47 results on '"Elen, Jan"'
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2. Toward a Systematic and Model-Based Approach to Design Learning Environments for Critical Thinking
3. An Instrumentalized Framework for Supporting Learners’ Self-Regulation in Blended Learning Environments
4. Learning Theory and the Learning Sciences: A Section Introduction
5. Introduction to Research Chapters
6. An Instrumentalized Framework for Supporting Learners’ Self-regulation in Blended Learning Environments
7. Implications
8. Toward a Systematic and Model-Based Approach to Design Learning Environments for Critical Thinking
9. Towards a Game-Based Learning Instructional Design Model Focusing on Integration
10. Handling Complexity in Learning Environments: Theory and Research. Advances in Learning and Instruction
11. School
12. The Role of Surprise in Game-Based Learning for Mathematics
13. Reflections on the Future of Instructional Design Research
14. Design of the Game-Based Learning Environment “Dudeman & Sidegirl: Operation Clean World,” a Numerical Magnitude Processing Training
15. “Zeldenrust”: A Mathematical Game-Based Learning Environment for Prevocational Students
16. Describing and Studying Domain-Specific Serious Games: Introduction
17. Integration in the Curriculum as a Factor in Math-Game Effectiveness
18. The Role of Curiosity-Triggering Events in Game-Based Learning for Mathematics
19. Description of the Educational Math Game “Monkey Tales: The Museum of Anything”
20. Support Device Usage
21. Study and Non-Study Related Technologies use of Flemish Students in Higher Education
22. Metacognition and the Use of Tools
23. Learning Technology
24. Introduction
25. Conclusion
26. Personal Epistemology: Nomenclature, Conceptualizations, and Measurement
27. Tropical Medicine Open Learning Environment
28. Learner Variables, Tool-Usage Behaviour and Performance in an Open Learning Environment
29. To Embed or Not to Embed, That’s the Question
30. The Use of iPods in Education: The Case of Multi-Tasking
31. Evaluation of an Open Learning Environment
32. Mapping Perceived Socio-Emotive Quality of Small-Group Functioning
33. KABISA
34. Structured hypermedia authoring: A simple tool for the design and implementation of structured hypermedia databases
35. Transitions in the Theoretical Foundation of Instructional Design
36. Towards a Game-Based Learning Instructional Design Model Focusing on Integration.
37. Tropical Medicine Open Learning Environment
38. Evaluation of an Open Learning Environment
39. Tropical Medicine Open Learning Environment
40. In Search of Elements to Organize Assessments Remotely in Distance Learning
41. Study and Non-Study Related Technologies use of Flemish students in Higher Education
42. Mapping Perceived Socio-Emotive Quality of Small-Group Functioning
43. Design of the Game-Based Learning Environment ˵Dudeman & Sidegirl: Operation Clean World,″ a Numerical Magnitude Processing Training.
44. Description of the Educational Math Game ˵Monkey Tales: The Museum of Anything″.
45. ˵Zeldenrust″: A Mathematical Game-Based Learning Environment for Prevocational Students.
46. Support Device Usage.
47. Metacognition and the Use of Tools.
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