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2. Overview of Papers in 2006 Active Conceptual Modeling of Learning (ACM-L) Workshop.
- Author
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Hutchison, David, Kanade, Takeo, Kittler, Josef, Kleinberg, Jon M., Mattern, Friedemann, Mitchell, John C., Naor, Moni, Nierstrasz, Oscar, Pandu Rangan, C., Steffen, Bernhard, Sudan, Madhu, Terzopoulos, Demetri, Tygar, Doug, Vardi, Moshe Y., Weikum, Gerhard, Chen, Peter P., and Wong, Leah Y.
- Abstract
This is a summary of the papers presented at the Active Conceptual Modeling of Learning (ACM-L) Workshop, November 8, 2006, Tucson, Arizona, USA, and several invited papers. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
3. Augmented Paper: Developing Relationships Between Digital Content and Paper.
- Author
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Hutchison, David, Kanade, Takeo, Kittler, Josef, Kleinberg, Jon M., Mattern, Friedemann, Mitchell, John C., Naor, Moni, Nierstrasz, Oscar, Rangan, C. Pandu, Steffen, Bernhard, Sudan, Madhu, Terzopoulos, Demetri, Tygar, Doug, Vardi, Moshe Y., Weikum, Gerhard, Streitz, Norbert, Kameas, Achilles, Mavrommati, Irene, Luff, Paul, and Adams, Guy
- Abstract
Some of the most interesting developments within computer system design in recent years have emerged from an exploration of the ways everyday objects and artefacts can be augmented with computational resources. Often under the rubric of "ubiquitous computing", research programmes in Europe, North America and Japan have directed substantial funding towards these initiatives, and leading industrial and academic research laboratories have developed a diverse range of ubiquitous computing "solutions". These developments mark an important shift in system design, a shift that is having a corresponding impact on social science research. Surprisingly though, given the growing commitment to the ubiquitous and the tangible, there is a mundane, even humble artefact that pervades our ordinary lives that has received less attention than one might imagine. This artefact is paper. [ABSTRACT FROM AUTHOR]
- Published
- 2007
- Full Text
- View/download PDF
4. Paper Metaphor for Tabletop Interaction Design.
- Author
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Hutchison, David, Kanade, Takeo, Kittler, Josef, Kleinberg, Jon M., Mattern, Friedemann, Mitchell, John C., Naor, Moni, Nierstrasz, Oscar, Pandu Rangan, C., Steffen, Bernhard, Sudan, Madhu, Terzopoulos, Demetri, Tygar, Doug, Vardi, Moshe Y., Weikum, Gerhard, Jacko, Julie A., Besacier, Guillaume, Rey, Gaétan, Najm, Marianne, and Buisine, Stéphanie
- Abstract
The aim of this paper is to explore new metaphors for interaction design on tabletop system. Tabletop systems are shared horizontal surface for co-located collaboration, which leads to original problems when designing interactions. We propose two metaphors based on the paper: the peeling metaphor, and the slot metaphor, and then suggest a way of using them to design new interactions for solving some of the problems of tabletop systems: documents organization, documents transmission and documents duplication. [ABSTRACT FROM AUTHOR]
- Published
- 2007
- Full Text
- View/download PDF
5. Screening Paper Formation Variations on Production Line.
- Author
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Carbonell, Jaime G., Siekmann, Jörg, Okuno, Hiroshi G., Ali, Moonis, Ejnarsson, Marcus, Nilsson, Carl Magnus, and Verikas, Antanas
- Abstract
This paper is concerned with a multi-resolution tool for screening paper formation variations in various frequency regions on production line. A paper web is illuminated by two red diode lasers and the reflected light recorded as two time series of high resolution measurements constitute the input signal to the papermaking process monitoring system. The time series are divided into blocks and each block is analyzed separately. The task is treated as kernel based novelty detection applied to a multi-resolution time series representation obtained from the band-pass filtering of the Fourier power spectrum of the series. The frequency content of each frequency region is characterized by a feature vector, which is transformed using the canonical correlation analysis and then categorized into the inlier or outlier class by the novelty detector. The ratio of outlying data points, significantly exceeding the predetermined value, indicates abnormalities in the paper formation. The tools developed are used for online paper formation monitoring in a paper mill. [ABSTRACT FROM AUTHOR]
- Published
- 2007
- Full Text
- View/download PDF
6. Investigating Annotation in Electronic Paper-Prototypes.
- Author
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Gilroy, Stephen W., Harrison, Michael D., Naghsh, Amir M., Dearden, Andy, and Özcan, Mehmet B.
