10 results on '"Human Robot Interaction"'
Search Results
2. Robots in Care and Everyday Life
- Author
-
Engel, Uwe
- Subjects
Assistant robots ,Elderly care ,Computational ethics ,Artificial intelligence ,Social ethical users’ acceptance ,Health care ,Social and chat bots ,Trustworthy AI ,Human robot interaction ,AI driven society ,bic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology ,bic Book Industry Communication::M Medicine::MQ Nursing & ancillary services::MQC Nursing ,bic Book Industry Communication::U Computing & information technology::UY Computer science::UYQ Artificial intelligence ,bic Book Industry Communication::J Society & social sciences::JP Politics & government::JPQ Central government::JPQB Central government policies ,bic Book Industry Communication::J Society & social sciences::JK Social services & welfare, criminology::JKS Social welfare & social services::JKSN Social work - Abstract
This open access book presents detailed findings about the ethical, legal, and social acceptance of robots in the German and European context. The key resource is the Bremen AI Delphi survey of scientists and politicians and a related population survey. The focus is on trust in robotic assistance, human willingness to use this assistance, and the expected personal well-being in human-robot interaction. Using recent data from Eurostat, the European Social Survey, and the Eurobarometer survey, the analysis is extended to Germany and the EU. The acceptance of robots in care and everyday life is viewed against their acceptance in other contexts of life and the scientific research. The book reports on how the probability of five complex future scenarios is evaluated by experts and politicians. These scenarios cover a broad range of topics, including the worst-case scenario of cutthroat competition for jobs, the wealth promise of AI, communication in human-robot interaction, robotic assistance, and ethical and legal conflicts. International economic competition alone will ensure that countries invest sustainably in the future technologies of AI and robots. But will these technologies also be accepted by the population? The book raises the core issue of how governments can gain the needed social, ethical, and user acceptance of AI and robots in everyday life. This highly topical book is of interest to researchers, professionals and policy makers working on various aspects of human-robot interaction. This is an open access book.
- Published
- 2023
- Full Text
- View/download PDF
3. Robots in Care and Everyday Life. Future, Ethics, Social Acceptance.
- Author
-
Engel, Uwe and Engel, Uwe
- Subjects
Artificial intelligence ,Central government policies ,Nursing ,Social work ,Sociology ,AI driven society ,Assistant robots ,Computational ethics ,Elderly care ,Health care ,Human robot interaction ,Social and chat bots ,Social ethical users' acceptance ,Trustworthy AI - Abstract
Summary: This open access book presents detailed findings about the ethical, legal, and social acceptance of robots in the German and European context. The key resource is the Bremen AI Delphi survey of scientists and politicians and a related population survey. The focus is on trust in robotic assistance, human willingness to use this assistance, and the expected personal well-being in human-robot interaction. Using recent data from Eurostat, the European Social Survey, and the Eurobarometer survey, the analysis is extended to Germany and the EU. The acceptance of robots in care and everyday life is viewed against their acceptance in other contexts of life and the scientific research. The book reports on how the probability of five complex future scenarios is evaluated by experts and politicians. These scenarios cover a broad range of topics, including the worst-case scenario of cutthroat competition for jobs, the wealth promise of AI, communication in human-robot interaction, robotic assistance, and ethical and legal conflicts. International economic competition alone will ensure that countries invest sustainably in the future technologies of AI and robots. But will these technologies also be accepted by the population? The book raises the core issue of how governments can gain the needed social, ethical, and user acceptance of AI and robots in everyday life. This highly topical book is of interest to researchers, professionals and policy makers working on various aspects of human-robot interaction. This is an open access book.
4. The Evaluation of Empathy, Autonomy and Touch to Inform the Design of an Environmental Monitoring Robot.
- Author
-
Evers, Vanessa, Winterboer, Andi, Pavlin, Gregor, and Groen, Frans
- Abstract
This paper reports the application of results from human- social agent interaction experiments to inform the design of a social robot to monitor levels of pollutive gasses in the air. Next to licensed environmental agents and immobile chemical sensors, mobile technologies such as robotic agents are needed to collect complaints and smell descriptions from humans in urban industrial areas. These robots will interact with members of the public and ensure responsiveness and accuracy of responses. For robots to be accepted as representative environmental monitoring agents and for people to comply to robot instructions in the case of a calamity, social skills will be important. In this paper we will describe the intelligent environment the environmental robot is part of and discuss preliminary work on the effects of robot empathic and touch behaviors on human responses to robots. These and future findings will inform the design of social monitoring robot behaviors in public settings. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
5. A Software Framework for Multi Player Robot Games.
- Author
-
Hansen, Søren Tranberg and Ontañón, Santiago
- Abstract
Robot games have been proposed as a way to motivate people to do physical exercises while playing. Although this area is very new, both commercial and scientific robot games have been developed mainly based on interaction with a single user and a robot. The goal of this paper is to describe a generic software framework which can be used to create games where multiple players can play against a mobile robot. The paper shows how an adaptive AI system (D2) developed for real-time strategy (RTS) computer games can be successfully applied in a robotics context using the robotics control framework Player/Stage. D2 is based on Case-Based Planning which learns from demonstration. Using the proposed framework, the paper shows how a robot learns a strategy for an implementation of a simple game. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
