138 results on '"AUGMENTED reality"'
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2. Reality Technologies (AR, VR, MR, XR) in Tourism
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Kumlu, Sarp Tahsin, author, Samancıoğlu, Emre, author, and Özkul, Emrah, author
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- 2024
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3. Augmented Reality [AR] Storytelling for the Galleries, Libraries, Archives, and Museums [GLAM] Sector: A Case Study with the South Australian Museum Fire Exhibit and Megafauna Displays
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Stubbs, Ben
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- 2024
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4. Value of Technology Application at Cultural Heritage Sites: Insights from Italy
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Privitera, Donatella, author
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- 2020
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5. Technologically Altered Realities: A Realm for New Emotions Research, Training, and Management Possibilities
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Härtel, Jameson B. G. and Härtel, Charmine E. J.
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- 2020
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6. Regulating the Synthetic Society
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van der Sloot, Bart
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Humanoid Robots ,Deepfakes ,Augmented Reality ,Virtual Reality ,AI ,artificial intelligence ,privacy ,data protection ,regulatory gaps ,thema EDItEUR::L Law::LN Laws of specific jurisdictions and specific areas of law::LNQ IT and Communications law / Postal laws and regulations - Abstract
Experts predict that in 5 years’ time, more than 90% of all digital content will be wholly or partially AI generated. In a synthetic society, it may no longer be possible to establish what is real and what is not. Central to this open access book are 4 technologies on the frontline of this trend: humanoid robots, deepfakes, augmented reality, and virtual reality. Although they are only in their relative infancy, these technologies can already produce content that is indistinguishable from authentic material. The impact of this new reality on democracy, the judicial system, the functioning of the press, as well as on personal relationships will be unprecedented. Van der Sloot describes the technological fundaments of each of those technologies and maps their positive uses for educational purposes as well as for the treatment of patients, for the entertainment and creative industries, and the retail and financial sectors. The book also conceptualises their negative uses for fraud, deception, exploitation, identity-theft and exploitation, and shows their deeper effects on the post-truth society, the privatisation of the public sphere, and the loss of individual autonomy and societal trust. The book evaluates how the current European legal paradigm applies to these technologies, focussing on the right to privacy and data protection, freedom of expression, procedural law, tort law, and the regulation of AI. It discusses regulatory alternatives to solve existing regulatory gaps and shows that there are no easy answers. The ebook editions of this book are available open access under a CC BY-NC-ND 4.0 licence on bloomsburycollections.com.
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- 2024
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7. Neue Erzählformen in dynamischen Bildtechnologien
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Grabbe, Lars C., Rupert-Kruse, Patrick, and Schmitz, Norbert M.
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media theory ,image science ,digital media ,media technologies ,virtual images ,screen technologies ,technological evolution ,media studies ,media art ,narrative conventions ,augmented reality ,gaze ,virtual realities ,new narrative forms ,moving image ,storytelling ,image narratives ,thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies ,thema EDItEUR::A The Arts::AT Performing arts::ATL Radio / podcasts::ATLD Radio plays, scripts and performances - Abstract
After a brief phase of playful experimentation, every advance, every major innovation in various media provokes renewed consolidation and aesthetic reflection: we have been familiar with this duality as a separation between mass communication and art since the days of industrial communication at the latest. This can also be observed in the development of the central perspective image, early photography and especially cinematography. After an initial phase of the cinema of attractions, a new and unique formal language of the Classical Style developed as a conventionalized design rule of film, which at the same time and sometimes in sharp opposition triggered various counter-movements or was reshaped as their explicit reflection by individual artistic formal languages. We are currently facing a similar situation, the invention and spread of three-dimensional dynamic techniques with data glasses and other technologies that enable new forms of virtual production and thus of storytelling - so-called 'spatial' or 'environmental storytelling'. This volume is dedicated to this new narrative on three levels: spatial image and sound (film), movement in space (computer games and VR) and space as context (AR)., Jeder Fortschritt, jede Neuerung größeren Ausmaßes in verschiedenen Medien provoziert nach einer kurzen Phase spielerischen Experiments eine erneute Konsolidierung wie deren ästhetische Reflexion: Diese Dualität kennen wir spätestens seit den Tagen industrieller Kommunikation als eine Trennung zwischen Massenkommunikation und Kunst. Dies lässt sich gleichermaßen bei der Entwicklung des zentralperspektivischen Bildes, der frühen Fotografie oder ganz besonders der Kinematografie beobachten. Nach einer ersten Phase des Kinos der Attraktionen entwickelte sich eine neue und einzigartige Formensprache des Classical Style als konventionalisierte Gestaltungsregel des Films, die zugleich und teilweise in scharfer Opposition verschiedene Gegenbewegungen auslöste oder als deren explizite Reflexion durch individuelle künstlerische Formensprachen überformt wurde. Aktuell stehen wir vor einer ähnlichen Situation, der Erfindung und Verbreitung dreidimensionaler dynamischer Techniken mit Datenbrille und anderen Technologien, die neue Formen der Virtual Production und damit des Erzählens ermöglichen – sogenanntes ›spatial‹ oder ›environmental storytelling‹. Der Band widmet sich diesem neuen Erzählen auf drei Ebenen: Raumbild und -ton (Film), Bewegung im Raum (Computerspiel und VR) und Raum als Kontext (AR).
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- 2024
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8. Urban Communication
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Drucker, Susan J. and Gumpert, Gary
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- 2018
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9. Brain Technology in Augmented Cognition
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Sood, Suraj
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Human-computer interaction (HCI) ,Eye tracking software ,Augmented cognition ,Augmented reality ,Applied software ,Cognition software ,thema EDItEUR::U Computing and Information Technology::UY Computer science::UYZ Human–computer interaction::UYZG User interface design and usability ,thema EDItEUR::U Computing and Information Technology::UY Computer science::UYZ Human–computer interaction ,thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTK Cognitive studies - Abstract
Brain Technology in Augmented Cognition: Current and Future Trends informs engineers interested in human-computer interaction about the current state of augmented cognition. Its scope includes recent advances in electroencephalography (EEG), neural network (NN), and brain-computer interface (BCI) brain technologies. The title explores in detail each technological approach to augmented cognition and offers conclusions to them, summarizing the work and their respective futures. Augmented cognition research often includes the use of brain technology, and this book addresses advances in augmented cognition and its applications. It details recent uses of EEG, NN, and BCI in the field and how they may augment user, researcher, and practitioner cognition. Focusing on the use of EEG for eye-tracking, NN logic, and the BCI application of motor-imagery (MI) and discussing challenges and opportunities relevant to such applications, the title is a useful introduction to the subject matter. This is an engaging read for any student, researcher or academic in the fields of engineering, augmented cognition, human-computer interaction and human factors/ergonomics who will learn the basics and key concepts of augmented cognition through this simple and straightforward title.
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- 2024
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10. Sport 2.0: Transforming Sports for a Digital World
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Miah, Andy, author and Miah, Andy
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- 2017
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11. Advanced Computational Intelligence for Object Detection, Feature Extraction and Recognition in Smart Sensor Environments.
