35 results on '"Poncin, Ingrid"'
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2. The impacts of the use of data analytics and the performance of consulting activities on perceived internal audit quality
3. Evaluating gesture user interfaces: Quantitative measures, qualitative scales, and method
4. Drivers of the experience value of mobile money transfer service: Senegaleseuser perspectives
5. Breaking down the crowd of backers: profiling cooperative strategies on a reward-based crowdfunding platform.
6. Effects of digitalisation of organisations on internal audit activities and practices
7. Uncovering the dark side of gamification at work: Impacts on engagement and well-being
8. Non-immersive virtual reality technologies in real estate: How customer experience drives attitudes toward properties and the service provider
9. Inferring brand integrity from marketing communications: The effects of brand transparency signals in a consumer empowerment context
10. Customers facing companies' content personalisation attempts: paradoxical tensions, strategies and managerial insights.
11. Opening the black box of gameful experience: Implications for gamification process design
12. Do enriched digital catalogues offer compelling experiences, beyond websites? A comparative analysis through the IKEA case
13. The Boundaries of Gamification for Engaging Customers: Effects of Losing a Contest in Online Co-creation Communities
14. Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore
15. Dix ans de co-création de valeur : une revue intégrative
16. Gamification's role in fostering user engagement with healthy food‐based digital content.
17. A valued agent: How ECAs affect website customers' satisfaction and behaviors
18. The Engagement Process During Value Co-Creation : Gamification in New Product-Development Platforms
19. The impact of “e-atmospherics” on physical stores
20. When gamification backfires: the impact of perceived justice on online community contributions.
21. A good deal online: The Impacts of acquisition and transaction value on E-satisfaction and E-loyalty
22. L'avatar en marketing: synthèse, cadre intégrateur et perspectives
23. Case study—Embodied virtual agents: An analysis on reasons for failure
24. Mesures des réactions affectives induites par des campagnes pour des causes sociales : complémentarité et convergence de mesures iconiques et verbales
25. Commercials as Context for Other Commercials: Threat or Opportunity?
26. La mesure des réactions affectives en marketing évaluation des principaux outils
27. Technologies, expériences, services et au-delà ! Plaidoyer pour développer la recherche sur les technologies, les expériences et les services.
28. Advocacy for expanding research on technologies, experiences, services, and beyond!
29. Cross-advertisement affectivity: The influence of similarity between commercials and processing modes of consumers on advertising processing
30. Looking at Aesthetic Emotions in Advertising Research Through a Psychophysiological Perspective.
31. Fusions et acquisitions: Réactions des consommateurs au redéploiement des marques.
32. The Engagement Process During Value Co-Creation: Gamification in New Product-Development Platforms.
33. Ten years of value cocreation: An integrative review.
34. The avatar in marketing: Synthesis, integrative framework and perspectives.
35. Avatar Identification on a 3D Commercial Website: Gender Issues.
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