75 results on '"Kolski, Christophe"'
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2. Towards a Framework for Detecting Temporary Obstacles and Their Impact on Mobility for Diversely Disabled Users
3. Use of Project-Based Learning and Living Personas to Train Future Designers of Interactive Applications
4. Simulation on RFID Interactive Tabletop of Working Conditions in Industry 4.0
5. Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants
6. ParkinsonCom Project: Towards a Software Communication Tool for People with Parkinson’s Disease
7. Cross-Fertilisation Between Human-Computer Interaction and Artificial Intelligence
8. Ontology for Mobility of People with Intellectual Disability: Building a Basis of Definitions for the Development of Navigation Aid Systems
9. Factors Affecting the Choice of Usability Evaluation Methods for Interactive Adaptive Systems
10. From Persona to Living Persona, Preliminary Data from a Pilot Study in HCI Education
11. Adaptation of User-Centered Design Approaches to Abilities of People with Disabilities
12. Towards Advanced Security Engineering for Enterprise Information Systems: Solving Security, Resilience and Usability Issues Together Within Improvement of User Experience
13. A Multi-Criteria Decision Support Framework for Interactive Adaptive Systems Evaluation
14. Distributed Tabletops: Study Involving Two RFID Tabletops with Generic Tangible Objects
15. How Can Usage Monitoring Improve Resilience?
16. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation
17. Towards a Context Model for Human-Centered Design of Contextual Data Entry Systems in Healthcare Domain
18. From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization
19. Evaluation Based Graphical Controls: A Contribution to Mobile User Interface Early Evaluation
20. Communication System for Persons with Cerebral Palsy
21. Distributed UI on Interactive Tabletops: Issues and Context Model
22. Towards a Communication System for People with Athetoid Cerebral Palsy
23. Graphical Controls Based Environment for User Interface Evaluation
24. Towards an Automatic Analysis of Interaction Data for HCI Evaluation Application to a Transport Network Supervision System
25. Distributed Interactive Surfaces: A Step Towards the Distribution of Tangible and Virtual Objects
26. Comparative Study between AZERTY-Type and K-Hermes Virtual Keyboards Dedicated to Users with Cerebral Palsy
27. Interaction in Mobility: The Evaluation of Interactive Systems Used by Travellers in Transportation Contexts
28. First Experimentation of the ErgoPNets Method Using Dynamic Modeling to Communicate Usability Evaluation Results
29. Agent-Based Architecture for Interactive System Design: Current Approaches, Perspectives and Evaluation
30. New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology
31. CWE: Assistance Environment for the Evaluation Operating a Set of Variations of the Cognitive Walkthrough Ergonomic Inspection Method
32. A Generic and Configurable Electronic Informer to Assist the Evaluation of Agent-Based Interactive Systems
33. Trace-Based Usability Evaluation Using Aspect-Oriented Programming and Agent-Based Software Architecture
34. Use of Petri Nets for Modeling an Agent-Based Interactive System: Basic Principles and Case Study
35. Towards Multimodal User Interfaces Composition Based on UsiXML and MBD Principles
36. Towards Web Services Oriented Unified Supervisory HCI
37. Agent Oriented Specification of Inter-Active Systems: Basic Principles and Industrial Case Study
38. Co-Operative Agent Design in a Technological Watch Context
39. A Questionnaire-based Discount Evaluation Method using Guidelines for Process Control Interactive Applications
40. An Approach of Computer-Aided Choice of UI Evaluation Criteria and Methods
41. HUMAN-COMPUTER INTERFACE EVALUATION IN INDUSTRIAL COMPLEX SYSTEMS: A REVIEW OF USABLE TECHNIQUES
42. INTEGRATION OF COGNITIVE ERGONOMICS CONCEPTS IN KNOWLEDGE BASED SYSTEM DEVELOPMENT METHODOLOGIES
43. A Pedagogics Pattern Model of Blended e-Learning
44. Traces Using Aspect Oriented Programming and Interactive Agent-Based Architecture for Early Usability Evaluation: Basic Principles and Comparison
45. Distributed Tabletops: Study Involving Two RFID Tabletops with Generic Tangible Objects.
46. Towards a Context Model for Human-Centered Design of Contextual Data Entry Systems in Healthcare Domain.
47. From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization.
48. Evaluation Based Graphical Controls: A Contribution to Mobile User Interface Early Evaluation.
49. Towards a Communication System for People with Athetoid Cerebral Palsy.
50. A Generic Method for Personalizing Interactive Systems.
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