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Woźniak, Marcin and Woźniak, Marcin
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Information technology industries ,3D convolutional neural networks ,3D imaging ,CNN ,CT brain ,CT images ,Hungarian algorithm ,InSAR ,RFI ,SVM ,Traffic sign detection and tracking (TSDR) ,UAV detection ,UAV imagery ,YOLOv2 ,Yolo ,activity measure ,advanced driver assistance system (ADAS) ,anchor box ,artefacts ,artificial bee colony ,atrous convolution ,augmented reality ,automatic design ,benchmark ,bio-inspired techniques ,brain hemorrhage ,cascade classifier ,cascaded center-ness ,citrus ,complex search request ,computer vision ,continuous casting ,convolution neural networks (CNNs) ,convolutional neural network ,convolutional neural networks ,cross-scale ,data acquisition ,deep learning ,deep sort ,defect detection ,deformable localization ,drone detection ,evidence chains ,evolving connectionist systems ,fabric defect ,feature extraction ,feature fusion ,few shot learning ,focal loss ,generative adversarial network ,grow-when-required neural network ,hand gesture recognition ,hepatic cancer ,high-speed trains ,human-robot interaction ,hunting ,image analysis ,image processing ,image recognition ,industrial environments ,information retriever sensor ,machine learning ,marine systems ,mixed kernels ,multi-hop reasoning ,multi-scale ,multi-sensor fusion ,n/a ,nearest neighbor filtering ,neural network ,non-stationary ,object detection ,object detector ,object tracking ,one-class classifier ,optical flows ,parameter efficiency ,pests and diseases identification ,pixel convolution ,pose estimation ,reinforcement learning ,semantic segmentation ,ship classification ,ship radiated noise ,spatial pooling ,spatiotemporal interest points ,sports scene ,superalloy tool ,surface defects ,surface electromyography (sEMG) ,synthetic images ,three-dimensional (3D) vision ,thresholding ,tool wear monitoring ,underwater acoustics ,unmanned aerial vehicles ,vehicle detection ,vehicular traffic congestion ,vehicular traffic flow classification ,vehicular traffic flow detection ,video classification ,video surveillance ,visual detection ,visual inspection ,visual question answering - Abstract
Summary: Recent years have seen a vast development in various methodologies for object detection and feature extraction and recognition, both in theory and in practice. When processing images, videos, or other types of multimedia, one needs efficient solutions to perform fast and reliable processing. Computational intelligence is used for medical screening where the detection of disease symptoms is carried out, in prevention monitoring to detect suspicious behavior, in agriculture systems to help with growing plants and animal breeding, in transportation systems for the control of incoming and outgoing transportation, for unmanned vehicles to detect obstacles and avoid collisions, in optics and materials for the detection of surface damage, etc. In many cases, we use developed techniques which help us to recognize some special features. In the context of this innovative research on computational intelligence, the Special Issue "Advanced Computational Intelligence for Object Detection, Feature Extraction and Recognition in Smart Sensor Environments" present an excellent opportunity for the dissemination of recent results and achievements for further innovations and development. It is my pleasure to present this collection of excellent contributions to the research community. - Prof. Marcin Woźniak, Silesian University of Technology, Poland -
12. Wearable Technologies.
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Nicola Carbonaro (Ed.) and Alessandro Tognetti (Ed.)
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Wearable sensors ,augmented reality ,e-health ,flexible/stretchable electronics ,smart textiles - Abstract
Summary: In the future, wearable technology will revolutionize the way we live. The current trend is to augment ordinary wearable objects - e.g. watches, glasses, bracelets, and clothing - with advanced information and communication technologies such as sensors, electronics, software, connectivity, and power sources. These wearable devices can monitor and assist the user in the management of his/her daily life with applications that range from activity tracking, sport and wellness, mobile games, and environmental monitoring, up to e-health. This book explores recent advances in the multidisciplinary field of wearable technologies and the important remaining gaps that must be addressed in order to obtain a massive diffusion. Articles in this book address topics that include wearable sensing and bio-sensing technologies, smart textiles, smart materials, wearable microsystems, low-power and embedded circuits for data acquisition, and processing and data transmission.
13. Recent Advances in Minimally Invasive Surgery.
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Biebl, Matthias, Alkatout, Ibrahim, and Biebl, Matthias
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Medicine ,3D printing ,COVID-19 ,Ivor-Lewis procedure ,LION procedure ,Lichtenstein ,NOTES ,Nuck hydrocele ,PMMR ,Roux-en-Y gastric bypass ,SADI-S ,TAPP ,VATS ,anesthetics ,anti-Müllerian hormone ,artificial intelligence ,augmented reality ,autonomic pelvic nerves ,biliopancreatic diversion ,body donors ,cervical cancer ,cholangiocarcinoma ,chronic pelvic pain ,clinical anatomy ,colorectal liver metastases ,conversion rate ,counseling ,cysts of the canal of Nuck ,da Vinci ,diaphragmatic hernia ,embryologic development ,embryology ,endometrial cancer ,endometrial neoplasms ,endometrioma surgery ,endometriosis ,endoscopic surgery ,endoscopy ,enterothorax ,esophageal cancer ,esophagectomy ,fetal surgery ,general anesthesia ,genital nerves stimulation ,gynecology ,health-related quality of life ,hepatectomy ,hepatic metastasis ,hepatocellular cancer ,hepatocellular carcinoma ,hernia repair ,hydrocelectomy ,hysterectomy ,hysteroscopy ,indocyanine green ,intercostal catheter ,intraoperative imaging ,laparoscopic ,laparoscopic hysterectomy ,laparoscopic liver surgery ,laparoscopic repair ,laparoscopic surgery ,laparoscopy ,learning curve ,live surgery events ,liver resection ,local recurrence ,lung cancer ,lymphadenectomy ,machine learning ,malabsorption ,mesh ,mesh use ,mesorectal ,meta-analysis ,minimal invasive surgery ,minimally invasive ,minimally invasive surgery ,minimally invasive surgical procedures ,mortality ,n/a ,native tissue ,neuropelveology ,oncologic surgery ,one-anastomosis gastric bypass ,open surgery ,opioid ,ovarian cancer ,ovarian neoplasms ,ovarian reserve ,pain ,pancreatic surgery ,pancreaticoduodenectomy ,patient-doctor-relationship ,pectopexy ,pediatric surgery ,pelvic compartments ,pelvic floor ,pelvic floor repair ,pelvic lymphonodectomy ,pelvitrainer ,perioperative care ,platelet-rich plasma (PRP) ,postoperative pain control ,prolapse ,prostate cancer ,quality of life ,radiofrequency pre-coagulation ,radiotherapy ,real-life imaging ,rectal cancer ,recurrence rate ,regional anaesthesia ,risk score ,robotic assisted surgery ,robotic liver resection ,robotic radical hysterectomy ,robotic surgery ,sars-cov-2 ,sentinel lymph node mapping ,sexuality ,single-incision surgery ,single-port laparoscopy ,skill assessment ,snorkel mask ,spontaneous pregnancy ,surgery ,surgical devices ,surgical education ,surgical performance ,surgical techniques ,surgical training ,survival ,survival analysis ,systematic review ,technical aspects ,thin endometrium ,thoracic surgery ,topographic anatomy ,transanal ,uterine cancer ,uterine cervical neoplasms ,vaginal neoplasms ,vaginal repair ,video feedback ,video modeling ,vulvar neoplasms ,weight regain - Abstract
Summary: Minimally invasive surgery has become a common term in visceral as well as gynecologic surgery. It has almost evolved into its own surgical speciality over the past 20 years. Today, being firmly established in every subspeciality of visceral surgery, it is now no longer a distinct skillset, but a fixed part of the armamentarium of surgical options available. In every indication, the advantages of a minimally invasive approach include reduced intraoperative blood loss, less postoperative pain, and shorter rehabilitation times, as well as a marked reduction of overall and surgical postoperative morbidity. In the advent of modern oncologic treatment algorithms, these effects not only lower the immediate impact that an operation has on the patient, but also become important key steps in reducing the side-effects of surgery. Thus, they enable surgery to become a module in modern multi-disciplinary cancer treatment, which blends into multimodular treatment options at different times and prolongs and widens the possibilities available to cancer patients. In this quickly changing environment, the requirement to learn and refine not only open surgical but also different minimally invasive techniques on high levels deeply impact modern surgical training pathways. The use of modern elearning tools and new and praxis-based surgical training possibilities have been readily integrated into modern surgical education,which persists throughout the whole surgical career of modern gynecologic and visceral surgery specialists.
