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1. Overcoming stigma: how academic ghostwriting companies neutralize their services in Chinese and English markets.

2. Role of Ergonomics in Occupational Health Problems of Information Technology Professional of Ahmedabad City.

3. Prototype development of a multi-user augmented reality framework for collaborative medical visualization in shared environments.

4. Effects Of Yogic Eye Exercises On Eye Fatigue In Computer Users Of Central India.

5. How much is a "feedback" worth? User engagement and interaction for computer-supported adaptive quizzing.

6. Symmetric single-input eccentric tube robot (ETR) for manual use.

7. X-Model4Rec: An Extensible Recommender Model Based on the User's Dynamic Taste Profile.

8. The podcast in the consumption agenda of Colombian digital users.

9. Exploring the Long-Term User Experience of an Interactive Loading Screen Using UX Curve and QUIS.

10. Chaos and stability of a fractional model of the cyber ecosystem.

11. Analysis of the Effect of User Satisfaction on the Quality of the Shopee Application with the End User Computing Satisfaction Method (Survey on Followers of the Shopee Indonesia Instagram Account).

12. Workstation Risk Factors for Work-related Musculoskeletal Disorders Among IT Professionals in Indonesia

13. Clockor2: Inferring Global and Local Strict Molecular Clocks Using Root-to-Tip Regression.

14. Constructing and development of the psycho-computing traits scale: a psychometric analysis of computer users and students in the field of computer science

15. RESEARCH AND APPLICATION OF THERMAL ENERGY RECOVERY AND AUTOMATIC MONITORING SYSTEM FOR MOTOR EQUIPMENT.

16. Intelligent question answering system for traditional Chinese medicine based on BSG deep learning model: taking prescription and Chinese materia medica as examples.

17. The Effect of the Effectiveness of the use of Financial Information Systems, Task Suitability, and Computer User Expertise on Employee Performance.

18. An Innovative Keylogger Detection System Using Machine Learning Algorithms and Dendritic Cell Algorithm.

19. Evaluating the Accuracy of Upper Limb Movement in the Sagittal Plane among Computer Users during the COVID-19 Pandemic.

20. An Ergonomic Evaluation of the Office Workplace: Determining the Cut-off Point of Checklists for Workstation Layout and Computer Users' Posture.

21. Strengthening Our Intuitions About Hacking.

22. Application of a New Device for Vision Relaxation in Computer Users

23. FREQUENCY AND PATTERN OF MUSCULOSKELETAL LIMB DEFECTS AMONG CHILDREN IN PESHAWAR DISTRICT

24. Carpal tunnel syndrome and its associated factors among computer user bankers in South Gondar Zone, Northwest Ethiopia, 2021: a cross sectional study.

25. Prevalence of computer vision syndrome in computer users: a systematic review and meta-analysis.

26. ICT tools in breaking down social polarization and supporting intergenerational learning: cases of youth and senior citizens.

27. Simultaneously Here and There: Situating online organizing in our embodied material practices.

28. Study of Eye Problems among Long Term Computer users in Ahmedabad City.

29. A post-occupancy evaluation of in-house facilities management service quality and user satisfaction in multi-tenanted office buildings in Ghana.

30. Risk Factors of Work-Related Musculoskeletal Disorders among Computer Users Post-COVID-19 Pandemic at Al-Baha University.

31. Calculating Couples: Computing Intimacy and 1980s Romance Software.

32. Investigation of the Impact of Ergonomic Training Programs on the Prevalence of Musculoskeletal Disorders of Adminis-trative and Support Staff at Imam Reza Hospital in Mashhad, Iran

33. The Correlation Between Light Intensity, Age, And Working Period With Eye Fatigue In Computer Users

34. Evaluating the Accuracy of Upper Limb Movement in the Sagittal Plane among Computer Users during the COVID-19 Pandemic

35. Factors Associated With Neck and Shoulder Pain Complaints In Computer Using Office Stafin Primary Health Center Deli Serdang

36. Online behaviour, life stressors and profit-motivated cybercrime victimisation.

37. Changes in visual function and optical and tear film quality in computer users.

38. Computer Attitude and the Use of Electronic Information Resources by Undergraduate Students of Private Universities in Southwest Nigeria.

39. Towards Better User Studies in Computer Graphics and Vision.

40. Examination on Readiness of Pre-service Social Studies Teachers for Online Learning.

41. A Mousepad Triboelectric-Piezoelectric Hybrid Nanogenerator (TPHNG) for Self-Powered Computer User Behavior Monitoring Sensors and Biomechanical Energy Harvesting.

42. Drawing metro maps in concentric circles: A designer‐in‐the‐loop approach with visual examples.

43. Posture Correction Interventions to Manage Neck Pain among Computer and Smartphone Users-A Narrative Review.

45. Modelling Proper and Improper Sitting Posture of Computer Users Using Machine Vision for a Human–Computer Intelligent Interactive System during COVID-19.

46. The Biering–Sorensen test as a screening tool to observe lower back muscle strength and sub-clinical back strain in computer users: a cross sectional study.

47. Orientation System Using Augmented Reality for Universities.

48. DevEmo—Software Developers' Facial Expression Dataset.

49. INTRUSION DETECTION SYSTEM TO AVOID MALICIOUS INTRUDERS IN HIGHER LAYER NETWORK SECURITY.

50. Risk factors of digital eye strain among computer users at Al-Baha University

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