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5. The affordances of reading/writing on paper and digitally in Finland.

12. Affects as affordances: disability and the genres of the actionable.

21. What modes can and cannot do: Affordance in Gunther Kress's theory of sign making.

22. Designing for possibility in public space: affordance, assemblage, and ANT.

24. Enhancing equity in South Korean EMI higher education through translanguaging.

28. Relevance and creativity – a linear model.

29. Affording excellence: What does excellence funding do for researchers?

31. A design approach for building a digital platform to augment human abilities based on a more-than-human perspective.

32. Memory and materiality: The becoming of biographic objects after war and forced displacement.

33. Discovering the Juxtaposed Affordances in Digitally Transformed Live Streaming E-commerce: a Mixed-Methods Study from a Vicarious Learning Perspective.

34. Place, Space, and the Affordances Thereof: Bly Manor as Depicted in Three Adaptations of The Turn of the Screw.

37. Using theories that pertain to space and geography in Australian Outside School Hours settings: Playworkers perspectives.

38. Constructing problems in context: a synthesized model of dialectical problem-framing.

39. The effects of open government data: Some stylised facts.

40. The limits of motivation theory in education and the dynamics of value-embedded learning (VEL).

41. Experiencing Mandates: Towards A Hybrid Account.

42. A biosemiotics perspective on dogs' interaction with interfaces: An analytical and design framework.

43. The form-affordance-function (FAF) triangle of design.

45. Beyond Instrumentalism: Exploring the Affordance Construal of Technology in Heidegger.

46. Operationalizing affordances for public space: artefacts and their various uses.

47. Ai in e-learning: the affordance perspective.

48. "Metaverse" Typology Based on Affordances and Psychological Processes.

49. Absence as an affordance: thinking with(out) water on the inland waterways.

50. Designing Cultural Participatory Platforms as Multi-Space Environments: A Cross-Media Approach.