14. Patient-Specific Implants in Musculoskeletal (Orthopedic) Surgery.
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Rudert, Maximilian and Rudert, Maximilian
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Medicine ,3D planning ,3D printed prostheses ,3D printing ,3D-printed ,3D-printing ,MAKO ,Paprosky ,TKA ,Three-Dimensional Printing (3DP) ,UKA ,UKR ,X-ray images ,arthroplasty ,augmented reality ,bone defects ,bone tumor ,cemented and uncemented acetabular fixation ,center of rotation ,cervical-diaphyseal angle ,complications ,computer aided design pelvic reconstruction ,cone ,custom implant ,custom made implant ,custom-made ,custom-made implant ,customised ,deep convolutional neural network ,deep learning ,dense residual ensemble-network ,edge loading ,femoral J-Curve ,finite element method ,geometric parameter analysis ,highly cancellous ,hip detection ,iTotal ,image-guided surgery ,implant classification ,implant surface ,individual ,individualized ,individualized alignment ,intraoperative imaging ,kinematic alignment ,knee replacement ,leg alignment ,leg length discrepancy ,limb salvage ,limb-salvage ,liner thickness ,material head ,megaendoprosthesis ,mixed reality ,n/a ,native knee morphology ,navigation-assisted surgery ,oncologic orthopedics ,orthopedic oncology ,partial knee arthroplasty ,partial knee replacement ,patient safety management ,patient specific ,patient specific implant ,patient-specific ,patient-specific THA ,patient-specific implants (PSI) ,patient-specific instruments ,pelvic discontinuity ,pelvic tumors ,pelvis ,personalised ,polyethylene wear patterns ,preoperative planning ,principal component analysis ,rTKA ,radiography ,range of motion ,restricted kinematic alignment ,reversed shoulder arthroplasty ,revision hip ,robotic-assisted TKA ,rotation ,rotational correction ,rotational invariant augmentation ,safe zone ,shoulder arthroplasty ,simulation ,size head ,slope ,soft tissue sarcoma ,spinal surgery ,target zone ,tibia ,titanium alloy ,total hip arthroplasty ,total knee arthroplasty ,total knee replacement ,tricompartmental knee osteoarthritis ,tumor orthopedics ,tumor surgery ,unicompartmental knee replacement ,unicondylar knee arthroplasty ,unicondylar knee replacement ,vascular bypass ,vascular reconstruction - Abstract
Summary: Most of the treatments in medicine are patient specific, aren't they? So why should we bother with individualizing implants if we adapt our therapy to patients anyway? Looking at the neighboring field of oncologic treatment, you would not question the fact that individualization of tumor therapy with personalized antibodies has led to the thriving of this field in terms of success in patient survival and positive responses to alternatives for conventional treatments. Regarding the latest cutting-edge developments in orthopedic surgery and biotechnology, including new imaging techniques and 3D-printing of bone substitutes as well as implants, we do have an armamentarium available to stimulate the race for innovation in medicine. This Special Issue of Journal of Personalized Medicine will gather all relevant new and developed techniques already in clinical practice. Examples include the developments in revision arthroplasty and tumor (pelvic replacement) surgery to recreate individual defects, individualized implants for primary arthroplasty to establish physiological joint kinematics, and personalized implants in fracture treatment, to name but a few.
15. Natural Sciences in Archaeology and Cultural Heritage.
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Liritzis, Ioannis and Liritzis, Ioannis
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Research & information: general ,3D model ,Andean Middle Horizon ,Bohí Romanesque churches ,Canary Islands ,Chinese Pyramids ,Church of Resurrection ,Feng Shui ,Geoarchaeology ,HPLC ,Han Dynasty ,Holy Sepulchre ,Kaifeng city ,Minoan Crete ,OpenARCHEM ,Proconnesos ,Tyrian purple ,UNESCO ,archaeoastronomy ,archaeochemistry ,archaeological chemistry ,archaeological sciences ,archaeometry ,augmented reality ,buried antiquities ,city overlap city ,cultural astronomy ,cultural heritage ,cultural tourism ,diammonium hydrogen phosphate ,digitalization ,documentation ,dye ,economic values ,ecosystem ,elemental analysis ,ethnobotany ,ethnohistory ,evaluation ,field techniques ,history ,hydroxyapatite ,indigo ,information ,infrastructure ,isotopic analysis ,landscape archaeology ,legacy artifacts ,management ,mobile phones ,mollusk ,monument ,new technologies ,organic residue analysis ,organic residue analysis (ORA) ,paleoecology ,paleoenvironment ,perfumed oils ,petrography ,phytochemistry ,pigment ,pigment alteration ,prospection ,protection of ancient landscapes ,purple ,shellfish ,the Yellow River floodplain ,virtual heritage ,wall painting consolidation - Abstract
Summary: A Special Issue of the international journal Sustainability under the section Sustainability of Culture & Heritage has been made, entitled Natural Sciences in Archaeology and Cultural Heritage. The bridge between science/technology and the humanities (archaeology, anthropology, history of art, and cultural heritage) has formed a well-established interdisciplinary subject with several sub-disciplines; it is growing exponentially, spurred by the fast development of technology in other fields (space exploration, medical, military, and industrial applications). On the other hand, art and culture struggle to survive due to neglect, lack of funding, or the dangers of events such as natural disasters and war. This volume strengthens and exerts the documentation of the sustainability of the issue that arises from the outcome of resulting research and the application of such a duality link. The sustainable dimension emerges from society, education, and economics through the impact of cultural growth, all of which produce a balanced society, in which prosperity, harmony, and development are merged at a sustainable local/regional/national/social level. A wide range of subjects linking the applied natural sciences with archaeology and the cultural heritage of innovative research and applications are presented in this volume.
