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Start Over You searched for: Topic computer graphics Remove constraint Topic: computer graphics Publication Year Range Last 3 years Remove constraint Publication Year Range: Last 3 years Publication Type Academic Journals Remove constraint Publication Type: Academic Journals
817 results

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1. Effects of Tablet-Based Drawing and Paper-Based Methods on Medical Students' Learning of Gross Anatomy

2. Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm.

3. A Bibliometric Exploration of Infographics as Tools for Visual Literacy in Education

4. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.

5. Improving Ray Tracing Understanding with Immersive Environments

6. How Visual Literacy Is Developed through Engineering Graphics Subjects

7. A Phenomenological Analysis of the Experience of Analogical Thinking in Graphic Design Elaborations

8. IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors.

9. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

10. Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies

11. 18‐1: Invited Paper: Modeling and Optimizing Human‐in‐the‐Loop Visual Perception Using Immersive Displays: A Review.

14. Increasing Underserved Students' 3-D Modeling Skills and Self-Efficacy Using Distance Mentoring

15. Edge intelligence-assisted animation design with large models: a survey.

17. International Symposium on Computing and Networking (CANDAR 2019) special issue.

20. Towards Better User Studies in Computer Graphics and Vision.

21. Message from the ISMAR 2022 Science and Technology Journal Program Chairs and TVCG Guest Editors.

22. Special issue on computer graphics international 2022 part 1.

23. RELATIONSHIPS BETWEEN COLORIZATION AND PSEUDO-COLORIZATION OF MONOCHROME IMAGES.

24. Surface Patterns in Architecture Driven by Image Sampling and Robotic Fabrication.

25. Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics.

26. LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality.

27. Machine Learning Approaches for 3D Motion Synthesis and Musculoskeletal Dynamics Estimation: A Survey.

28. To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.

29. HDhuman: High-Quality Human Novel-View Rendering From Sparse Views.

30. PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves.

31. Sparse Spiking Neural-Like Membrane Systems on Graphics Processing Units.

32. Are Metrics Enough? Guidelines for Communicating and Visualizing Predictive Models to Subject Matter Experts.

34. Message from the ISMAR 2021 Science and Technology Journal Program Chairs and TVCG Guest Editors.

35. Computer-Vision-Based Sensing Technologies for Livestock Body Dimension Measurement: A Survey.

36. Dual Quaternion Matrix Equation AXB = C with Applications.

37. Survey of Neural Radiance Fields for Multi-View Synthesis Technologies.

38. A lightweight network for vehicle detection based on embedded system.

39. Real-time soft body dissection simulation with parallelized graph-based shape matching on GPU.

40. Subjective perception of visual field defects using random noise-moving images in patients with glaucoma: A comparison of computer graphics and analog noises.

41. Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review.

42. BiRD: Using Bidirectional Rotation Gain Differences to Redirect Users during Back-and-forth Head Turns in Walking.

43. PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality.

44. Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG.

45. Robust edge-preserving image smoothing based on complementary weighting scheme.

46. Interactive Mesh Sculpting with Arbitrary Topologies in Head-Mounted VR Environments.

47. SGRTmreg: A Learning-Based Optimization Framework for Multiple Pairwise Registrations.

48. Video object segmentation via couple streams and feature memory.

49. Line clipping in 3D (E³) When clip window is in a 3D region enclosed by coordinate planes and an intercepting plane.

50. Investigation on the fractal characteristic of asphalt pavement texture roughness incorporating 3D reconstruction technology.