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Your search keyword '"Ubiquitous and mobile computing design and evaluation"' showing total 4 results

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4 results on '"Ubiquitous and mobile computing design and evaluation"'

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1. Developing hand-worn input and haptic support for real-world target finding.

2. Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces.

3. Mobile Mindfulness and User's Worry: A Qualitative Study of Using a Smartphone App for Distancing from Negative Thoughts.

4. Disruption as a Research Method for Studying Technology Use in Homes.

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