16. Innovative Learning Environments in STEM Higher Education. Opportunities, Challenges, and Looking Forward.
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Ryoo, Jungwoo, Ryoo, Jungwoo, and Winkelmann, Kurt
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Expert systems / knowledge-based systems ,Machine learning ,Mathematical & statistical software ,Social research & statistics ,Teaching skills & techniques ,AI ,Cognition & cognitive psychology ,Education ,ILEs ,Innovative Learning Environments ,Knowledge based Systems ,Learning & Instruction ,Machine Learning ,Open Access ,STEM ,Science, Technology, Engineering, and Math ,Statistics and Computing ,Statistics and Computing/Statistics Programs ,Statistics for Social Sciences, Humanities, Law ,Statistics in Social Sciences, Humanities, Law, Education, Behavorial Sciences, Public Policy ,VR ,adaptive learning ,artificial intelligence ,augmented reality ,cross reality ,extended reality ,higher education ,mixed reality ,mobile learning ,multimodal learning ,personalized learning ,virtual reality - Abstract
Summary: As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education.
17. Implementation and Scale Up of Point of Care (POC) Diagnostics in Resource-Limited Settings.
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Mashamba-Thompson, Tivani, Drain, Paul K., and Mashamba-Thompson, Tivani
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Humanities ,Social interaction ,COVID-19 era ,Ghana ,HIV self-testing ,Nigeria ,Upper East Region ,acceptability ,access to healthcare ,antenatal care ,artificial intelligence ,augmented reality ,barriers to diagnostics ,blockchain ,blood group ,case management ,diagnosis ,electronic health information system ,end-user perspectives ,geographical access ,glucose-6-phosphate dioxygenase deficiency ,healthcare providers ,healthcare services ,implementation ,interrupted time series ,key stakeholder ,low and middle income countries ,maternal healthcare ,maternal mortality ,medical education ,neglected tropical diseases ,nominal group technique ,novel coronavirus disease-19 ,patients ,point of care ultrasound ,point-of-care ,point-of-care CD4+ t testing ,point-of-care diagnostics ,point-of-care testing ,point-of-care ultrasound ,point-of-care-ultrasound ,primary healthcare clinics ,qualitative survey ,quality HIV point-of-care-diagnostics ,rhesus type ,scale-up ,schistosomiasis ,segmented regression analysis ,self-testing ,spatial accessibility ,stakeholder engagement ,syphilis ,telemedicine ,treatment ,ultrasound ,upper east region - Abstract
Summary: Scale up and implementation of new point-of-care (POC) diagnostics is a global health priority to enable the adoption of new evidence-based POC diagnostics and to replicate and extend the reach of POC diagnostics. Global private and public sector agencies have significantly increased their investment in the development of POC diagnostics to meet the unmet needs of patients in resource-limited settings, particularly disease burdened settings with limited access to laboratory infrastructure. However, previous research has demonstrated that the availability of health technologies in these settings does not always guarantee patient-centered outcomes. The applicability, effectiveness and sustainability of diagnostic technologies is affected by the involvement of all stakeholders during planning and implementation, which must be relevant to each specific context and sensitive to local culture. Factors such as infrastructure, resources, values and characteristics of participants can influence the implementation, scalability and sustainability of health interventions such as POC diagnostics. This book, "Implementation and Scale up of Point of Care (POC) Diagnostics in Resource-Limited Settings", presents literature reviews and primary research studies focusing on the implementation and scale up of POC diagnostics in resource-limited settings.
18. Energy Consumption in a Smart City.
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Nastasi, Benedetto, Mauri, Andrea, and Nastasi, Benedetto
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Physics ,Research & information: general ,Building Information Modelling (BIM) ,CO2 emission ,Digital Twin (DT) ,GIS ,Geographic Information System (GIS) ,Green Building Index ,HOMER software ,Renewable Energy Systems (RESs) ,Revit software's ,TRNSYS ,Zero Energy District (ZED) ,asymmetric duty cycle control ,augmented reality ,bifilar coil ,building energy flexibility ,building energy load ,building operation and maintenance ,building performance assessment ,building performance simulation ,buildings office ,buildings retrofitting ,carbon emission intensity ,climate change ,cooling load ,daily energy need ,decarbonisation of neighbourhoods ,difference-in-differences ,digital transformation ,digital twins ,district energy infrastructure ,economic feasibility ,energy consumption ,energy saving ,energy transition ,extended reality ,future weather ,green innovation ,historical buildings ,immersive technologies ,indoor environment quality ,induction heating ,load shifting ,metal melting ,metaverse ,mixed reality ,n/a ,nZEB ,occupant's comfort ,occupants' satisfaction ,operative temperature ,peak clipping ,phase shift control ,positive energy district ,post-occupancy evaluation ,pulse density modulation ,pulse duty cycle control ,series resonant inverter ,smart city policy ,solar gains ,thermal load ,tropical climate ,variable frequency control ,virtual reality ,window allocation - Abstract
Summary: A Smart City is the perfect environment to study and exploit the interactions between actors because its architecture already integrates vaious elements to collect data and connect to its citizens. Furthermore, the proliferation of web platforms (e.g., social media and web fora) and the increased affordability of sensors and IoT devices (e.g., smart meters) make data related to a large and diverse set of users accessible, as their activities in the digital world reflect their real-life actions. These new technologies can be of great use for the stakeholders as, on the one hand, they provide them with semantically rich inputs and frequent updates at a relatively cheap cost and, on the other, form a direct channel of communication with the citizens. To fully exploit these new data sources, we need both novel computational methods (e.g., AI, data mining algorithms, knowledge representation) that are suitable for analyzing and understanding the dynamics behind energy consumption and also a deeper understanding of how these methods can be integrated into the existing design and decision processes (e.g., human-in-the-loop processes).Therefore, this Special Issue welcomed original multidisciplinary research works about AI, data science methods, and their integration in existing design/decision-making processes in the domain of energy consumption in Smart Cities.
19. Advances in Sustainable and Digitalized Factories: Manufacturing, Measuring Technologies and Systems.
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Calvo, Roque, Calvo, Roque, Tosello, Guido, and Yagüe-Fabra, José A.
