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1. True Story: The HyFlex Experience across Disciplines

2. Reflective Practices among Secondary School Computer Science Teachers: Their Point of View

3. Building the Operational Technology (OT) Cybersecurity Workforce: What Are Employers Looking for?

4. Preparing UK Students for the Workplace: The Acceptability of a Gamified Cybersecurity Training

5. Is Motherhood a Burden or an Asset to Female Computer Science and Engineering Faculty? Case Studies in China and Italy

6. A Laboratory Class: Constructing DNA Molecular Circuits for Cancer Diagnosis

7. Gender Mainstreaming and Diversity in Higher Education: An Experience in Software Engineering Education

8. A Case Study on the Comparison of Teaching-Learning and Performance Evaluation Methods Applied to Engineering Students

9. Empowering Learners in Higher Education: Redesigning an Online Computer Science Course through Universal Design for Learning Implementation

10. Unleashing the Power of Predictive Analytics to Identify At-Risk Students in Computer Science

11. Sometimes I Still Do Not See Myself as a Computer Scientist: Negotiating a Computer Science Identity as a Latina Undergraduate and Youth Mentor

12. Impacts of a Residential STEM Program on Increasing Interest in Computer Science Careers for Gifted Female Students

13. Knowledge Creation through Maker Practices and the Role of Teacher and Peer Support in Collaborative Invention Projects

14. Uncovering the Skillsets Required in Computer Science Jobs Using Social Network Analysis

15. No Recognised Ethical Standards, No Broad Consent: Navigating the Quandary in Computational Social Science Research

16. An Exploration of the Awareness and Attitudes of Psychology Students Regarding Their Psychological Literacy for Working in the Cybersecurity Industry

17. CS=Me: Exploring Factors That Shape Black Women's CS Identity at the Intersections of Race and Gender

18. Digital Modes of Interpretation of Pictish Sculpture

19. Mathematical Knowledge for Teaching Proof: Comparing Secondary Teachers, Pre-Service Secondary Teachers, and Undergraduate Majors

20. Automatically Predicting Peer Satisfaction during Collaborative Learning with Linguistic, Acoustic, and Visual Features

21. Mapping the Evolution of Computational Thinking in Education: A Bibliometrics Analysis of Scopus Database from 1987 to 2023

22. A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers

23. Tapping into Early PhD Aspirations to Advance Gender Equity in Computing: Predicting PhD Interest among Upward Transfer Students

24. An Operations Research-Based Teaching Unit for Grade 11: The ROAR Experience, Part II

25. An Interdisciplinary Course on Computer-Aided Drug Discovery to Broaden Student Participation in Original Scientific Research

26. A Survey on Students' Use of AI at a Technical University

27. Exploring Barriers That Prevent Employees from Experiencing Flow in the Software Industry

28. Thinking Critically, Coding Creatively: Elevating Social Studies through Inquiry-Based Learning and Computer Science Integration

29. Redefining Creativity in the Era of AI? Perspectives of Computer Scientists and New Media Artists

30. Promoting Community of Inquiry in Synchronous Team Design Activities for Remote Engineering Laboratory Instruction

31. Using Debugging as a Platform for Transdisciplinary Learning

32. A Web-Based Educational System for Teaching Compilers

33. Exploring the Metaphoric Nature of Programming Teachers' Reflections on Action -- A Case Study with Teaching in Mind

34. Analysing the Evolution of Student Interaction Patterns in a Massive Private Online Course

35. Diversifying Computer Science: An Examination of the Potential Influences of Women-In-Computing Groups

36. From Crisis to Opportunity: Practices and Technologies for a More Effective Post-COVID Classroom

37. Examining the Relationship between Socially-Shared Emotion Regulation and Building Team Coordination Mechanisms during a Hackathon

38. The Utilization of Machine Learning on Studying Hadith in Islam: A Systematic Literature Review

39. How Teachers from Underrepresented Schools Experienced a Blended Professional Development Program on Computer Science and Game Design

40. Unitizing Predicates and Reasoning about the Logic of Proofs

41. Essential Competencies for Computing Managers: Skills and Dispositions

42. Digital Learning Experiences and Spaces: Learning from the Past to Design Better Pedagogical and Curricular Futures

43. Playing, Tinkering, and Problem Solving: Understanding Early Computational Thinking in Libraries and Museums

44. An Internet Articles Retrieval Agent Combined with Dynamic Associative Concept Maps to Implement Online Learning in an Artificial Intelligence Course

45. Evaluating a Peer Assisted Learning Programme for Mature Access Foundation Students Undertaking Computer Programming at an Irish University

46. Interdisciplinarity of Scientific Production on Hate Speech and Social Media: A Bibliometric Analysis

47. Beyond Boundaries of Cultural Capital in Determining the Inclusion of Information Technology in the High School Curriculum

48. Rasch Analysis for Disposition Levels of Computational Thinking Instrument among Secondary School Students

49. Assessment of Functional Literacy of Students in Computer Science Based on the Criteria-Based Approach

50. Investigating Student Behavior in an Interdisciplinary Computing Capstone Course

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