6. Real-Time Hand Gesture Recognition for Human Robot Interaction.
- Author
-
Correa, Mauricio, Ruiz-del-Solar, Javier, Verschae, Rodrigo, Lee-Ferng, Jong, and Castillo, Nelson
- Abstract
In this article a hand gesture recognition system that allows interacting with a service robot, in dynamic environments and in real-time, is proposed. The system detects hands and static gestures using cascade of boosted classifiers, and recognize dynamic gestures by computing temporal statistics of the hand΄s positions and velocities, and classifying these features using a Bayes classifier. The main novelty of the proposed approach is the use of context information to adapt continuously the skin model used in the detection of hand candidates, to restrict the image΄s regions that need to be analyzed, and to cut down the number of scales that need to be considered in the hand-searching and gesture-recognition processes. The system performance is validated in real video sequences. In average the system recognized static gestures in 70% of the cases, dynamic gestures in 75% of them, and it runs at a variable speed of 5-10 frames per second. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
7. Model Based Analysis of Face Images for Facial Feature Extraction.
- Author
-
Riaz, Zahid, Mayer, Christoph, Beetz, Michael, and Radig, Bernd
- Abstract
This paper describes a comprehensive approach to extract a common feature set from the image sequences. We use simple features which are easily extracted from a 3D wireframe model and efficiently used for different applications on a benchmark database. Features verstality is experimented on facial expressions recognition, face reognition and gender classification. We experiment different combinations of the features and find reasonable results with a combined features approach which contain structural, textural and temporal variations. The idea follows in fitting a model to human face images and extracting shape and texture information. We parametrize these extracted information from the image sequences using active appearance model (AAM) approach. We further compute temporal parameters using optical flow to consider local feature variations. Finally we combine these parameters to form a feature vector for all the images in our database. These features are then experimented with binary decision tree (BDT) and Bayesian Network (BN) for classification. We evaluated our results on image sequences of Cohn Kanade Facial Expression Database (CKFED). The proposed system produced very promising recognition rates for our applications with same set of features and classifiers. The system is also realtime capable and automatic. [ABSTRACT FROM AUTHOR]
- Published
- 2009
- Full Text
- View/download PDF
8. An Emphatic Humanoid Robot with Emotional Latent Semantic Behavior.
- Author
-
Chella, Antonio, Pilato, Giovanni, Sorbello, Rosario, Vassallo, Giorgio, Cinquegrani, Francesco, and Anzalone, Salvatore Maria
- Abstract
In this paper we propose an Entertainment Humanoid Robot model based on Latent Semantic Analysis, that tries to exhibit an emotional behavior in the interaction with human. Latent Semantic Analysis (LSA), based on vector space allows the coding of the words semantics by specific statistical computations applied to a large corpus of text. We illustrate how the creation and the use of this emotional conceptual space can provide a framework upon which to build ˵Latent Semantic Behavior″ because it simulates the emotional-associative capabilities of human beings. This approach integrates traditional knowledge representation with intuitive capabilities provided by geometric and sub-symbolic information modeling. To validate the effectiveness of our approach we have simulated an Humanoid Robot Robovie-M on dInfoBots a linux based framework developed in our Mobile Robot Lab. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
9. Gaze-Contingent Motor Channelling and Haptic Constraints for Minimally Invasive Robotic Surgery.
- Author
-
Mylonas, George P., Kwok, Ka-Wai, Darzi, Ara, and Yang, Guang-Zhong
- Abstract
The use of master-slave surgical robots for Minimally Invasive Surgery (MIS) has created a physical separation between the surgeon and the patient. Reconnecting the essential visuomotor sensory feedback is important for the safe practice of robotic assisted MIS procedures. This paper introduces a novel gaze contingent framework with real-time haptic feedback by transforming visual sensory information into physical constraints that can interact with the motor sensory channel. We demonstrate how motor tracking of deforming tissue can be made more effective and accurate through the concept of gaze-contingent motor channelling. The method also uses 3D eye gaze to dynamically prescribe and update safety boundaries during robotic assisted MIS without prior knowledge of the soft-tissue morphology. Initial validation results on both simulated and robotic assisted phantom procedures demonstrate the potential clinical value of the technique. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
10. Using Multiple Models to Imitate the YMCA.
- Author
-
Tidemann, Axel
- Abstract
Learning by imitation enables people to program robots simply by showing them what to do, instead of having to specify the motor commands of the robot. To achieve imitative behaviour in a simulated robot, a modular connectionist architecture for motor learning and control was implemented. The architecture was used to imitate human dance movements. The architecture self-organizes the decomposition of the movement to be imitated across different modules. The results show that the decomposition of the movement tends to be both competitive (i.e. one module dominates the others for a part of the movement) and collaborative (i.e. modules cooperate in controlling the robot). [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.