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119 results on '"McAlaney, John"'

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2. Teaching Sensitive Issues in Cyberpsychology

5. Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling.

6. Procrastination on social networks: Triggers and countermeasures

7. Defining digital addiction: Key features from the literature

10. Personal and perceived peer use and attitudes towards use of non-prescribed prescription sedatives and sleeping pills among university students in seven European countries

12. Perceived Social Norms of Health Behaviours and College Engagement in British Students

14. Normative misperceptions of tobacco use among university students in seven European countries: Baseline findings of the ‘Social Norms Intervention for the prevention of Polydrug usE’ study

17. The International Development of the 'Social Norms' Approach to Drug Education and Prevention

18. Utilising online eye-tracking to discern the impacts of cultural backgrounds on fake and real news decision-making.

19. Personalised normative feedback as an intervention for sexism and rape myth acceptance.

21. Did Usage of Mental Health Apps Change during COVID-19? A Comparative Study Based on an Objective Recording of Usage Data and Demographics.

23. Normative beliefs, misperceptions, and heavy episodic drinking in a British student sample *

24. A specialist adolescent self-harm service

25. What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.

28. A feasibility trial to examine the social norms approach for the prevention and reduction of licit and illicit drug use in European University and college students

29. Negative Consequences of Substance Use in European University Students: Results from Project SNIPE.

30. Interdisciplinary Lessons Learned While Researching Fake News.

31. Understanding Phishing Email Processing and Perceived Trustworthiness Through Eye Tracking.

32. Is It Still Double Edged? Not for University Students' Development of Moral Reasoning and Video Game Play.

33. Incorporating Psychology into Cyber Security Education: A Pedagogical Approach.

35. Adult consequences of late adolescent alcohol consumption: a systematic review of cohort studies

36. (A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game.

37. It's Doubled Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents.

38. A Critical Appraisal of the Social Norms Approach as an Interventional Strategy for Health-Related Behavior and Attitude Change.

39. The Associations Between Children's and Adolescents' Suicidal and Self-Harming Behaviors, and Related Behaviors Within Their Social Networks: A Systematic Review.

42. Normative Perceptions of Cannabis Use Among European University Students: Associations of Perceived Peer Use and Peer Attitudes With Personal Use and Attitudes.

43. Perception of High Alcohol Use of Peers Is Associated With High Personal Alcohol Use in First-Year University Students in Three Central and Eastern European Countries.

45. Personal and Perceived Peer Use of and Attitudes Toward Alcohol Among University and College Students in Seven EU Countries: Project SNIPE.

48. SUBSTANCE USE AMONG POLICE CADETS: THE ROLE OF NORMATIVE MISPERCEPTIONS.

49. Outdoor music festivals: Cacophonous consumption or melodious moderation?

50. Binge drinking behaviour, attitudes and beliefs in a UK community sample: An analysis by gender, age and deprivation.

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