72 results on '"Meijer, Sebastiaan A."'
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2. Public Policy and Engineering Systems Synergy
3. A Systematic Literature Review on the Use of Games for Attitude Change
4. Public Policy and Engineering Systems Synergy
5. Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management
6. Evaluation of a Pilot Game to Change Civil Servants’ Willingness Towards Open Data Policy Making
7. Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department
8. Public Policy and Engineering Systems Synergy
9. The Tacit Knowledge in Games: From Validation to Debriefing
10. Gamifying Project Procurement for Better Goal Incorporation
11. Selecting the Right Game Concept for Social Simulation of Real-World Systems
12. Towards the Management and Dissemination of Knowledge from Gaming Simulations
13. A Simulation Game of Patient Transportation
14. Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge
15. Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions
16. A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test
17. Pitfalls for Debriefing Games and Simulations: Theory and Practice
18. Knowledge Management of Games for Decision Making
19. Opening the Search Space for the Design of a Future Transport System Using ‘Big Data’
20. Bridging Borders: Integrating Data Analytics, Modeling, Simulation, and Gaming for Interdisciplinary Assessment of Health Aspects in City Networks
21. Applications of Activated Sludge Models
22. ProtoWorld –A Simulation Based Gaming Environment to Model and Plan Urban Mobility
23. Applications of Activated Sludge Models
24. Gaming, Urban Planning and Transportation Design Process
25. Managing Crowds: The Possibilities and Limitations of Crowd Information During Urban Mass Events
26. A Review of Gaming Simulation in Transportation
27. A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment
28. Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation
29. A Serious Game Design Combining Simulation and Sandbox Approaches
30. Gaming Simulation Design for Individual and Team Situation Awareness
31. Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development
32. Explicit or Implicit Situation Awareness? Situation Awareness Measurements of Train Traffic Controllers in a Monitoring Mode
33. Games for Searching Technology Landscapes
34. Beauty or the Beast
35. Uploading to the MATRICS
36. Gaming Simulations for Railways: Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management
37. Serious Rigor für Serious Games
38. Designing and Evaluating Dashboards for Multi-agency Crisis Preparation: A Living Lab
39. Reference theories
40. Accounts of WUR sessions with Trust and Tracing Game
41. References
42. The Mango Chain Game
43. Gaming simulation as a research method
44. The Trust and Tracing Game
45. Research method in this study
46. Preliminary Material
47. Summary
48. Discussion and conclusions
49. About the author
50. International chains and networks series
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