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History of engineering & technology ,Technology: general issues ,2-F robotic gripper ,ADAMS ,Ansys HFSS simulator ,CAD ,Industry 4.0 ,MATLAB/Simulink ,OPC UA ,additive manufacturing ,analog manometer ,artificial intelligence ,assembly ,augmented reality ,case-based reasoning ,continuous improvement ,cost comparison ,cyber physical system ,design of experiments ,digital twin ,digitization ,discrete event simulation ,dynamic failure rate ,effect and criticality analysis ,embedded solutions ,evolutionary algorithms ,facility layout problem ,failure mode ,feeding ,friction force field ,hybrid dependability modelling ,industrial IoT ,industry 4.0 ,intralogistics ,knowledge-based system ,lean 4.0 ,lean manufacturing ,lean production systems ,low-cost ,machine learning ,manufacturing ,material flow handling ,metallic electromagnetic isolation ,metrology ,multi-agent ,multi-objective optimization ,n/a ,nearest neighbor ,numerical modeling ,ontology ,passive digitization ,performance analysis ,pick-point determination ,plant simulation ,plastic injection molding ,process optimization ,production scheduling ,production simulation ,prototyping ,quality 4.0 ,re-manufacturing ,reliability-centered maintenance ,retrofitting solutions ,robotic bin-picking ,robust scheduling ,simulation ,simulation model ,smart manufacturing ,smart surface ,subtractive manufacturing ,systematic literature review ,technology comparison ,time-driven simulation ,tiny RFID ,turbine blades ,uncertainty ,under-actuation ,value chain ,virtual reality - Abstract
Summary: The book is the reprint of the Special Issue 'Advances in Sustainable and Digitalized Factories: Manufacturing, Measuring Technologies and Systems' published in the journal Applied Science (MDPI). It contains 17 articles, including 1 Editorial, 14 Research Papers, and 2 Reviews.
20. Computers and Games for Mental Health and Well-Being.
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Anna Sort, François Borgeat, Jérôme Favrod, Stéphane Bouchard, and Yasser Khazaal
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Internet treatment ,augmented reality ,cognitive behavior therapy ,e-health ,m-health ,mental health ,schizophrenia ,serious games ,smartphone apps ,virtual reality - Abstract
Summary: Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users' views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?
21. Information and Communication Technologies in Tourism 2022
- Author
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Stienmetz, Jason L., Ferrer-Rosell, Berta, and Massimo, David
- Subjects
eTourism Research ,eCommerce and Tourism ,Augmented Reality ,Virtual Reality ,ICT in Tourism ,Smart Tourism ,Big Data ,Open Access ,bic Book Industry Communication::K Economics, finance, business & management::KN Industry & industrial studies::KNS Service industries ,bic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology ,bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management::KJQ Business mathematics & systems ,bic Book Industry Communication::K Economics, finance, business & management::KJ Business & management - Abstract
This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research.
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- 2022
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22. Interaktionstechniken für mobile Augmented-Reality-Anwendungen basierend auf Blick- und Handbewegungen
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Hammer, Jan Hendrik
- Subjects
Mensch-Maschine-Interaktion ,Blickanalyse ,Hand-Tracking ,Handpose ,Augmented Reality ,human computer interaction ,gaze analysis ,hand tracking ,hand pose ,augmented reality ,bic Book Industry Communication::U Computing & information technology::UY Computer science::UYA Mathematical theory of computation::UYAM Maths for computer scientists - Abstract
Intuitive interaction techniques are essential for mobile augmented reality systems. For implicit interaction, this work presents techniques for automatic eye movement analysis and visualization. In the context of explicit interaction, a fusion of optical flow, skin color segmentation, and a hand pose estimator is presented along with a tracking method for localization and pose estimation of a hand in monocular color images.
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- 2022
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23. 2030 Toy Web of the Future.
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Kang, Boyoung, Heo, Jeonghwan, Choi, Heidi Hye Seung, and Lee, Kwang H.
- Abstract
Toy web is defined as web-based interactive contents for children and teen agers to improve their cognitive ability. Its market is just emerging now and we would like foresight how its user interface in 2030 will look like. In order to foresight we have to identify key drivers and related variables. We used STEPPER for this, and 3 Layer timed-SWOT(three present and future SWOT(strength, weakness, opportunity, threat) analyses based on three key drivers; technology, education, policies). The final step for the future foresight is to drive the future strategies and foresight integration, thereby creating toy web foresight scenarios. Our overall foresight process is summarized as follows; [ABSTRACT FROM AUTHOR]
- Published
- 2014
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- View/download PDF
24. Wide Area Tracking Method for Augmented Reality Supporting Nuclear Power Plant Maintenance Work.
- Author
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Is ii, Hirotake, Yan, Weida, Yang, Shou-feng, Shimoda, Hiroshi, and Izumi, Masanori
- Abstract
A new fiducial marker for augmented reality was designed along with a method that recognizes the markers captured by a camera and calculates the relative position and orientation between the markers and the camera. These markers can be used at both long and short distances without increasing their number in the environment. Results of the experimental evaluation show that the new marker can be used in a larger area than legacy markers such as square markers and circular markers. [ABSTRACT FROM AUTHOR]
- Published
- 2014
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- View/download PDF
25. Augmented Reality for Improved Communication of Construction and Maintenance Plans in Nuclear Power Plants.
- Author
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Sørensen, Søren S.
- Abstract
The purpose of implementing Augmented Reality, AR, in the planning, construction and maintenance of Nuclear Power Plants is to secure strict control, precise and correct constructions, exact execution of assignments and heightened safety at all levels. Communication of construction plans to ensure precise and correct assembly of structural elements is essential in all building projects. This is especially crucial in the construction of nuclear plants and installation of new components. The current ways in which construction plans are communicated, blueprints, 3D digital models and written descriptions all embody the need for significant levels of abstraction and interpretation, and are thus both difficult to understand and can lead to misinterpretations. A simulation system with full scale three dimensional models experienced in the physical setting where operations are to take place would bring operators closer to the real life assignments. Augmented Reality is a visualization technology that provides this. [ABSTRACT FROM AUTHOR]
- Published
- 2014
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- View/download PDF
26. Virtual and Augmented Reality in the Nuclear Plant Lifecycle Perspective.
- Author
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Johnsen, Terje and Mark, Niels-Kristian
- Abstract
The paper presents a subset of the research and development performed over the last decade by the OECD Halden Reactor Project (HRP) using virtual reality (VR) and augmented reality (AR) in design, operation, maintenance and decommissioning to solve real world problems in the nuclear plant lifecycle. The use of VR in training at Leningrad Nuclear Power Plant (LNPP) in Russia started in 1999 with the introduction of VR technology developed by Institute for Energy Technology (IFE) for the training and presentation of procedures related to safe operation and maintenance of the refuelling machine. At Chernobyl Nuclear Power Plant (ChNPP) in Ukraine, the establishment of the Chernobyl Decommissioning Visualisation Centre (CDVC) was started in 2007. The CDVC will be used for planning, training and presentation of dismantling procedures. In the future, the CDVC will also offer calculation of the occupational dose. VR has proven to be an effective technology for better communicating the layout of project proposals in design of control rooms. AR can be used to supplement reality by blending the physical and the virtual in the actual physical environment. IFE has developed a practical solution for using the AR technology. The paper also discusses how and for what areas the VR and AR applications can contribute to the nuclear safety for symbiosis and sustainability. Finally, IFE's plans for future use of VR and AR technologies in a nuclear plant lifecycle perspective are discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2014
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27. A Feasibility Study on Worksite Visualization System Using Augmented Reality for Fugen NPP.
