81 results on '"Harris, John"'
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2. Spoiled for Options
3. Interview: Digital Eel on Infinite Space
4. Doom, Doom, Doom, Doom
5. Interface Aids and the Strategy Window
6. Taloon’s Mystery Dungeon, in Great Detail
7. Interview: Josh Ge on Cogmind
8. Balancing a Game That Looks Balanceless
9. A Journey to Table Mountain, Part 1
10. How to Win at NetHack
11. Check and Mate
12. Larn, or, I Hocked the Car to Buy a Lance of Death
13. Fei’s Problems
14. A Journey to Table Mountain, Part 4
15. Cause for Incursion
16. Architecture of the Mystery Dungeon
17. Mapping the Infinite Cavern
18. ADOM, NetHack with a Goatee
19. Ten Years of the dev/null NetHack Tournament, Part 2
20. Interview: Rodain Joubert on Desktop Dungeons
21. A Coward Dies a Thousand Deaths, but My Computer, Several Thousand
22. An Introduction to Some Rogues
23. Brought to You Today by the Letter “Q”
24. Space Peeing Out There
25. I Believe It Not!
26. Interview: Keith Burgun on 100 Rogues
27. Crawl: Dungeon Sprint
28. Rogue and Its Inspiration
29. The Eight Rules of Roguelike Design
30. Crawl: Interesting Class and Race Pairs
31. Crawl: Travel Functions and Play Aids
32. The Rights to Rogue
33. A Quick Look at the NetHack Sources
34. Ten Years of the dev/null NetHack Tournament, Part 1
35. Brogue and the Abandoning of Experience Points
36. Hack Hacks
37. Things to Do While Visiting Ancardia
38. Hack’s Lost Brother
39. XRogue Has Not Yet Ceased to Be
40. Spelunky
41. Pushing the Silver Boulder
42. Purposes for Randomization in Game Design
43. Angband: At Last!
44. ToeJam & Earl, the Roguelike That’s Not an RPG
45. Some Recent Information
46. What the Hell Does Q Do Again?
47. A Journey to Table Mountain, Part 2
48. Tips for Travel in Gridland
49. Roguelikes and OD&D
50. A View of the Field
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