1. Design and Implementation of the Decompiler for Virtual Machine Code of the C++ Compiler in the Ubiquitous Game Platform.
- Author
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Carbonell, Jaime G., Siekmann, Jörg, Szczuka, Marcin S., Howard, Daniel, Ślȩzak, Dominik, Haeng-kon Kim, Tai-hoon Kim, Il-seok Ko, Lee, Geuk, Sloot, Peter M. A., YangSun Lee, YoungKeun Kim, and HyeokJu Kwon
- Abstract
The ubiquitous game platform implemented by our team is composed of a C++ compiler, a java translator, and a virtual machine. The EVM (Embedded Virtual Machine) is a stack-based solution that supports object-oriented languages such as C++ and java. It uses the SIL (Standard Intermediate Language) as an intermediate language, which consists of an operation code set for procedural and object-oriented languages. The existing C++ compilers are used to execute programs after translating them into a target machine code. The downside of this method is its low practicality, along with its platform-dependency. To resolve this matter, we developed a C++ compiler that generates virtual machine codes based on platform-independent stacks that are not target machine codes. This paper presents a decompiler system that converts a C++ compiler generated intermediate language, namely SIL, to a representation of a C++ program. This method optimizes the simulation needed for the generation of exacted SIL code, and a solution that can verify the SIL code generation through a C++ program represented in the decompiler. Furthermore, the ease of extracting the meaning of a program, as opposed to assembly-structured SIL codes, allows much more convenience in changing the software structure and correcting it to improve performance. [ABSTRACT FROM AUTHOR]
- Published
- 2007
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