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1. CALENDAR OF EVENTS.

2. SOFTWARE PERFORMANCE ENGINEERING BY SIMULATED-BASED OBJECT DEPLOYMENT.

3. AN ANT-BASED MULTICASTING PROTOCOL IN MOBILE AD-HOC NETWORK.

4. REQUIREMENTS TRACEABILITY ISSUES:: GENERIC MODEL, METHODOLOGY AND FORMAL BASIS.

5. CHARACTERIZING THE STRUCTURAL QUALITY OF GENERAL COMPLEX SOFTWARE NETWORKS.

6. THE EULERIAN STRETCH OF A NETWORK TOPOLOGY AND THE ENDING GUARANTEE OF A CONVERGENCE ROUTING.

7. THE KNOWLEDGE-BASED FUZZY RULES EMULATED NETWORK AND ITS APPLICATIONS ON DIRECT ADAPTIVE ON NONLINEAR CONTROL SYSTEMS.

8. Layout Area of the Hypercube.

9. Optimal Neighborhood Broadcast in Star Graphs.

10. EDITORIAL:: AGENTS AND MULTI-AGENT SYSTEMS.

11. DENSE STRUCTURAL EXPECTATION MAXIMISATION WITH PARALLELISATION FOR EFFICIENT LARGE-NETWORK STRUCTURAL INFERENCE.

12. NENOK — A SOFTWARE ARCHITECTURE FOR GENERIC INFERENCE.