- Author
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Izumi, Masanori, Shimoda, Hiroshi, and Is ii, Hirotake
- Abstract
Fugen Nuclear Power Plant, Advanced Thermal Reactor, was permanently shut down in March 2003 and it is at the decommissioning stage. Decommissioning Engineering Support System, DEXUS, has been developed to help planning of the optimal dismantling process and for carrying out the dismantling work safely and efficiently. Worksite Visualization System (WVS), as part of Dismantling Work Support System of DEXUS, has been developed to support the field workers to deal with the information on the dismantling facilities comprehensibly and intuitively. In this chapter, outline of the dismantling process of Fugen is first introduced, then a feasibility study on WVS is described. [ABSTRACT FROM AUTHOR]
- Published
- 2014
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- View/download PDF
28. Application of Virtual and Augmented Reality Technology in Education of Manufacturing Engineers.
- Author
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Novak-Marcincin, Jozef, Janak, Miroslav, Barna, Jozef, and Novakova-Marcincinova, Ludmila
- Abstract
Method of dialogue of person with computer is named interface and Virtual Reality (VR) is newest of row this interfaces. Applications of VR in area of computer games was first and in this time is rise need to exercise this technology in another areas: industry and education. Nowadays VR are used by many universities, education and industrial companies as well, because they offer lower operating costs than the real situation. In other disciplines where training is necessary, simulations have also offered big benefits. Augmented reality (AR) system generates a complex view where the virtual areas are covered by real environment and offers the basic working place for the user. VR and AR are established itself in many disciplines of human activities, as a medium that allows easier perception of data or natural phenomena appearance. Therefore the education purposes seem to be the most natural ones. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
29. Augmented Reality Mobile Tourism Application.
- Author
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Pereira, Flávio, Silva, Daniel Castro, Abreu, Pedro Henriques, and Pinho, António
- Abstract
The growing use of smartphones has revolutionized the way people live, fostering the use of mobile application in the most diverse situations. These applications take advantage of the mobile device's capabilities to provide the user with useful and contextualized information, being equipped with increasingly intuitive interfaces, and offering richer contents in an attractive manner. Augmented reality emerges as one of the technologies that can be used in these applications, allowing for an improved user experience. This paper describes a tourism-oriented mobile application, in this case to be used in a botanical garden, which uses current mobile device's capabilities to provide the visitor with several ways to obtain the desired information. The results obtained from this application are shown, including images of the implemented features, and highlighting the results related to the use of augmented reality. [ABSTRACT FROM AUTHOR]
- Published
- 2014
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- View/download PDF
30. Landmark-Based Surgical Navigation.
- Author
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Schneider, Adrian, Baumberger, Christian, Griessen, Mathias, Pezold, Simon, Beinemann, Jörg, Jürgens, Philipp, and Cattin, Philippe C.
- Abstract
Navigational support is a widely adopted technique in surgery that has become a part of the clinical routine. This navigation support either comes in the form of an abstract display that shows for example the distance and direction to the target position or in the form of augmented reality where segmented anatomical structures of interest are overlaid onto a visual image sequence in real-time. In this paper we propose a cost-effective real-time augmented reality approach using an off-the-shelf tablet PC in combination with a novel 2D/3D point correspondence mapping technique. The proposed point pattern matching algorithm is tailored towards moderate projective distortions and suitable for computational low-power devices. Experiments and comparisons were done on synthetic images and accuracy was measured on real scenes. The excellent performance is demonstrated by an Android 3D guidance application for a relevant medical intervention. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
31. Electronic Literature as Digital Humanities
- Author
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Grigar, Dene and O’Sullivan, James
- Subjects
Digital ,literature ,electronic ,ontological approach ,digital humanities ,technology ,development ,e-poetry ,database ,cyberfeminist ,augmented reality ,bots ,hypertext ,bic Book Industry Communication::D Literature & literary studies::DS Literature: history & criticism ,bic Book Industry Communication::T Technology, engineering, agriculture::TB Technology: general issues ,bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies - Abstract
This book is available as open access through the Bloomsbury Open programme and is available on www.bloomsburycollections.com. Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)––that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature.
- Published
- 2021
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32. Immersive Journalism as Storytelling
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Uskali, Turo, Gynnild, Astrid, Jones, Sarah, and Sirkkunen, Esa
- Subjects
Augmented Reality ,Cardboard compatible VR sets ,Euronews ,ethics ,Immersive journalism ,immersive technologies ,innovation pedagogy ,Mixed Reality ,Oculus Rift ,Video storytelling ,Virtual Reality ,360 degree videos ,bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies - Abstract
"This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice. "
- Published
- 2021
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- View/download PDF
33. Innovative Learning Environments in STEM Higher Education
- Author
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Ryoo, Jungwoo and Winkelmann, Kurt
- Subjects
Statistics for Social Sciences, Humanities, Law ,Machine Learning ,Statistics and Computing/Statistics Programs ,Learning & Instruction ,Knowledge based Systems ,Statistics in Social Sciences, Humanities, Law, Education, Behavorial Sciences, Public Policy ,Statistics and Computing ,Education ,Innovative Learning Environments ,ILEs ,Science, Technology, Engineering, and Math ,STEM ,virtual reality ,VR ,augmented reality ,mixed reality ,cross reality ,extended reality ,artificial intelligence ,AI ,adaptive learning ,personalized learning ,higher education ,multimodal learning ,mobile learning ,Open Access ,Social research & statistics ,Mathematical & statistical software ,Teaching skills & techniques ,Cognition & cognitive psychology ,Expert systems / knowledge-based systems ,bic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology::JHBC Social research & statistics ,bic Book Industry Communication::U Computing & information technology::UY Computer science::UYQ Artificial intelligence::UYQM Machine learning ,bic Book Industry Communication::U Computing & information technology::UF Business applications::UFM Mathematical & statistical software ,bic Book Industry Communication::J Society & social sciences::JN Education::JNT Teaching skills & techniques ,bic Book Industry Communication::U Computing & information technology::UY Computer science::UYQ Artificial intelligence::UYQE Expert systems / knowledge-based systems - Abstract
As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education.
- Published
- 2021
- Full Text
- View/download PDF
34. Die multiple Identität der Technik
- Author
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Lenzen, Kirstin
- Subjects
Innovation ,Identität der Technik ,Augmented Reality ,Techniksoziologie ,Innovationsbiographie ,Technik ,Wissenschaft ,Gesellschaft ,Qualitative Sozialforschung ,Wissenssoziologie ,Soziologie ,Identity of Technology ,Sociology of Technology ,Innovationbiography ,Technology ,Science ,Society ,Qualitative Social Research ,Sociology of Knowledge ,Sociology ,bic Book Industry Communication::T Technology, engineering, agriculture::TB Technology: general issues - Abstract
Menschen haben Identitäten - Technik auch! Es handelt sich um narrativ hergestellte symbolische Strukturen, die einfache Artefakte sowie Hochtechnologien von der ersten Entwicklungsidee bis zum praktischen Gebrauch begleiten. Sie sind ebenso wandelbar wie vielfältig und sorgen doch für Kohärenz und Kontinuität. Unter Rückgriff auf die Biographie- und Lebenslaufforschung entwickelt Kirstin Lenzen erstmalig ein fundiert ausgearbeitetes theoretisches Konzept technischer Identität. In ihrer Fallstudie verdeutlicht sie anhand der Augmented Reality-Technologie sowohl die Anwendbarkeit als auch die empirische Relevanz einer innovationsbiographischen Identitätsrekonstruktion, die über Metaphern hinausgeht.
