIDE BUSINESS. A RADIOGRAPHY OF RURAL ENTREPRENEURSHIP IN THE BUCOVINA REGION OF ROMANIA IN THE CONTEXT OF INCREASED MIGRATION.

39. The G4M3 Model: An eBusiness Model for New Video Game Development Companies.

40. Contribution of Industry 4.0 Technologies to Mitigating Pandemic Contagion and Proliferation.

41. THE IMPACT OF DIGITIZATION OF ACCOUNTING ON THE ACTIVITIES OF ENTERPRISES IN BOSNIA AND HERZEGOVINA.

42. THE LUDIC SPECTACLE AND MEDIATIZED PARTICIPATION IN ESPORTS: POLAND AND HONG KONG.

43. Entrepreneurial Intention in Sustainable Entrepreneurship: A Systematic Literature Review.

44. The Development and Testing of Econometric Modelling for Risk of Regulations Changing.

45. Innovation and IP -- what works and what doesn't.

46. Green Marketing Publication: Bibliometric Perspective Mapping.

47. Green Marketing Publication: Bibliometric Perspective Mapping.

48. COUNTERFEITING AND MISUSE OF PAYMENT CARDS.

49. CLUBHOUSE: DETERMINING THE MOST TALKED ABOUT TOPICS AND THEIR EFFECT ON THE PLATFORM'S POPULARITY.

50. RULE OF LAW AND ABUSES OF ANTI-COVID GOVERNMENT MEASURES DURING THE PANDEMIC: THE CASE OF NORTHERN MACEDONIA.