96 results on '"Hoppe, H. Ulrich"'
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2. The “Courage Companion” – An AI-Supported Environment for Training Teenagers in Handling Social Media Critically and Responsibly
3. Developing Computational Thinking Skills with Multiple Models and Representations
4. “See the Image in Different Contexts”: Using Reverse Image Search to Support the Identification of Fake News in Instagram-Like Social Media
5. Does Volunteer Engagement Pay Off? An Analysis of User Participation in Online Citizen Science Projects
6. Finding Meaning in Log-File Data
7. Using Network Analysis to Characterize Participation and Interaction in a Citizen Science Online Community
8. Augmenting the Human-Robot Communication Channel in Shared Task Environments
9. Bridging Over from Learning Videos to Learning Resources Through Automatic Keyword Extraction
10. Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations
11. ESA-T2N: A Novel Approach to Network-Text Analysis
12. SALMON: Sharing, Annotating and Linking Learning Materials Online
13. Awareness of Complementary Knowledge in CSCL: Impact on Learners’ Knowledge Exchange in Small Groups
14. What Can Interaction Sequences Tell Us About Collaboration Quality in Small Learning Groups?
15. Characterizing Comment Types and Levels of Engagement in Video-Based Learning as a Basis for Adaptive Nudging
16. Training Customer Complaint Management in a Virtual Role-Playing Game: A User Study
17. Learner Modeling and Learning Analytics in Computational Thinking Games for Education
18. Patterns in Productive Online Networks: Roles, Interactions, and Communication
19. Extended Feature-Driven Graph Model for Social Media Networks
20. Technologiekonzepte zur Unterstützung mobiler Lernszenarien durch Cloud Computing
21. Using Eye-Tracking to Analyze Collaboration in a Virtual Role Play Environment
22. Identifying Accelerators of Information Diffusion Across Social Media Channels
23. Patterns in Productive Online Networks: Roles, Interactions, and Communication
24. Sequence Patterns in Small Group Work Within a Large Online Course
25. Discovery of Structural and Temporal Patterns in MOOC Discussion Forums
26. Supporting Group Reflection in a Virtual Role-Playing Environment
27. What Makes a Good Recommendation?
28. A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning
29. Grand Challenge Problem 7: Towards Adaptive and Adaptable Learning in Massive Online Courses
30. Grand Challenge Problem 8: Interactive Learning Analytics: From Accountability to ‘Opportunity Management’ in a Multi-actor Perspective
31. Every Answer Has a Question: Exploring Communication and Knowledge Exchange in MOOCs Through Learning Analytics
32. Where to Begin? Using Network Analytics for the Recommendation of Scientific Papers
33. Resource Access Patterns in Exam Preparation Activities
34. Predictive Knowledge Modeling in Collaborative Inquiry Learning Scenarios
35. The Impact of Measurement Time on Subgroup Detection in Online Communities
36. A Workbench for Visual Design of Executable and Re-usable Network Analysis Workflows
37. A Flexible and Extendable Learning Analytics Infrastructure
38. Patterns in Productive Online Networks: Roles, Interactions, and Communication
39. Motivating Students or Teachers?
40. How Do Researchers on Collaboration Technology Collaborate with Each Other? A Social Network Analysis
41. 4.3 Software- und Systementwicklung
42. Training Conflict Management in a Collaborative Virtual Environment
43. Matchballs – A Multi-Agent-System for Ontology-Based Collaborative Learning Games
44. Learning with Collaborative Mobile Technologies
45. 1.7 IT-Architekturen und Infrastrukturen
46. Ontology-Supported Scaffolding of Concept Maps
47. Supporting Reflection in an Immersive 3D Learning Environment Based on Role-Play
48. Innovationsprozesse in Open-Source-Communities aus netzwerkanalytischer Sicht
49. Self-profiling of Competences for the Digital Media Industry: An Exploratory Study
50. A Flexible Multi-mode Undo Mechanism for a Collaborative Modeling Environment
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