- Abstract
Many design activities depend on communicative activities around collaboratively produced prototypes. A common communication practice in producing text documents is to add annotation in the form of comments. Previous research indicates that electronic paper-prototyping can be used to rapidly create simple prototypes of interactive systems, such as websites. Little is known, however, about how to provide and maintain variety of communication channels around such electronic paper-prototypes to enable end-users and other stakeholders to contribute to design dialogues. This paper presents Gabbeh, an electronic paper-prototyping tool, and reports on an evaluation using the tool in a simulated design exercise. [ABSTRACT FROM AUTHOR]
- Published
- 2006
- Full Text
- View/download PDF
7. A Green Paper on Usability Maturation.
- Author
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Karat, John, Vanderdonckt, Jean, Abowd, Gregory, Calvary, Gaëlle, Carroll, John, Czerwinski, Mary, Feiner, Steve, Furtado, Elizabeth, Höök, Kristiana, Jacob, Robert, Jeffries, Robin, Johnson, Peter, Nakakoji, Kumiyo, Palanque, Philippe, Pastor, Oscar, Paternò, Fabio, Pribeanu, Costin, Salzman, Marilyn, Schmandt, Chris, and Stolze, Markus
- Abstract
Usability maturation manifests in terms of quality in software, in interaction, and in value, constituting the three parts of this volume. In this green paper, the three editors present a range of ideas drawn and synthesized from the fifteen preceding chapters. It is not just a review, but, more importantly, it is an invitation for interested individuals or organizations to contribute more views and information, providing answers to open questions, challenging existing opinions, raising new issues, and bridging the gaps. In the Introduction, a brief overview of the development of the field of HCI is presented. In each of the three following sections, the five chapters comprising the respective part are reviewed and attendant issues are discussed, leading to research agendas that can serve as a roadmap for the future work on usability. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
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8. Augmented Classroom: A Paper-Centric Approach for Collaborative Learning System.
- Author
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Murakami, Hitomi, Nakashima, Hideyuki, Tokuda, Hideyuki, Yasumura, Michiaki, Miura, Motoki, Kunifuji, Susumu, Shizuki, Buntarou, and Tanaka, Jiro
- Abstract
We developed AirTransNote, a computer-mediated classroom collaboration system. The system enables real-time note-sharing. AirTransNote manages notes written by students on paper and enables the teacher to browse through the notes or show them to the students. AirTransNote can analyze students' answers, helping the teacher better understand their problems. The system is not meant to provide an alternative to the conventional way of instruction; rather, it is designed to enhance class interaction. We conducted a preliminary study using questionnaires and found that this system can be feasible to apply for classroom environment. [ABSTRACT FROM AUTHOR]
- Published
- 2005
- Full Text
- View/download PDF
9. Formal Versus Rigorous Mathematics: How to Get Your Papers Published.
- Author
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Rosenthal, Erik and Beckert, Bernhard
- Abstract
This talk will consider rigorous mathematics and the nature of proof. It begins with an historical perspective and follows the development of formal mathematics. The talk will conclude with examples demonstrating that understanding the relationship between formal mathematics and rigorous proof can assist with both the discovery and the quality of real proofs of real results. Keywords: rigor, formal mathematics, nature of proof. [ABSTRACT FROM AUTHOR]
- Published
- 2005
- Full Text
- View/download PDF
10. Learning-Based Assume-Guarantee Verification (Tool Paper).
- Author
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Godefroid, Patrice, Giannakopoulou, Dimitra, and Păsăreanu, Corina S.
- Abstract
Despite significant advances in the development of model checking, it remains a difficult task in the hands of experts to make it scale to the size of industrial systems. A key step in achieving scalability is to "divide-and-conquer", that is, to break up the veri.cation of a system into smaller tasks that involve the verification of its components. Assume-guarantee reasoning [9, 11] is a widespread "divide-and-conquer" approach that uses assumptions when checking individual components of a system. Assumptions essentially encode expectations that each component has from the rest the system in order to operate correctly. Coming up with the right assumptions is typically a non-trivial manual process, which limits the applicability of this type of reasoning in practice. [ABSTRACT FROM AUTHOR]
- Published
- 2005
- Full Text
- View/download PDF
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