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1. On the Learning Behaviours of English Additional-Language Speakers Entering Engineering Education in South Africa

2. Integrating educational robot and low-cost self-made toys to enhance STEM learning performance for primary school students.

3. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

4. Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education.

5. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead.

6. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

7. Experiences of Innovation Teaching in Bioprocess Engineering University Course.

8. Design of educational artifacts as support to learning process.

9. Using educational data from teaching and learning to inform teachers' reflective educational design in inquiry-based STEM education.

10. Work-integrated learning in science, technology, engineering and mathematics: Drivers of innovation for students.

11. A Feasibility Study of the Kasi Learning System to Support Independent Use of STEM Diagrams by Students With Visual Impairments.

12. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.

13. Students' evidenced claims for development of abilities arising from linked reflection-on-action and reflection-for-action.

14. Cooperative education in the higher education system and Big Five personality traits in Germany.