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97 results on '"Ninaus, Manuel"'

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1. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity

4. Does the Emotional Design of Scaffolds Enhance Learning and Motivational Outcomes in Game-Based Learning?

5. The Added Value of Game Elements: Better Training Performance but Comparable Learning Gains

16. To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking

20. Exploring the Educational Potential of a Game-Based Math Competition

24. Engaging learners with games–Insights from functional near-infrared spectroscopy.

25. Cross-Task and Cross-Participant Classification of Cognitive Load in an Emergency Simulation Game.

26. Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?

27. Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education.

28. Zwischen Mensch und Maschine: Künstliche Intelligenz zur Förderung von Lernprozessen.

29. Closing the loop - The human role in artificial intelligence for education.

30. Self‐efficacy matters: Influence of students' perceived self‐efficacy on statistics anxiety.

31. Belastungen durch Fernlehre und psychische Gesundheit von Studierenden während der COVID-19-Pandemie.

32. Alessandro De Gloria - 1955-2023.

33. Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing.

34. Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.

35. Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game.

36. Game-based learning environments affect frontal brain activity.

37. Different performance, full experience: a learning game applied throughout adulthood.

38. Tackling misinformation with games: a systematic literature review.

39. How to train your syllable stress awareness - A digital game-based intervention for German dyslexic children.

40. Training Computational Thinking through board games: The case of Crabs & Turtles.

42. Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience.

44. Ability to Gain Control Over One's Own Brain Activity and its Relation to Spiritual Practice: A Multimodal Imaging Study.

45. Neuronal Correlates of Cognitive Control during Gaming Revealed by Near-Infrared Spectroscopy.

46. Game elements improve performance in a working memory training task.

47. Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.

48. Neural substrates of cognitive control under the belief of getting neurofeedback training.

49. Learning to modulate one's own brain activity: the effect of spontaneous mental strategies.

50. Control beliefs can predict the ability to up-regulate sensorimotor rhythm during neurofeedback training.

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