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Your search keyword '"GAMIFICATION"' showing total 4 results

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4 results on '"GAMIFICATION"'

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1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

2. Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand.

3. Using Zoom and Card Game to Conduct Advance Care Planning Classes: An Innovative Practice.

4. A model for enhancing employees' lifelong learning intention online.

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