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109 results on '"Sengupta, Pratim"'

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2. Moral Horizons of Pain

3. Students' Epistemic Commitments in a Heterogeneity-Seeking Modeling Curriculum

4. Museum Facilitator Practice as Infrastructure Design Work for Public Computing

6. Theories of Learning as Theories of Society: A Contrapuntal Approach to Expanding Disciplinary Authenticity in Computing

7. Surge's Evolution Deeper into Formal Representations: The Siren's Call of Popular Game-Play Mechanics

8. Sociomathematical Norms for Integrating Coding and Modeling with Elementary Science: A Dialogical Approach

9. Reconceptualizing Games for Integrating Computational Thinking and Science as Practice: Collaborative Agent-Based Disciplinarily-Integrated Games

10. Transdisciplinarity in STEM Education: A Critical Review

12. Learning to Interpret Measurement and Motion in Fourth Grade Computational Modeling

14. Unsilencing Critical Conversations in Social-Studies Teacher Education Using Agent-Based Modeling

16. Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals

20. Development of Mechanistic Reasoning and Multilevel Explanations of Ecology in Third Grade Using Agent-Based Models

21. Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience

23. A Scaffolding Framework to Support Learning of Emergent Phenomena Using Multi-Agent-Based Simulation Environments

24. Digital Games as Multirepresentational Environments for Science Learning: Implications for Theory, Research, and Design

25. Learning to Deflect: Conceptual Change in Physics during Digital Game Play

26. Disciplinary Integration of Digital Games for Science Learning

30. Learning Natural Selection in 4th Grade with Multi-Agent-Based Computational Models

31. From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agent-Based Computational Modeling

33. Learning Electricity with NIELS: Thinking with Electrons and Thinking in Levels

34. Museum Facilitator Practice as Infrastructure Design Work for Public Computing.

35. Students' Epistemic Commitments in a Heterogeneity-Seeking Modeling Curriculum.

37. Design and Modeling of Bioreactor Utilizing Electrophoresis and Di-Electrophoresis Techniques for Regenerating Reabsorption Function of Human Kidney PCT in Microfluidics Environment.

42. A comprehensive review on advancements in tissue engineering and microfluidics toward kidney-on-chip.

43. Theories of learning as theories of society: A contrapuntal approach to expanding disciplinary authenticity in computing.

44. Transdisciplinarity in STEM education: a critical review.

45. Recreating the size‐dependent reabsorption function of proximal convoluted tubule towards artificial kidney applications: Structural analysis and computational study.

46. Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games.

47. Hepatitis E-Induced Acute Myocarditis in an Elderly Woman.

48. Reframing Coding as "Mathematization" in the K-12 Classroom: Views from Teacher Professional Learning.

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