33 results on '"Mazalek, A."'
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2. Prolonged exposure to mixed reality alters task performance in the unmediated environment
3. The geometry of the vergence-accommodation conflict in mixed reality systems
4. Mixed reality alters motor planning and control
5. Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations
6. Tangible Chromatin: Tangible and Multi-surface Interactions for Exploring Datasets from High-Content Microscopy Experiments.
7. CipherCAD Testbed
8. Diverse perspectives on interdisciplinarity from Members of the College of the Royal Society of Canada
9. Tangible BioNets: Multi-Surface and Tangible Interactions for Exploring Structural Features of Biological Networks.
10. Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking
11. Design of embodied interfaces for engaging spatial cognition
12. Metrics for Bengali Text Entry Research.
13. Recognising your self in virtual avatars.
14. Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts.
15. Grasping gestures: Gesturing with physical artifacts.
16. The limb-specific embodiment of a tool following experience
17. PuzzleTale: A tangible puzzle game for interactive storytelling.
18. Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace.
19. Framing tangible interaction frameworks.
20. Advances in Tangible Interaction and Ubiquitous Virtual Reality.
21. TViews: An Extensible Architecture for Multiuser Digital Media Tables.
22. Dynamics of creativity and technological innovation.
23. Do Changes in the Body-Part Compatibility Effect Index Tool-Embodiment?
24. The TViews Table Role-Playing Game.
25. TViews: An extensible architecture for multiuser digital media tables
26. CipherCAD Testbed.
27. Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts.
28. Grasping gestures: Gesturing with physical artifacts.
29. Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace.
30. Ideomotor design: Using common coding theory to derive novel video game interactions.
31. Framing tangible interaction frameworks.
32. Dynamics of creativity and technological innovation.
33. Virtual Reality and Stress Management: A Systematic Review.
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