- Published
- 2020
- Full Text
- View/download PDF
35. Communicating the Past in the Digital Age
- Author
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Hageneuer , Sebastian
- Subjects
Teaching ,Archaeogaming ,Virtual Reconstructions ,Augmented Reality ,Virtual Reality ,Archaeology ,thema EDItEUR::C Language and Linguistics::CJ Language teaching and learning::CJA Language teaching theory and methods ,thema EDItEUR::N History and Archaeology::NK Archaeology ,thema EDItEUR::J Society and Social Sciences::JN Education ,thema EDItEUR::J Society and Social Sciences::JN Education::JNM Higher education, tertiary education ,thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides ,thema EDItEUR::W Lifestyle, Hobbies and Leisure::WT Travel and holiday::WTH Travel and holiday guides::WTHM Travel guides: museums, historic sites, galleries etc - Abstract
"Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. "
- Published
- 2020
- Full Text
- View/download PDF
36. Research on Augmented Reality Display Method of Scientific Exhibits.
- Author
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Yan, Hui, Yun, Ruwei, Liang, Chun, Yu, Daning, and Zhang, Baoyun
- Abstract
With the digital technology, the traditional display method is changing to the digital display method. This article is precisely launches the research under such background. First, we summarize the researches of the display methods of scientific exhibits in recent years. On the basis, we propose a display way of scientific exhibits based on mind mapping technique and augmented reality technology. And we also expound the implementation steps of the display way. Finally, we take the display of food chain for an example to illustrate the display method. [ABSTRACT FROM AUTHOR]
- Published
- 2011
- Full Text
- View/download PDF
37. LINK2U: Connecting Social Network Users through Mobile Interfaces.
- Author
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De Chiara, Davide, Paolino, Luca, Romano, Marco, Sebillo, Monica, Tortora, Genoveffa, and Vitiello, Giuliana
- Abstract
Nowadays, modern mobile devices have become real personal computers that increase the ability of building/extending existing applications by combining several technologies such as camera, GPS, 3D graphics and permanent Internet connection. The resulting integration of such technologies allows to run complex applications, such as augmented reality and Social Networks. The goal of the present research is to support mobile users΄ daily activities, by developing advanced solutions which take into account principles of human-computer interaction and usability. In this paper we propose to exploit the potential of the augmented reality and the ability to ˵communicate″ of social networks to create a mobile social network, where each community user may exploit advanced location based services, such as navigation through a two dimensional map, exploration of an area through a camera mode, and identification of points of interest embedded in an augmented reality environment. [ABSTRACT FROM AUTHOR]
- Published
- 2011
- Full Text
- View/download PDF
38. Augmented Reality for Machinery Systems Design and Development.
- Author
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Januszka, Marcin and Moczulski, Wojciech
- Abstract
The paper presents the application of augmented reality (AR) to support product design and development. The paper concentrates on a new engineering tool. By this reason design and its issues are presented in a very limited way. The goal of the research was to improve design process and reduce product development time. The presented system bases on CAD software which is integrated with an expert system and AR techniques as a human–computer communication interface. The authors present possibilities of using AR technology in CAD design with the hope that maybe someday it would become integral part of a standard design process of more reliable and durable machinery systems. [ABSTRACT FROM AUTHOR]
- Published
- 2011
- Full Text
- View/download PDF
39. Task Performance vs. Learning Outcomes: A Study of a Tangible User Interface in the Classroom.
- Author
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Do-Lenh, Son, Jermann, Patrick, Cuendet, Sébastien, Zufferey, Guillaume, and Dillenbourg, Pierre
- Abstract
Tangible User Interfaces (TUIs) offer the potential to facilitate collaborative learning in new ways. This paper presents an empirical study that investigated the effects of a TUI in a classroom setting on task performance and learning outcomes. In the tangible condition, apprentices worked together around an interactive tabletop warehouse simulation using tangible inputs. In the paper condition, they performed the same activity with only paper and pens. Results showed that the tangible condition resulted in better task performance (more alternative solutions explored and better final solution) but did not affect learning outcomes, i.e. understanding of important concepts and applying them to a problem-solving question. We discuss reasons for this in terms of task structure and type, nature of tangible user interfaces and effective interaction requirements. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
40. Augmented Reality Image Guidance in Minimally Invasive Prostatectomy.
- Author
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Cohen, Daniel, Mayer, Erik, Chen, Dongbin, Anstee, Ann, Vale, Justin, Yang, Guang-Zhong, Darzi, Ara, and Edwards, Philip ΄Eddie΄
- Abstract
This paper presents our work aimed at providing augmented reality (AR) guidance of robot-assisted laparoscopic surgery (RALP) using the da Vinci system. There is a good clinical case for guidance due to the significant rate of complications and steep learning curve for this procedure. Patients who were due to undergo robotic prostatectomy for organ-confined prostate cancer underwent preoperative 3T MRI scans of the pelvis. These were segmented and reconstructed to form 3D images of pelvic anatomy. The reconstructed image was successfully overlaid onto screenshots of the recorded surgery post-procedure. Surgeons who perform minimally-invasive prostatectomy took part in a user-needs analysis to determine the potential benefits of an image guidance system after viewing the overlaid images. All surgeons stated that the development would be useful at key stages of the surgery and could help to improve the learning curve of the procedure and improve functional and oncological outcomes. Establishing the clinical need in this way is a vital early step in development of an AR guidance system. We have also identified relevant anatomy from preoperative MRI. Further work will be aimed at automated registration to account for tissue deformation during the procedure, using a combination of transrectal ultrasound and stereoendoscopic video. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
41. Addressing Challenges with Augmented Reality Applications on Smartphones.
- Author
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Gotow, J. Benjamin, Zienkiewicz, Krzysztof, White, Jules, and Schmidt, Douglas C.
- Abstract
The popularity of smartphones equipped with GPS and geomagnetic sensors has spurred mobile application developer interest in augmented reality (AR), which presents highly contexualized, spatially relevant information that enhances user knowledge of their immediate surroundings. AR applications typically mesh relevant information with user views of the physical world. Prior research has focused on interfaces built with custom hardware, but a smartphone equipped with GPS, a camera, and a geomagnetic sensor is an attractive alternative to traditional solutions. These devices can be programmed to present context-sensitive information to users without needing custom hardware. This paper examines three key challenges facing AR developers on mobile devices and presents solutions applicable to modern mobile platforms, such as Apple΄s iPhone and Google Android-based smartphones. First, we investigate methods of filtering raw sensor data and present an algorithm that eliminates sensor noise. Second, we explore the process of implementing a ˵magic lens″ interaction metaphor by overlaying perspective-rendered graphics on the device΄s camera using OpenGL and UIKit. Third, we provide an efficient technique for fetching and caching geographically tagged points of interest from a server. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
42. Eye Tracking Technique for Product Information Provision.
- Author
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Kim, Seoksoo
- Abstract
This paper is about the study of the design of the product information provision system using eye tracking, which helps users in deciding over purchase of the product, with a system to provide product information that the user needs by tracking eye gaze of the user via Smart phone. The system provides the user with information of the product that attracts the user΄s eye, by means of users΄ eye tracking, user information confirmation using face recognition and user΄s preference for product. Therefore, once it is determined that the user requires a product, the server sends the product information stored in the product information database to the user΄s Smart phone to provide information the user requires. The customer, provided with product information in real time, can purchase the product that he/she wants efficiently, and avoid excessive consumption with accurate product information. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
43. A Study on Marker Overlapping Control for M2M-Based Augmented Reality Multiple Object Loading Using Bresenham Algorithm.
