109 results on '"Sengupta, Pratim"'
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2. Moral Horizons of Pain
3. Students' Epistemic Commitments in a Heterogeneity-Seeking Modeling Curriculum
4. Museum Facilitator Practice as Infrastructure Design Work for Public Computing
5. Identifying Challenges and Potential Solutions for Sustainable Kidney Nutrition Care Delivery in Selected Asian Countries
6. Theories of Learning as Theories of Society: A Contrapuntal Approach to Expanding Disciplinary Authenticity in Computing
7. Surge's Evolution Deeper into Formal Representations: The Siren's Call of Popular Game-Play Mechanics
8. Sociomathematical Norms for Integrating Coding and Modeling with Elementary Science: A Dialogical Approach
9. Reconceptualizing Games for Integrating Computational Thinking and Science as Practice: Collaborative Agent-Based Disciplinarily-Integrated Games
10. Transdisciplinarity in STEM Education: A Critical Review
11. Sociomathematical Norms for Integrating Coding and Modeling with Elementary Science : A Dialogical Approach
12. Learning to Interpret Measurement and Motion in Fourth Grade Computational Modeling
13. Mimicking kidney re-absorption using microfluidics by considering hydrostatic pressure inside kidney tubules: structural and analytical study
14. Unsilencing Critical Conversations in Social-Studies Teacher Education Using Agent-Based Modeling
15. Unsilencing Critical Conversations in Social-Studies Teacher Education using Agent-based Modeling
16. Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals
17. Learning to Interpret Measurement and Motion in Fourth Grade Computational Modeling
18. Design and analysis of microfluidic kidney-on-chip model: fluid shear stress based study with temperature effect
19. Regenerating re-absorption function of proximal convoluted tubule using microfluidics for kidney-on-chip applications
20. Development of Mechanistic Reasoning and Multilevel Explanations of Ecology in Third Grade Using Agent-Based Models
21. Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience
22. Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration
23. A Scaffolding Framework to Support Learning of Emergent Phenomena Using Multi-Agent-Based Simulation Environments
24. Digital Games as Multirepresentational Environments for Science Learning: Implications for Theory, Research, and Design
25. Learning to Deflect: Conceptual Change in Physics during Digital Game Play
26. Disciplinary Integration of Digital Games for Science Learning
27. Learning to Deflect: Conceptual Change in Physics During Digital Game Play
28. Identifying middle school students’ challenges in computational thinking-based science learning
29. Dialysis disequilibrium leading to posterior reversible encephalopathy syndrome in chronic renal failure
30. Learning Natural Selection in 4th Grade with Multi-Agent-Based Computational Models
31. From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agent-Based Computational Modeling
32. Disciplinary integration of digital games for science learning
33. Learning Electricity with NIELS: Thinking with Electrons and Thinking in Levels
34. Museum Facilitator Practice as Infrastructure Design Work for Public Computing.
35. Students' Epistemic Commitments in a Heterogeneity-Seeking Modeling Curriculum.
36. A Scaffolding Framework to Support Learning of Emergent Phenomena Using Multi-Agent-Based Simulation Environments
37. Design and Modeling of Bioreactor Utilizing Electrophoresis and Di-Electrophoresis Techniques for Regenerating Reabsorption Function of Human Kidney PCT in Microfluidics Environment.
38. Learning Natural Selection in 4th Grade with Multi-Agent-Based Computational Models
39. Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework
40. From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agent-based Computational Modeling
41. Learning Electricity with NIELS: Thinking with Electrons and Thinking in Levels
42. A comprehensive review on advancements in tissue engineering and microfluidics toward kidney-on-chip.
43. Theories of learning as theories of society: A contrapuntal approach to expanding disciplinary authenticity in computing.
44. Transdisciplinarity in STEM education: a critical review.
45. Recreating the size‐dependent reabsorption function of proximal convoluted tubule towards artificial kidney applications: Structural analysis and computational study.
46. Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games.
47. Hepatitis E-Induced Acute Myocarditis in an Elderly Woman.
48. Reframing Coding as "Mathematization" in the K-12 Classroom: Views from Teacher Professional Learning.
49. Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces.
50. Colistin-Induced Myasthenic Syndrome in a Patient with End-stage Renal Disease.
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