Search

Your search keyword '"AUGMENTED reality"' showing total 4,768 results

Search Constraints

Start Over You searched for: Descriptor "AUGMENTED reality" Remove constraint Descriptor: "AUGMENTED reality" Search Limiters Available in Library Collection Remove constraint Search Limiters: Available in Library Collection Publication Type Academic Journals Remove constraint Publication Type: Academic Journals
4,768 results on '"AUGMENTED reality"'

Search Results

1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

2. A rapid generation method of models in machining processes for real-time human–machine interaction with virtual-real fusion.

3. A Systematic Review on Augmented Reality Supported Flipped Classrooms Studies.

4. Design and evaluation of a versatile text input device for virtual and immersive workspaces.

5. Augmented reality navigation systems in endoscopy.

6. Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth.

7. Quantifying the optical and rendering pipeline contributions to spatial resolution in augmented reality displays.

8. Computer Vision and Augmented Reality for Human-Centered Fatigue Crack Inspection.

9. The Novel Impact of Augmented Reality and 3D Printing in the Diagnosis of Complex Acetabular Fractures: A Comparative Randomized Study in Orthopedic Residents.

10. Enabling Navigation and Augmented Reality in the Sitting Position in Posterior Fossa Surgery Using Intraoperative Ultrasound.

11. Complex Craniofacial Cases through Augmented Reality Guidance in Surgical Oncology: A Technical Report.

12. Optimising augmented reality projector light output to balance art conservation, colour quality and energy consumption.

13. Inception‐YOLO: Computational cost and accuracy improvement of the YOLOv5 model based on employing modified CSP, SPPF, and inception modules.

14. Meta-Calib: A generic, robust and accurate camera calibration framework with ArUco-encoded meta-board.

15. Message on a bottle: the use of augmented reality as a form of disruptive rhetoric in wine marketing.

16. Critical incidents as a strategy to enhance student teachers' reflection about practice through immersive learning.

17. Augmented Reality Terahertz (AR-THz) Sensing and Imaging with Frequency-Modulated Continuous-Wave Radar.

18. How virtual reality, augmented reality and mixed reality facilitate teacher education: A systematic review.

19. Simulator-Based Versus Traditional Training of Fundus Biomicroscopy for Medical Students: A Prospective Randomized Trial.

20. The use of augmented and virtual reality to enhance the customer experience.

21. Empirical Study on Effects of Gratification on Continuous Usage Intention of AR Avatars in Smart Mirrors: Focus on Generation Z.

22. ARE-Platform: An Augmented Reality-Based Ergonomic Evaluation Solution for Smart Manufacturing.

23. Mixed reality and digital twins for astronaut training.

24. From Augmented to Virtual Reality in Plastic Surgery: Blazing the Trail to a New Frontier.

25. The structural characteristics of online sports betting: a scoping review of current product features and utility patents as indicators of potential future developments.

26. Effects of User Interface Orientation on Sense of Immersion in Augmented Reality.

27. Enhancing local identity learning and affective effectiveness through augmented reality.

28. GRAAL—modeling, prototyping and assessing a gamified responsible augmented assembly line system.

29. Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review.

30. Randomised controlled trial: role of virtual interactive 3-dimensional models in anatomical and medical education.

31. GeoAR: a calibration method for Geographic-Aware Augmented Reality.

32. Exploring the Role of Video Playback Visual Cues in Object Retrieval Tasks.

33. An efficient meta-heuristic algorithm based on water flow optimizer for data clustering.

34. Impact of AR Navigation Display Methods on Wayfinding Performance and Spatial Knowledge Acquisition.

35. Creating Omni-Channel In-Store Shopping Experiences through Augmented-Reality-Based Product Recommending and Comparison.

36. Effects of Heuristic Type, User Interaction Level, and Evaluator's Characteristics on Usability Metrics of Augmented Reality (AR) User Interfaces.

37. Taking consciousness for real: Increasing the ecological validity of the study of conscious vs. unconscious processes.

38. Mixed Reality Biopsy Navigation System Utilizing Markerless Needle Tracking and Imaging Data Superimposition.

39. BIM associated with virtual and augmented reality resources in an educational context: a systematic literature review.

40. Bridging the gap: integrating AR and VR production line training to enhance furniture carpentry students’ understanding of production processes.

41. Technical report: clinical feasibility of augmented reality-navigated chronic subdural hematoma evacuation.

42. 3D human anatomy augmentation over a mannequin for the training of nursing skills.

43. The effectiveness of immersive learning technologies in K–12 English as second language learning: A systematic review.

44. The Heterogeneous Packaging of A 3 × 3 Mini‐LED Array for Smart Contact Lens Display Applications.

45. Evaluation of a Retinal Projection Laser Eyeware in Patients with Visual Impairment Caused by Corneal Diseases in a Randomized Trial.

46. Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.

47. Do Simulated Augmented Reality Overlays Influence Street-Crossing Decisions for Non-Mobility-Impaired Older and Younger Adult Pedestrians?

48. Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention.

49. Model design to investigate the role of augmented reality technology on contextual marketing: a system dynamics approach.

50. Evaluation of Augmented Reality and Consumer Perceptions in Traditional Dishes.

Catalog

Books, media, physical & digital resources