- Author
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Jung, Sungmo, Song, Jae-gu, and Kim, Seoksoo
- Abstract
The problem of one marker one object loading only available in marker-based augmented reality technology can be solved by PPHT-based augmented reality multiple objects loading technology which detects the same marker in the image and copies at a desirable location. However, since the distance between markers will not be measured in the process of detecting and copying markers, markers can be overlapped and thus the objects would not be augmented. To solve this problem, a circle having the longest radius needs to be created from a focal point of a marker to be copied, so that no object is copied within the confines of the circle. Therefore, a marker overlapping control for M2M-based augmented reality multiple object loading has been studied using Bresenham algorithm. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
44. Multiple Object Tracking in Unprepared Environments Using Combined Feature for Augmented Reality Applications.
- Author
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Cagalaban, Giovanni and Kim, Seoksoo
- Abstract
Existing augmented reality (AR) applications performs well in tracking objects in prepared environments. However, tracking multiple objects in unprepared environments involves considerable difficulty to achieve best results since users are not allowed to modify the real environment such as in outdoor applications. This research focuses on a multiple object tracking based on combined feature tracking and color tracking in an arbitrary scene to demonstrate superior performance. This approach is beneficial to tracking technologies since additional visual cues provide seamless real-synthetic world integration. The system requires accurate measurements of the six-degree of freedom (6DOF) camera pose, three-degree of freedom (3DOF) for position and three for orientation relative to the world coordinate system. Our framework aims to lead AR applications in unprepared environments with multiple tracking objects regardless of the movement of real objects, lights and cameras. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
45. A Study on AR 3D Objects Shading Method Using Electronic Compass Sensor.
- Author
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Jung, Sungmo and Kim, Seoksoo
- Abstract
More effective communications can be offered to users by applying NPR (Non-Photorealistic Rendering) methods to 3D graphics. Thus, there has been much research on how to apply NPR to mobile contents. However, previous studies only propose cartoon rendering for pre-treatment with no consideration for directions of light in the surrounding environment. In this study, therefore, ECS(Electronic Compass Sensor) is applied to AR 3D objects shading in order to define directions of light as per time slots for assimilation with the surrounding environment. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
46. Projective Illumination Technique in Unprepared Environments for Augmented Reality Applications.
- Author
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Cagalaban, Giovanni and Kim, Seoksoo
- Abstract
Most augmented reality (AR) applications in prepared environments implement illumination mechanisms between real and synthetic objects to achieve best results. This approach is beneficial to tracking technologies since additional visual cues provide seamless real-synthetic world integration. This research focuses on providing a projective illumination technique to aid augmented reality tracking technologies that work in unprepared environments where users are not allowed to modify the real environment, such as in outdoor applications. Here, we address the specific aspects of the common illumination problems such as efficient update of illumination for moving objects and camera calibration, rendering, and modeling of the real scene. Our framework aims to lead AR applications in unprepared environments with projective illumination regardless of the movement of real objects, lights and cameras. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
47. Context-Aware Based Efficient Training System Using Augmented Reality and Gravity Sensor for Healthcare Services.
- Author
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Kim, Seoksoo, Jung, Sungmo, Song, Jae-gu, and Kang, Byong-Ho
- Abstract
As augmented reality and a gravity sensor is of growing interest, siginificant developement is being made on related technology, which allows application of the technology in a variety of areas with greater expectations. In applying Context-aware to augmented reality, it can make useful programs. A traning system suggested in this study helps a user to understand an effcienct training method using augmented reality and make sure if his exercise is being done propery based on the data collected by a gravity sensor. Therefore, this research aims to suggest an efficient training environment that can enhance previous training methods by applying augmented reality and a gravity sensor. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
48. Alerting Accidents with Ambiguity: A Tangible Tabletop Application for Safe and Independent Chemistry Experiments.
- Author
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Sokan, Akifumi, Inagawa, Nobuhiro, Nishijo, Kosuke, Shinagawa, Norihide, Egi, Hironori, and Fujinami, Kaori
- Abstract
We propose a tangible learning system that facilitates chemistry experiments in a safe and independent manner. The system displays messages that alert a student to avoid a possible accident based on the experimental context. Here, we introduce the way of information presentation with three-dimensional ambiguity: semantic, spatial and temporal. Also, a prototype tabletop application named A
3 (A-CUBE) is presented, which extracts various contexts in a procedure of a chemistry experiment. Finally, we report on an evaluation experiment to measure its usability and to test the feasibility. [ABSTRACT FROM AUTHOR]- Published
- 2010
- Full Text
- View/download PDF
49. Collaborative and Visualized Safety Planning for Construction Performed at High Elevation.
- Author
-
Yabuki, Nobuyoshi, Limsupreeyarat, Petcharat, and Tongthong, Tanit
- Abstract
To eliminate unsafe conditions and to reduce a number of accidents at construction sites, engineers and supervisors in charge should have knowledge related with the requirements of safety procedures and safety facilities of construction activities performed at high elevation. Since the level and amount of knowledge and experience depend on the person, engineers and supervisors should discuss various aspects of hazards and safety collaboratively. While supervisors should visit construction sites, they are usually too busy to pay a visit to site. Thus, an innovative approach is needed to provide the engineers and supervisors with a collaborative platform where some engineers are at the site and some supervisors are the office and where they can see the options of safety measures as well as the real construction site, for discussing safety measures. This study aims to develop a visualized and collaborative approach for simulating the construction activities operated at high elevation using Augmented Reality. This research is on-going and the prototype system is under development. The prototype will be tested at a real construction site. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
50. Motion Compensated SLAM for Image Guided Surgery.
- Author
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Mountney, Peter and Yang, Guang-Zhong
- Abstract
The effectiveness and clinical benefits of image guided surgery are well established for procedures where there is manageable tissue motion. In minimally invasive cardiac, gastrointestinal, or abdominal surgery, large scale tissue deformation prohibits accurate registration and fusion of pre- and intra-operative data. Vision based techniques such as structure from motion and simultaneous localization and mapping are capable of recovering 3D structure and laparoscope motion. Current research in the area generally assumes the environment is static, which is difficult to satisfy in most surgical procedures. In this paper, a novel framework for simultaneous online estimation of laparoscopic camera motion and tissue deformation in a dynamic environment is proposed. The method only relies on images captured by the laparoscope to sequentially and incrementally generate a dynamic 3D map of tissue motion that can be co-registered with pre-operative data. The theoretical contribution of this paper is validated with both simulated and ex vivo data. The practical application of the technique is further demonstrated on in vivo procedures. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
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